citylimits/core/text.h

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/* text.h
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file text.h
* @brief Defines string identification numbers for texts used in the
* Micropolis game engine.
*
* This file provides enumerations for identifying various strings and
* messages used within the game. It includes definitions for scoring
* metrics, in-game messages, and notifications. These identifications
* facilitate the retrieval and display of context-specific text,
* contributing to the user interface and game interactions.
*/
#ifndef _H_TEXT
#define _H_TEXT
////////////////////////////////////////////////////////////////////////
/** String numbers of score card. */
enum Stri202 {
STR202_POPULATIONDENSITY_LOW = 0, ///< Low
STR202_POPULATIONDENSITY_MEDIUM = 1, ///< Medium
STR202_POPULATIONDENSITY_HIGH = 2, ///< High
STR202_POPULATIONDENSITY_VERYHIGH = 3, ///< Very High
STR202_LANDVALUE_SLUM = 4, ///< Slum
STR202_LANDVALUE_LOWER_CLASS = 5, ///< Lower Class
STR202_LANDVALUE_MIDDLE_CLASS = 6, ///< Middle Class
STR202_LANDVALUE_HIGH_CLASS = 7, ///< High
STR202_CRIME_NONE = 8, ///< Safe
STR202_CRIME_LIGHT = 9, ///< Light
STR202_CRIME_MODERATE = 10, ///< Moderate
STR202_CRIME_DANGEROUS = 11, ///< Dangerous
STR202_POLLUTION_NONE = 12, ///< None
STR202_POLLUTION_MODERATE = 13, ///< Moderate
STR202_POLLUTION_HEAVY = 14, ///< Heavy
STR202_POLLUTION_VERY_HEAVY = 15, ///< Very Heavy
STR202_GROWRATE_DECLINING = 16, ///< Declining
STR202_GROWRATE_STABLE = 17, ///< Stable
STR202_GROWRATE_SLOWGROWTH = 18, ///< Slow Growth
STR202_GROWRATE_FASTGROWTH = 19, ///< Fast Growth
};
/** String numbers of messages. */
enum MessageNumber {
MESSAGE_NEED_MORE_RESIDENTIAL = 1, ///< More residential zones needed.
MESSAGE_NEED_MORE_COMMERCIAL, ///< More commercial zones needed.
MESSAGE_NEED_MORE_INDUSTRIAL, ///< More industrial zones needed.
MESSAGE_NEED_MORE_ROADS, ///< More roads required.
MESSAGE_NEED_MORE_RAILS, ///< 5: Inadequate rail system.
MESSAGE_NEED_ELECTRICITY, ///< Build a Power Plant.
MESSAGE_NEED_STADIUM, ///< Residents demand a Stadium.
MESSAGE_NEED_SEAPORT, ///< Industry requires a Sea Port.
MESSAGE_NEED_AIRPORT, ///< Commerce requires an Airport.
MESSAGE_HIGH_POLLUTION, ///< 10: Pollution very high.
MESSAGE_HIGH_CRIME, ///< Crime very high.
MESSAGE_TRAFFIC_JAMS, ///< Frequent traffic jams reported.
MESSAGE_NEED_FIRE_STATION, ///< Citizens demand a Fire Department.
MESSAGE_NEED_POLICE_STATION, ///< Citizens demand a Police Department.
MESSAGE_BLACKOUTS_REPORTED, ///< 15: Blackouts reported. Check power map.
MESSAGE_TAX_TOO_HIGH, ///< Citizens upset. The tax rate is too high.
MESSAGE_ROAD_NEEDS_FUNDING, ///< Roads deteriorating, due to lack of funds.
MESSAGE_FIRE_STATION_NEEDS_FUNDING, ///< Fire departments need funding.
MESSAGE_POLICE_NEEDS_FUNDING, ///< Police departments need funding.
MESSAGE_FIRE_REPORTED, ///< 20: Fire reported !
MESSAGE_MONSTER_SIGHTED, ///< A Monster has been sighted !!
MESSAGE_TORNADO_SIGHTED, ///< Tornado reported !!
MESSAGE_EARTHQUAKE, ///< Major earthquake reported !!!
MESSAGE_PLANE_CRASHED, ///< A plane has crashed !
MESSAGE_SHIP_CRASHED, ///< 25: Shipwreck reported !
MESSAGE_TRAIN_CRASHED, ///< A train crashed !
MESSAGE_HELICOPTER_CRASHED, ///< A helicopter crashed !
MESSAGE_HIGH_UNEMPLOYMENT, ///< Unemployment rate is high.
MESSAGE_NO_MONEY, ///< YOUR CITY HAS GONE BROKE!
MESSAGE_FIREBOMBING, ///< 30: Firebombing reported !
MESSAGE_NEED_MORE_PARKS, ///< Need more parks.
MESSAGE_EXPLOSION_REPORTED, ///< Explosion detected !
MESSAGE_NOT_ENOUGH_FUNDS, ///< Insufficient funds to build that.
MESSAGE_BULLDOZE_AREA_FIRST, ///< Area must be bulldozed first.
MESSAGE_REACHED_TOWN, ///< 35: Population has reached 2,000.
MESSAGE_REACHED_CITY, ///< Population has reached 10,000.
MESSAGE_REACHED_CAPITAL, ///< Population has reached 50,000.
MESSAGE_REACHED_METROPOLIS, ///< Population has reached 100,000.
MESSAGE_REACHED_MEGALOPOLIS, ///< Population has reached 500,000.
MESSAGE_NOT_ENOUGH_POWER, ///< 40: Brownouts, build another Power Plant.
MESSAGE_HEAVY_TRAFFIC, ///< Heavy Traffic reported.
MESSAGE_FLOODING_REPORTED, ///< Flooding reported !!
MESSAGE_NUCLEAR_MELTDOWN, ///< A Nuclear Meltdown has occurred !!!
MESSAGE_RIOTS_REPORTED, ///< They're rioting in the streets !!
MESSAGE_STARTED_NEW_CITY, ///< 45: Started a New City.
MESSAGE_LOADED_SAVED_CITY, ///< Restored a Saved City.
MESSAGE_SCENARIO_WON, ///< You won the scenario
MESSAGE_SCENARIO_LOST, ///< You lose the scenario
MESSAGE_ABOUT_MICROPOLIS, ///< About micropolis.
MESSAGE_SCENARIO_DULLSVILLE, ///< 50: Dullsville scenario.
MESSAGE_SCENARIO_SAN_FRANCISCO, ///< San Francisco scenario.
MESSAGE_SCENARIO_HAMBURG, ///< Hamburg scenario.
MESSAGE_SCENARIO_BERN, ///< Bern scenario.
MESSAGE_SCENARIO_TOKYO, ///< Tokyo scenario.
MESSAGE_SCENARIO_DETROIT, ///< 55: Detroit scenario.
MESSAGE_SCENARIO_BOSTON, ///< Boston scenario.
MESSAGE_SCENARIO_RIO_DE_JANEIRO, ///< 57: Rio de Janeiro scenario.
MESSAGE_LAST = 57, ///< Last valid message
};
////////////////////////////////////////////////////////////////////////
#endif