47 lines
1.1 KiB
GDScript
47 lines
1.1 KiB
GDScript
class_name Game
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extends Node2D
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@onready var node_camera:CameraZoom2D
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@onready var node_chunkhandler:ChunkHandler
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@onready var node_minimap:Minimap
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@onready var node_mapbackground:MapBackground
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@onready var node_uilayer
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func _ready() -> void:
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node_camera = find_child("CameraZoom2D")
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node_chunkhandler = find_child("ChunkHandler")
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node_minimap = find_child("Minimap")
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node_mapbackground = find_child("MapBackground")
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node_uilayer = find_child("UILayer")
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# sets the minimap texture as map background to avoid jarring transitions
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func _on_minimap_set_map_background_texture(sprite, scaling:Vector2) -> void:
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self.set_map_background_texture(sprite, scaling)
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func set_ready() -> void:
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node_camera.set_ready()
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node_chunkhandler.set_ready()
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node_minimap.set_ready()
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func set_map_background_texture(sprite, scaling:Vector2) -> void:
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node_mapbackground.set_map_background_texture(sprite, scaling)
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func set_camera_position(pos:Vector2):
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node_camera.set_camera_position(pos)
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func toggle_visibility():
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if self.visible:
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self.hide()
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else:
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self.show()
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if node_uilayer.visible:
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node_uilayer.hide()
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else:
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node_uilayer.show()
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