citylimits-next/scripts/Globals.gd
2023-02-08 18:18:26 +02:00

67 lines
2.3 KiB
GDScript

# File contains global variables or constants so they all are in one place instead
# of a million files. So you can adjust them easily from one place if needed.
extends Node
var world_map: TileMap
# FILE PATHS
const SCENE_PATH:String = "res://scenes/"
const ART_PATH:String = "res://art/"
const SCRIPT_PATH:String = "res://scripts"
# NODE NAMES
const WORLD_NODE:String = "World"
const DEBUGINFO_NODE:String = "DebugInfo"
const CONSTRUCTION_PANEL_NODE:String = "ConstructionPanel"
const GUI_BUILD_BUTTON_SIZE_X: int = 50
const GUI_BUILD_BUTTON_SIZE_Y: int = 50
const GUI_BUILD_BUTTON_SIZE: Vector2i = Vector2i(GUI_BUILD_BUTTON_SIZE_X,GUI_BUILD_BUTTON_SIZE_Y)
# GAME WINDOW DEFAULT SIZE
const DEFAULT_X_RES:int = 1920
const DEFAULT_Y_RES:int = 1080
# maybe should use int for these instead for faster matching?
const TYPE_RESIDENTIAL:String = "residential"
const TYPE_COMMERCIAL:String = "commercial"
const TYPE_INDUSTRIAL:String = "industrial"
const TYPE_SERVICES:String = "services"
const TYPE_SOCIAL:String = "social"
const TYPE_POWERPLANT:String = "powerplant"
const TYPE_ROADS:String = "roads"
const TYPE_DEMOLISH:String = "demolish"
# tilemap layers
const LAYER_TERRAIN:int = 0
const LAYER_BUILDINGS:int = 1
# camera movement settings
var CAMERA_ZOOM_LEVEL: float = 1.0
const CAMERA_MIN_ZOOM_LEVEL: float = 0.1
const CAMERA_MAX_ZOOM_LEVEL: float = 2.0
const CAMERA_ZOOM_FACTOR: float = 0.1
const CAMERA_ZOOM_DURATION: float = 0.1
const CAMERA_PAN_MULTI:float = 2.0
# city map generation file should have black ground (0,0,0) and white water (1,1,1)
const GROUND_TILE_COLOR_IN_MAP_FILE: Color = Color(0,0,0,1)
const WATER_TILE_COLOR_IN_MAP_FILE: Color = Color(1,1,1,1)
# min and max sizes for a map so the map won't be unreasonably small or large
const MAP_MIN_HEIGHT:int = 100
const MAP_MAX_HEIGHT:int = 1000
const MAP_MIN_WIDTH:int = 100
const MAP_MAX_WIDTH:int = 1000
# tile size
const TILE_SIZE_X:int = 16
const TILE_SIZE_Y:int = 16
# error messages
const ERROR_IMAGE_WIDTH_INCORRECT:String = "Provided map image width '%s' too small or too large. Width should be between: '%s-%s'"
const ERROR_IMAGE_HEIGHT_INCORRECT:String = "Provided map image height '%s' too small or too large. Height should be between: '%s-%s'"
const ERROR_FAILED_TO_LOAD_FILE:String = "Failed to load image with filename: '%s'"