diff --git a/.github/workflows/godot.yml b/.github/workflows/godot.yml deleted file mode 100644 index dca1612..0000000 --- a/.github/workflows/godot.yml +++ /dev/null @@ -1,99 +0,0 @@ -name: "godot-ci export" -on: - push: - branches: [master] - pull_request: - branches: [master] - -env: - GODOT_VERSION: 3.2.1 - EXPORT_NAME: citylimits - -jobs: - export-windows: - name: Windows Export - runs-on: ubuntu-latest - container: - image: barichello/godot-ci:3.2.1 - steps: - - name: Checkout - uses: actions/checkout@v1 - - name: Setup - run: | - mkdir -v -p ~/.local/share/godot/templates - mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - - name: Windows Build - run: | - mkdir -v -p build/windows - godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe - - name: Upload Artifact - uses: actions/upload-artifact@v1 - with: - name: windows - path: build/windows - - export-linux: - name: Linux Export - runs-on: ubuntu-latest - container: - image: barichello/godot-ci:3.2.1 - steps: - - name: Checkout - uses: actions/checkout@v1 - - name: Setup - run: | - mkdir -v -p ~/.local/share/godot/templates - mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - - name: Linux Build - run: | - mkdir -v -p build/linux - godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 - - name: Upload Artifact - uses: actions/upload-artifact@v1 - with: - name: linux - path: build/linux - - export-web: - name: Web Export - runs-on: ubuntu-latest - container: - image: barichello/godot-ci:3.2.1 - steps: - - name: Checkout - uses: actions/checkout@v1 - - name: Setup - run: | - mkdir -v -p ~/.local/share/godot/templates - mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - - name: Web Build - run: | - mkdir -v -p build/web - godot -v --export "HTML5" ../build/web/index.html - - name: Upload Artifact - uses: actions/upload-artifact@v1 - with: - name: web - path: build/web - - export-mac: - name: Mac Export - runs-on: ubuntu-latest - container: - image: barichello/godot-ci:3.2.1 - steps: - - name: Checkout - uses: actions/checkout@v1 - - name: Setup - run: | - mkdir -v -p ~/.local/share/godot/templates - mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - - name: Mac Build - run: | - mkdir -v -p build/mac - godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip - - name: Upload Artifact - uses: actions/upload-artifact@v1 - with: - name: mac - path: build/mac \ No newline at end of file diff --git a/README.md b/README.md index 7acd017..aaf0545 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ A city building game based on Godot using the Micropolis assets (initially). ## Authors -- **Anthony Wilcox** - _Initial work_ - [tonytins](https://github.com/tonytins) +- **Tony bark** - _Initial work_ - [tonytins](https://github.com/tonytins) - **Maxis** - _Assets_ - [SimHacker](https://github.com/SimHacker/) See also the list of [contributors](https://github.com/tonytins/citylimits/contributors) who participated in this project. @@ -22,8 +22,6 @@ With the exception of the world generator, this isn't any real order. - [ ] Map generator - [ ] Currency - [ ] Mayor mode - - [ ] Placable non-tile items (e.g. police, zones, ect..) - - [ ] Placable tile items (e.g. roads, rail, ect...) - [ ] Save & load maps Note: this is subject to change in the future.