citylimits-next/scripts/Minimap.gd
2023-02-17 13:09:59 +02:00

111 lines
2.9 KiB
GDScript

class_name Minimap
extends Control
signal set_camera_position(pos:Vector2)
signal set_map_background_texture(texture, scaling)
@onready var minimap_texture:ImageTexture = null
@onready var sprite:Sprite2D
@onready var is_mouse_inside_minimap:bool = false
@onready var position_multiplier:float
@onready var area_size:Vector2
@onready var node_camera_marker:CameraMarker
var observe_mouse_inside_minimap:bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
self.minimap_texture = ImageTexture.new()
func _draw():
#self.draw_rect(Rect2i(Vector2i(1,1), Vector2i(514,514)), Color(0,0,0), false, 2.0)
pass
#func _process(_delta):
# if !is_mouse_inside_minimap and observe_mouse_inside_minimap:
# node_camera_marker.set_position(Vector2(
# Globals.CAMERA_POSITION.x / position_multiplier,
# Globals.CAMERA_POSITION.y / position_multiplier,
# ))
func _on_mouse_entered():
is_mouse_inside_minimap = true
func _on_mouse_exited():
is_mouse_inside_minimap = false
func _unhandled_input(event) -> void:
if is_mouse_inside_minimap:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
node_camera_marker.set_camera_marker_position(get_local_mouse_position())
emit_signal(
"set_camera_position",
get_local_mouse_position() * position_multiplier
)
func generate_minimap() -> void:
var image = Image.new()
image = Image.create(Globals.map_size, Globals.map_size, false, Image.FORMAT_RGBAF)
image.resize(Globals.map_size, Globals.map_size)
for y in Globals.map_size:
for x in Globals.map_size:
var color:Color
match Globals.map_terrain_data[y][x]:
Globals.TILE_WATER:
color = Globals.minimap_colors.get(Globals.TILE_WATER)
Globals.TILE_TERRAIN:
color = Globals.minimap_colors.get(Globals.TILE_TERRAIN)
Globals.TILE_FOREST:
color = Globals.minimap_colors.get(Globals.TILE_FOREST)
_: #default
color = Globals.minimap_colors.get("default")
image.set_pixel(x, y, color)
minimap_texture = ImageTexture.create_from_image(image)
func set_camera_marker() -> void:
node_camera_marker = self.find_child("CameraMarker")
func set_minimap() -> void:
self.sprite = self.find_child("MinimapSprite")
self.sprite.texture = minimap_texture
# The size of a sprite is determined from its texture
var texture_size = sprite.texture.get_size()
# Calculate which scale the sprite should have to match the size of the area
var sx = area_size.x / texture_size.x
var sy = area_size.y / texture_size.y
sprite.scale = Vector2(sx, sy)
emit_signal("set_map_background_texture", sprite.texture, Vector2(16, 16))
func set_ready() -> void:
# Assuming the area has a child CollisionShape2D with a RectangleShape resource
self.set_process(true)
observe_mouse_inside_minimap = true
area_size = self.get_rect().size
position_multiplier = Globals.map_size / 32
self.generate_minimap()
self.set_minimap()
self.set_camera_marker()