mirror of
https://github.com/tonytins/citylimits.git
synced 2025-04-30 18:31:41 -04:00
WIP update to terrian tileset
- Updating the terrian tileset as terrian_cl (Terrian City Limits) so that it's better optimized to work with the auto tile engine. - Fixed typo in gitignore
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10 changed files with 194 additions and 44 deletions
63
.gitattributes
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.gitattributes
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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###############################################################################
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* text=auto
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###############################################################################
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# Set default behavior for command prompt diff.
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#
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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###############################################################################
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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###############################################################################
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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.gitiginore → .gitignore
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# Created by https://www.gitignore.io/api/linux,godot,macos,backup,windows,visualstudiocode
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### Audio ###
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# Edit at https://www.gitignore.io/?templates=linux,godot,macos,backup,windows,visualstudiocode
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*.wav
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*.ogg
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# Created by https://www.gitignore.io/api/linux,godot,macos,backup,windows,dotnetcore,executable,monodevelop,visualstudiocode
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# Edit at https://www.gitignore.io/?templates=linux,godot,macos,backup,windows,dotnetcore,executable,monodevelop,visualstudiocode
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### Backup ###
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### Backup ###
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*.bak
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*.bak
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@ -8,6 +13,28 @@
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*.orig
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*.orig
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*.tmp
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*.tmp
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### DotnetCore ###
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# .NET Core build folders
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/bin
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/obj
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# Common node modules locations
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/node_modules
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/wwwroot/node_modules
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### Executable ###
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*.app
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*.bat
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*.cgi
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*.com
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*.exe
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*.gadget
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*.jar
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*.pif
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*.vb
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*.wsf
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### Godot ###
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### Godot ###
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# Godot-specific ignores
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# Godot-specific ignores
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@ -61,6 +88,16 @@ Network Trash Folder
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Temporary Items
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Temporary Items
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.apdisk
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.apdisk
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### MonoDevelop ###
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#User Specific
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*.userprefs
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*.usertasks
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#Mono Project Files
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*.pidb
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*.resources
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test-results/
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### VisualStudioCode ###
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### VisualStudioCode ###
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.vscode/*
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.vscode/*
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!.vscode/settings.json
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!.vscode/settings.json
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@ -98,4 +135,4 @@ $RECYCLE.BIN/
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# Windows shortcuts
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# Windows shortcuts
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*.lnk
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*.lnk
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# End of https://www.gitignore.io/api/linux,godot,macos,backup,windows,visualstudiocode
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# End of https://www.gitignore.io/api/linux,godot,macos,backup,windows,dotnetcore,executable,monodevelop,visualstudiocode
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BIN
assets/terrain_cl.ase
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BIN
assets/terrain_cl.ase
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Binary file not shown.
BIN
src/graphics/terrain_cl.png
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BIN
src/graphics/terrain_cl.png
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After Width: | Height: | Size: 8.9 KiB |
34
src/graphics/terrain_cl.png.import
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src/graphics/terrain_cl.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/terrain_cl.png-d78bff616c0deecb3dc6c30085d2553c.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/terrain_cl.png"
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dest_files=[ "res://.import/terrain_cl.png-d78bff616c0deecb3dc6c30085d2553c.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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24
src/graphics/terrian.tres
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src/graphics/terrian.tres
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://graphics/terrain_cl.png" type="Texture" id=1]
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[resource]
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0/name = "terrain_cl.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 16, 288 )
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0/tile_mode = 1
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0/autotile/bitmask_mode = 1
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0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 511, Vector2( 0, 1 ), 7, Vector2( 0, 2 ), 7, Vector2( 0, 3 ), 311, Vector2( 0, 4 ), 311, Vector2( 0, 5 ), 292, Vector2( 0, 6 ), 292, Vector2( 0, 7 ), 484, Vector2( 0, 8 ), 500, Vector2( 0, 9 ), 448, Vector2( 0, 10 ), 448, Vector2( 0, 11 ), 457, Vector2( 0, 12 ), 457, Vector2( 0, 13 ), 73, Vector2( 0, 14 ), 73, Vector2( 0, 15 ), 79, Vector2( 0, 16 ), 79 ]
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 16, 16 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shapes = [ ]
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0/z_index = 0
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[application]
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[application]
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config/name="CityLimits"
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config/name="City Limits"
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run/main_scene="res://world.tscn"
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[rendering]
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[rendering]
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src/world.gd
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src/world.gd
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extends Node2D
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var noise : OpenSimplexNoise
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var map_size = Vector2(80, 60)
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var grass_cap = 0.5
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var road_caps = Vector2(0.3, 0.05)
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func _ready():
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randomize()
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noise = OpenSimplexNoise.new()
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noise.seed = randi()
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noise.octaves = 1.5
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noise.period = 12
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make_terrian_map()
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func make_terrian_map():
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for x in map_size.x:
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for y in map_size.y:
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var a = noise.get_noise_2d(x, y)
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if a < grass_cap:
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$Terrian.set_cell(x, y, 0)
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$Terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://graphics/roads.tres" type="TileSet" id=1]
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[ext_resource path="res://world.gd" type="Script" id=1]
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[ext_resource path="res://graphics/terrian.tres" type="TileSet" id=2]
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[node name="Node2D" type="Node2D"]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Roads" type="TileMap" parent="."]
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[node name="Terrian" type="TileMap" parent="."]
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tile_set = ExtResource( 1 )
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tile_set = ExtResource( 2 )
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cell_size = Vector2( 16, 16 )
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cell_size = Vector2( 16, 16 )
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format = 1
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format = 1
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extends Node2D
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var noise : OpenSimplexNoise
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var map_size = Vector2(80, 60)
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var grass_cap = 0.5
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var road_caps = Vector2(0.3, 0.05)
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func _ready():
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randomize()
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noise = OpenSimplexNoise.new()
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noise.seed = randi()
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noise.octaves = 1.5
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noise.period = 12
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make_grass_map()
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make_road_map()
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func make_grass_map():
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for x in map_size.x:
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for y in map_size.y:
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var a = noise.get_noise_2d(x, y)
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if a < grass_cap:
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$Grass.set_cell(x, y, 0)
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$Grass.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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func make_road_map():
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for x in map_size.x:
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for y in map_size.y:
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var a = noise.get_noise_2d(x, y)
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if a < road_caps.x and a > road_caps.y:
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$Roads.set_cell(x, y, 0)
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$Roads.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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