citylimits/addons/simple-state/plugin.gd

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922 B
GDScript3
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@tool
extends EditorPlugin
## It uses the icons provided by the scripts anyway, so
## we don't really need to specify the real ones here.
## Plus, it might help with enabling it before the project
## has been reloaded for the first time.
var placeholder_texture := PlaceholderTexture2D.new()
func _enter_tree() -> void:
add_custom_type("State", "Node", State, placeholder_texture)
add_custom_type("RandomState", "Node", RandomState, placeholder_texture)
add_custom_type("AnimationState", "Node", AnimationState, placeholder_texture)
add_custom_type("SequenceState", "Node", SequenceState, placeholder_texture)
add_custom_type("StateMachineDebugger", "Tree", StateMachineDebugger, placeholder_texture)
func _exit_tree() -> void:
remove_custom_type("State")
remove_custom_type("RandomState")
remove_custom_type("AnimationState")
remove_custom_type("SequenceState")
remove_custom_type("StateMachineDebugger")