101 lines
2.7 KiB
GDScript
101 lines
2.7 KiB
GDScript
class_name World
|
|
extends TileMap
|
|
|
|
var has_placeable_building: bool = false
|
|
var building
|
|
var building_type: String
|
|
var scene
|
|
|
|
func _init():
|
|
Globals.world_map = self
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
pass
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(_delta):
|
|
pass
|
|
|
|
func get_building_properties() -> Array:
|
|
var tileset_id = 0 # default value
|
|
var tilemap_tile_coords: Vector2i
|
|
|
|
if building_type == null:
|
|
push_error(Globals.ERROR_BUILDING_TYPE_NOT_SET)
|
|
return []
|
|
|
|
# layer | position coords | tileset id | coords of the tile at tilemap | alternative tile
|
|
match building_type:
|
|
Globals.TYPE_RESIDENTIAL:
|
|
tilemap_tile_coords = Vector2i(0,0)
|
|
tileset_id = 0
|
|
Globals.TYPE_COMMERCIAL:
|
|
tilemap_tile_coords = Vector2i(4,12)
|
|
tileset_id = 1
|
|
Globals.TYPE_INDUSTRIAL:
|
|
tilemap_tile_coords = Vector2i(4,20)
|
|
tileset_id = 1
|
|
Globals.TYPE_ROADS:
|
|
tilemap_tile_coords = Vector2i(14,2)
|
|
tileset_id = 1
|
|
Globals.TYPE_DEMOLISH:
|
|
tilemap_tile_coords = Vector2i(4,4)
|
|
tileset_id = 1
|
|
Globals.TYPE_SERVICES:
|
|
tilemap_tile_coords = Vector2i(4,8)
|
|
tileset_id = 1
|
|
Globals.TYPE_SOCIAL:
|
|
tilemap_tile_coords = Vector2i(4,0)
|
|
tileset_id = 1
|
|
_: #default
|
|
tilemap_tile_coords = Vector2i(16,16)
|
|
tileset_id = 1
|
|
|
|
return [tileset_id, tilemap_tile_coords]
|
|
|
|
func _on_control_button_pressed(type):
|
|
self.building_type = type
|
|
|
|
# create new building, in Building node it is attached to mouse cursor
|
|
#var building_properties = get_building_properties()
|
|
scene = load(Globals.SCENE_PATH + "Building.tscn")
|
|
building = scene.instantiate()
|
|
#building.set_cell(0, Vector2i(0,0), building_properties[0], building_properties[1], 0)
|
|
add_child(building)
|
|
|
|
has_placeable_building = true
|
|
|
|
func _input(event):
|
|
# place the building
|
|
if event.is_action_pressed("place_building") and has_placeable_building:
|
|
has_placeable_building = false
|
|
place_building_to_map()
|
|
|
|
# cancel placement
|
|
if event.is_action_pressed("cancel"):
|
|
if has_placeable_building:
|
|
pass
|
|
|
|
func calculate_grid_coordinates(map_position: Vector2) -> Vector2:
|
|
return (map_position).floor()
|
|
|
|
func place_building_to_map():
|
|
var building_properties = get_building_properties()
|
|
var tile_on_mouse = local_to_map(get_global_mouse_position())
|
|
|
|
if !Globals.are_coords_valid(
|
|
tile_on_mouse.y,
|
|
Vector2i(0, Globals.map_image_size.y),
|
|
Globals.ERROR_TILE_Y_COORDS_OUT_OF_BOUNDS
|
|
):
|
|
return false
|
|
elif !Globals.are_coords_valid(
|
|
tile_on_mouse.x,
|
|
Vector2i(0, Globals.map_image_size.x),
|
|
Globals.ERROR_TILE_X_COORDS_OUT_OF_BOUNDS
|
|
):
|
|
return false
|
|
|
|
set_cell(Globals.LAYER_BUILDINGS, tile_on_mouse, building_properties[0], building_properties[1], 0)
|
|
|