Merged varies scenes into game scene

- Merged GUI and world scenes into game scene with the GUI existing on a canvas layer
- Ported over camera movement script
This commit is contained in:
Anthony Foxclaw 2020-06-11 00:32:25 -04:00
parent f5c7355d5a
commit 8a40969703
6 changed files with 171 additions and 113 deletions

View file

@ -1,12 +1,104 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/world.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/gui.tscn" type="PackedScene" id=2]
[ext_resource path="res://sprites/water.tres" type="TileSet" id=1]
[ext_resource path="res://scripts/gpanel.gd" type="Script" id=2]
[ext_resource path="res://sprites/terrian.tres" type="TileSet" id=3]
[ext_resource path="res://scripts/world.gd" type="Script" id=4]
[ext_resource path="res://scripts/cameramovement.gd" type="Script" id=5]
[node name="game" type="Node"]
[node name="world" type="Node2D" parent="."]
script = ExtResource( 4 )
[node name="Game" type="Node"]
[node name="water" type="TileMap" parent="world"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 16, 16 )
format = 1
[node name="World" parent="." instance=ExtResource( 1 )]
[node name="terrian" type="TileMap" parent="world"]
tile_set = ExtResource( 3 )
cell_size = Vector2( 16, 16 )
format = 1
[node name="GUI" parent="." instance=ExtResource( 2 )]
[node name="Camera2D" type="Camera2D" parent="world"]
position = Vector2( 503.506, 302.104 )
current = true
script = ExtResource( 5 )
[node name="ui" type="CanvasLayer" parent="."]
[node name="base" type="Control" parent="ui"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="gpanel" type="Panel" parent="ui/base"]
anchor_right = 1.0
margin_bottom = 23.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="citymenus" type="HBoxContainer" parent="ui/base/gpanel"]
anchor_top = 0.5
anchor_bottom = 0.5
margin_left = 3.0
margin_top = -10.0
margin_right = 166.0
margin_bottom = 10.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="citynamelbl" type="Label" parent="ui/base/gpanel/citymenus"]
margin_top = 3.0
margin_right = 66.0
margin_bottom = 17.0
text = "City Name"
[node name="gamespeed" type="MenuButton" parent="ui/base/gpanel/citymenus"]
margin_left = 70.0
margin_right = 163.0
margin_bottom = 20.0
text = "Game Speed"
items = [ "Slow", null, 0, false, false, 0, 0, null, "", false, "Medium", null, 0, false, false, 1, 0, null, "", false, "Fast", null, 0, false, false, 2, 0, null, "", false ]
[node name="citystatus" type="HBoxContainer" parent="ui/base/gpanel"]
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_left = -276.0
margin_top = -9.5
margin_right = -4.0
margin_bottom = 10.5
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="currencylbl" type="Label" parent="ui/base/gpanel/citystatus"]
margin_left = 251.0
margin_top = 3.0
margin_right = 259.0
margin_bottom = 17.0
text = "$"
[node name="moneylbl" type="Label" parent="ui/base/gpanel/citystatus"]
margin_left = 263.0
margin_top = 3.0
margin_right = 272.0
margin_bottom = 17.0
text = "#"
[node name="debugbtn" type="Button" parent="ui/base/gpanel"]
visible = false
margin_left = 932.754
margin_top = 563.202
margin_right = 985.754
margin_bottom = 583.202
text = "Debug"

View file

@ -1,79 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/gpanel.gd" type="Script" id=2]
[node name="GUI" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GPanel" type="Panel" parent="."]
anchor_right = 1.0
margin_bottom = 23.0
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CityMenus" type="HBoxContainer" parent="GPanel"]
anchor_top = 0.5
anchor_bottom = 0.5
margin_left = 3.0
margin_top = -10.0
margin_right = 166.0
margin_bottom = 10.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CityNameLbl" type="Label" parent="GPanel/CityMenus"]
margin_top = 3.0
margin_right = 66.0
margin_bottom = 17.0
text = "City Name"
[node name="GameSpeed" type="MenuButton" parent="GPanel/CityMenus"]
margin_left = 70.0
margin_right = 163.0
margin_bottom = 20.0
text = "Game Speed"
items = [ "Slow", null, 0, false, false, 0, 0, null, "", false, "Medium", null, 0, false, false, 1, 0, null, "", false, "Fast", null, 0, false, false, 2, 0, null, "", false ]
[node name="CityStatus" type="HBoxContainer" parent="GPanel"]
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_left = -276.0
margin_top = -9.5
margin_right = -4.0
margin_bottom = 10.5
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CurrencyLbl" type="Label" parent="GPanel/CityStatus"]
margin_left = 251.0
margin_top = 3.0
margin_right = 259.0
margin_bottom = 17.0
text = "$"
[node name="MoneyLbl" type="Label" parent="GPanel/CityStatus"]
margin_left = 263.0
margin_top = 3.0
margin_right = 272.0
margin_bottom = 17.0
text = "#"
[node name="DebugBtn" type="Button" parent="GPanel"]
visible = false
margin_left = 932.754
margin_top = 563.202
margin_right = 985.754
margin_bottom = 583.202
text = "Debug"

View file

@ -1,20 +0,0 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://sprites/terrian.tres" type="TileSet" id=1]
[ext_resource path="res://scripts/world.gd" type="Script" id=3]
[ext_resource path="res://sprites/water.tres" type="TileSet" id=4]
[node name="World" type="Node"]
script = ExtResource( 3 )
[node name="Water" type="TileMap" parent="."]
tile_set = ExtResource( 4 )
cell_size = Vector2( 16, 16 )
format = 1
[node name="Terrian" type="TileMap" parent="."]
tile_set = ExtResource( 1 )
cell_size = Vector2( 16, 16 )
format = 1

65
scripts/cameramovement.gd Normal file
View file

@ -0,0 +1,65 @@
extends Camera2D
export var panSpeed = 10.0
export var speed = 25.0
export var zoomspeed = 50.0
export var zoommargin = 0.3
export var zoomMin = 0.5
export var zoomMax = 3.0
export var marginX = 200.0
export var marginY = 100.0
var mousepos = Vector2()
var zoompos = Vector2()
var zoomfactor = 1.0
func _ready():
pass
func _process(delta):
# Smooth Movement
var inputx = (int(Input.is_action_pressed("ui_right")) - int(Input.is_action_pressed("ui_left")))
var inputy = (int(Input.is_action_pressed("ui_down")) - int(Input.is_action_pressed("ui_up")))
position.x = lerp(position.x, position.x + inputx * speed * zoom.x, speed * delta)
position.y = lerp(position.y, position.y + inputy * speed * zoom.y, speed * delta)
# Edge scrolling via. Ctrl + Right Click
if Input.is_key_pressed(KEY_CONTROL):
# check mouse postion
if mousepos.x < marginX:
position.x = lerp(position.x, position.x - abs(mousepos.x - marginX) / marginX * panSpeed * zoom.x, panSpeed * delta)
elif mousepos.x > OS.window_size.x - marginX:
position.x = lerp(position.x, position.x + abs(mousepos.x - OS.window_size.x + marginX) / marginX * panSpeed * zoom.x, panSpeed * delta)
if mousepos.y < marginY:
position.y = lerp(position.y, position.y - abs(mousepos.y - marginY) / marginY * panSpeed * zoom.y, panSpeed * delta)
elif mousepos.y > OS.window_size.y - marginY:
position.y = lerp(position.y, position.y + abs(mousepos.y - OS.window_size.y + marginX) / marginX * panSpeed * zoom.y, panSpeed * delta)
# Zooming
zoom.x = lerp(zoom.x, zoom.x * zoomfactor, zoomspeed * delta)
zoom.y = lerp(zoom.y, zoom.y * zoomfactor, zoomspeed * delta)
zoom.x = clamp(zoom.x, zoomMin, zoomMax)
zoom.y = clamp(zoom.y, zoomMin, zoomMax)
func _input(event):
if abs(zoompos.x - get_global_mouse_position().x) > zoommargin:
zoomfactor = 1.0
if abs(zoompos.y - get_global_mouse_position().y) > zoommargin:
zoomfactor = 1.0
if event is InputEventMouseButton:
if event.is_pressed():
if event.button_index == BUTTON_WHEEL_UP:
zoomfactor -= 0.01
zoompos = get_global_mouse_position()
if event.button_index == BUTTON_WHEEL_DOWN:
zoomfactor += 0.01
zoompos = get_global_mouse_position()
if event is InputEventMouse:
mousepos = event.position

View file

@ -1,7 +1,7 @@
extends Panel
func _ready():
$CityMenus/CityNameLbl.text = CityData.city_name
$citymenus/citynamelbl.text = CityData.city_name
func _process(delta):
$CityStatus/MoneyLbl.text = str(CityData.budget)
$citystatus/moneylbl.text = str(CityData.budget)

View file

@ -1,4 +1,4 @@
extends Node
extends Node2D
var noise: OpenSimplexNoise
var map_size = Vector2(80, 60)
@ -20,14 +20,14 @@ func make_terrian_map():
for y in map_size.y:
var a = noise.get_noise_2d(x, y)
if a < terrian_cap:
$Terrian.set_cell(x, y, 0)
$terrian.set_cell(x, y, 0)
$Terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
$terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
func make_water():
for x in map_size.x:
for y in map_size.y:
if $Terrian.get_cell(x, y):
$Water.set_cell(x, y, 0)
if $terrian.get_cell(x, y):
$water.set_cell(x, y, 0)
$Water.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
$water.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))