mirror of
https://github.com/tonytins/citylimits.git
synced 2025-03-15 20:31:22 +00:00
38 lines
1.4 KiB
Text
38 lines
1.4 KiB
Text
|
A simple plugin, to make dealing with licensing simple.
|
||
|
Files: ./addons/simplelicense/*
|
||
|
License: CC0-1.0
|
||
|
|
||
|
Developed in Godot version: v4.0.beta.custom_build [166df0896]
|
||
|
|
||
|
Quick Example: (A License Viewer Scene, that you can also drop into one of your game scenes)
|
||
|
Run the Scene at
|
||
|
res://addons/simplelicense/GUI/LicenseGUI.tscn
|
||
|
|
||
|
look around, then
|
||
|
click on the "open data directory" button
|
||
|
then click on the "save licenses" button
|
||
|
and watch the data directory populate with license files
|
||
|
|
||
|
|
||
|
Quick Start:
|
||
|
1. Create a "LicenseLink" Resource file inside the
|
||
|
res://licenses/license_links/
|
||
|
|
||
|
2. Click on the the new Resource file, and try it out
|
||
|
There are docs on how to use it, so just F1 + LicenseLink, to find out more
|
||
|
|
||
|
3. Load license information
|
||
|
Create an instance of "LicenseManager" either in code or by adding the node to the scene
|
||
|
then call "load_license_information" on the LicenseManager
|
||
|
|
||
|
4. Export License information
|
||
|
call "export" function on the LicenseManager
|
||
|
it will populate the "user://" directory with your license files
|
||
|
one combined "COPYRIGHT.txt" file
|
||
|
and individual copyright files into "user://licenses/<license_identifier>.txt".
|
||
|
The license text will be formatted in the SPDX standard.
|
||
|
It's the way the Godot Engine does it.
|
||
|
in the Godot Editor: Help -> About Godot -> Third-party Licenses
|
||
|
There is more you can do, just visit the docs!
|
||
|
(Like support for loading mod's license information!)
|