citylimits/core/update.cpp

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/* update.cpp
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file update.cpp
* @brief Handles updates and refreshes in various aspects of
* Micropolis.
*
* This file contains functions to update and refresh game elements
* such as maps, graphs, evaluation metrics, financial status, and
* other user interface components. It ensures that the game state is
* accurately reflected in the user interface, including changes in
* city time, budget, and city demand. The file plays a crucial role
* in syncing the game's backend calculations with frontend displays
* and interactions.
*/
////////////////////////////////////////////////////////////////////////
#include "micropolis.h"
#include "text.h"
/////////////////////////////////////////////////////////////////////////
void Micropolis::doUpdateHeads()
{
showValves();
doTimeStuff();
reallyUpdateFunds();
updateOptions();
}
void Micropolis::updateMaps()
{
invalidateMaps();
doUpdateHeads();
}
void Micropolis::updateGraphs()
{
changeCensus();
}
void Micropolis::updateEvaluation()
{
changeEval();
}
void Micropolis::updateHeads()
{
mustUpdateFunds = true;
valveFlag = true;
cityTimeLast = cityYearLast = cityMonthLast = totalFundsLast =
resLast = comLast = indLast = -999999;
doUpdateHeads();
}
/** Set a flag that the funds display is out of date. */
void Micropolis::updateFunds()
{
mustUpdateFunds = true;
}
void Micropolis::reallyUpdateFunds()
{
if (!mustUpdateFunds) {
return;
}
mustUpdateFunds = false;
if (totalFunds != totalFundsLast) {
totalFundsLast = totalFunds;
callback->updateFunds(this, callbackVal, totalFunds);
}
}
void Micropolis::doTimeStuff()
{
updateDate();
}
/**
* @bug Message is wrong.
*/
void Micropolis::updateDate()
{
int megalinium = 1000000;
cityTimeLast = cityTime >> 2;
cityYear = ((int)cityTime / 48) + (int)startingYear;
cityMonth = ((int)cityTime % 48) >> 2;
if (cityYear >= megalinium) {
setYear(startingYear);
cityYear = startingYear;
sendMessage(MESSAGE_NOT_ENOUGH_POWER, NOWHERE, NOWHERE, true);
}
if ((cityYearLast != cityYear) ||
(cityMonthLast != cityMonth)) {
cityYearLast = cityYear;
cityMonthLast = cityMonth;
callback->updateDate(this, callbackVal, cityYear, cityMonth);
}
}
void Micropolis::showValves()
{
if (valveFlag) {
drawValve();
valveFlag = false;
}
}
void Micropolis::drawValve()
{
float r, c, i;
r = resValve;
if (r < -1500) {
r = -1500;
}
if (r > 1500) {
r = 1500;
}
c = comValve;
if (c < -1500) {
c = -1500;
}
if (c > 1500) {
c = 1500;
}
i = indValve;
if (i < -1500) {
i = -1500;
}
if (i > 1500) {
i = 1500;
}
if ((r != resLast) ||
(c != comLast) ||
(i != indLast)) {
resLast = (int)r;
comLast = (int)c;
indLast = (int)i;
setDemand(r, c, i);
}
}
void Micropolis::setDemand(float r, float c, float i)
{
callback->updateDemand(this, callbackVal, r, c, i);
}
void Micropolis::updateOptions()
{
if (mustUpdateOptions) {
mustUpdateOptions = false;
callback->updateOptions(this, callbackVal);
}
}
/** @todo Keeping track of pending updates should be moved to the interface
* (the simulator generates events, the interface forwards them to
* the GUI when possible/allowed.
*/
void Micropolis::updateUserInterface()
{
/// @todo Send all pending update messages to the user interface.
// city: after load file, load scenario, or generate city
// map: when small overall map changes
// editor: when large close-up map changes
// graph: when graph changes
// evaluation: when evaluation changes
// budget: when budget changes
// date: when date changes
// funds: when funds change
// demand: when demand changes
// level: when level changes
// speed: when speed changes
// delay: when delay changes
// option: when options change
}
////////////////////////////////////////////////////////////////////////