citylimits-next/scripts/Main.gd
2023-02-09 22:20:23 +02:00

42 lines
1.4 KiB
GDScript

# OK - "Cube Clicker 2000" where you click a spot and a cube appears there.
# OK - Then add different shapes or colors of cubes.
# OK - Then clamp their positions to be on a grid.
# - Then make it so that when you add yellow cubes, yellow desire meter goes down and green meter goes up.
# - Then click a bunch of grey cubes in a row and have them automatically flatten out into flat grey cubes (roads).
# - Then click and drag to draw the lines of grey cubes.
# - etc.
class_name Main
extends Node
# The idea is for the user to be able to choose the map from GUI later
var map_filename: String = "res://maps/tampere_10x10km_1000px.png"
var _world := World.new()
var _world_generator := WorldGeneration.new()
func _init():
DisplayServer.window_set_size(
#Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES)
Vector2i(2560,1440)
)
# Called when the node enters the scene tree for the first time.
func _ready():
if !_world:
push_error(Globals.ERROR_MAKING_WORLD_INSTANCE)
quit_game()
# generate terrain. quit game if generation fails.
if !_world_generator.generate_world(map_filename):
push_error(Globals.ERROR_WHILE_GENERATING_MAP)
quit_game()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func quit_game():
get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
#SceneTree.quit