World is now seperate scene

This commit is contained in:
Anthony Foxclaw 2020-06-05 13:00:13 -04:00
parent 9ba66410a4
commit 7845b1f08f
3 changed files with 13 additions and 6 deletions

10
src/game.tscn Normal file
View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://src/world.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/gui.tscn" type="PackedScene" id=2]
[node name="Game" type="Node"]
[node name="World" parent="." instance=ExtResource( 1 )]
[node name="GUI" parent="." instance=ExtResource( 2 )]

View file

@ -4,4 +4,4 @@ func _on_CreateBtn_pressed():
var city_name = $CityNameEdit.text
CityData.city_name = city_name
get_tree().change_scene("res://src/world.tscn")
get_tree().change_scene("res://src/game.tscn")

View file

@ -1,11 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/terrian.tres" type="TileSet" id=1]
[ext_resource path="res://src/gui.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/world.gd" type="Script" id=3]
[ext_resource path="res://assets/water.tres" type="TileSet" id=4]
[node name="Node2D" type="Node"]
[node name="World" type="Node"]
script = ExtResource( 3 )
[node name="Water" type="TileMap" parent="."]
@ -17,5 +16,3 @@ format = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 16, 16 )
format = 1
[node name="GUI" parent="." instance=ExtResource( 2 )]