diff --git a/.gitattributes b/.gitattributes
index 1ff0c42..8ad74f7 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1,63 +1,2 @@
-###############################################################################
-# Set default behavior to automatically normalize line endings.
-###############################################################################
-* text=auto
-
-###############################################################################
-# Set default behavior for command prompt diff.
-#
-# This is need for earlier builds of msysgit that does not have it on by
-# default for csharp files.
-# Note: This is only used by command line
-###############################################################################
-#*.cs diff=csharp
-
-###############################################################################
-# Set the merge driver for project and solution files
-#
-# Merging from the command prompt will add diff markers to the files if there
-# are conflicts (Merging from VS is not affected by the settings below, in VS
-# the diff markers are never inserted). Diff markers may cause the following
-# file extensions to fail to load in VS. An alternative would be to treat
-# these files as binary and thus will always conflict and require user
-# intervention with every merge. To do so, just uncomment the entries below
-###############################################################################
-#*.sln merge=binary
-#*.csproj merge=binary
-#*.vbproj merge=binary
-#*.vcxproj merge=binary
-#*.vcproj merge=binary
-#*.dbproj merge=binary
-#*.fsproj merge=binary
-#*.lsproj merge=binary
-#*.wixproj merge=binary
-#*.modelproj merge=binary
-#*.sqlproj merge=binary
-#*.wwaproj merge=binary
-
-###############################################################################
-# behavior for image files
-#
-# image files are treated as binary by default.
-###############################################################################
-#*.jpg binary
-#*.png binary
-#*.gif binary
-
-###############################################################################
-# diff behavior for common document formats
-#
-# Convert binary document formats to text before diffing them. This feature
-# is only available from the command line. Turn it on by uncommenting the
-# entries below.
-###############################################################################
-#*.doc diff=astextplain
-#*.DOC diff=astextplain
-#*.docx diff=astextplain
-#*.DOCX diff=astextplain
-#*.dot diff=astextplain
-#*.DOT diff=astextplain
-#*.pdf diff=astextplain
-#*.PDF diff=astextplain
-#*.rtf diff=astextplain
-#*.RTF diff=astextplain
+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf
diff --git a/.github/workflows/godot.yml b/.github/workflows/godot.yml
index b3c4412..6e190cd 100644
--- a/.github/workflows/godot.yml
+++ b/.github/workflows/godot.yml
@@ -1,32 +1,27 @@
-name: Build Godot Project
+# name: Build Godot Project
-on:
- push:
- branches: [main, develop, "releases/**"]
- pull_request:
- branches: [main, develop, "releases/**"]
+# on:
+# push:
+# branches: [main, develop, "releases/**"]
+# pull_request:
+# branches: [main, develop, "releases/**"]
-jobs:
- Godot:
- timeout-minutes: 15
- continue-on-error: true
- runs-on: ubuntu-latest
- strategy:
- matrix:
- platform: [linux, windows]
- steps:
- - uses: actions/checkout@v2
- with:
- lfs: true
- - name: Build
- id: build
- uses: manleydev/build-godot-action@v1.4.1
- with:
- name: My Simulation
- preset: ${{ matrix.platform }}
- debugMode: "true"
- # - name: Upload Artifact
- # uses: actions/upload-artifact@v2
- # with:
- # name: Client - ${{ matrix.platform }}
- # path: ${{ github.workspace }}/${{ steps.build.outputs.build }}
+# jobs:
+# Godot:
+# timeout-minutes: 15
+# continue-on-error: true
+# runs-on: ubuntu-latest
+# strategy:
+# matrix:
+# platform: [linux, windows]
+# steps:
+# - uses: actions/checkout@v2
+# with:
+# lfs: true
+# - name: Build
+# id: build
+# uses: manleydev/build-godot-action@v1.4.1
+# with:
+# name: My Simulation
+# preset: ${{ matrix.platform }}
+# debugMode: "true"
diff --git a/.gitignore b/.gitignore
index 26147bf..71b4e22 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,27 +1,11 @@
# File created using '.gitignore Generator' for Visual Studio Code: https://bit.ly/vscode-gig
-# Created by https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,macos,linux,godot,executable,backup
-# Edit at https://www.toptal.com/developers/gitignore?templates=windows,visualstudiocode,macos,linux,godot,executable,backup
-
-### Backup ###
-*.bak
-*.gho
-*.ori
-*.orig
-*.tmp
-
-### Executable ###
-*.app
-*.bat
-*.cgi
-*.com
-*.exe
-*.gadget
-*.jar
-*.pif
-*.vb
-*.wsf
+# Created by https://www.toptal.com/developers/gitignore/api/godot,linux,macos,visualstudiocode,windows
+# Edit at https://www.toptal.com/developers/gitignore?templates=godot,linux,macos,visualstudiocode,windows
### Godot ###
+# Godot 4+ specific ignores
+.godot/
+
# Godot-specific ignores
.import/
export.cfg
@@ -33,6 +17,7 @@ export_presets.cfg
# Mono-specific ignores
.mono/
data_*/
+mono_crash.*.json
### Linux ###
*~
@@ -56,8 +41,7 @@ data_*/
.LSOverride
# Icon must end with two \r
-Icon
-
+Icon
# Thumbnails
._*
@@ -127,8 +111,7 @@ $RECYCLE.BIN/
# Windows shortcuts
*.lnk
-# End of https://www.toptal.com/developers/gitignore/api/windows,visualstudiocode,macos,linux,godot,executable,backup
+# End of https://www.toptal.com/developers/gitignore/api/godot,linux,macos,visualstudiocode,windows
# Custom rules (everything added below won't be overriden by 'Generate .gitignore File' if you use 'Update' option)
-!export_presets.cfg
\ No newline at end of file
diff --git a/LICENSE b/LICENSE
index 809d64a..620733c 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,201 +1,320 @@
- Apache License
- Version 2.0, January 2004
- http://www.apache.org/licenses/
+GNU GENERAL PUBLIC LICENSE
- TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+Version 2, June 1991
- 1. Definitions.
+Copyright (C) 1989, 1991 Free Software Foundation, Inc.
- "License" shall mean the terms and conditions for use, reproduction,
- and distribution as defined by Sections 1 through 9 of this document.
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
- "Licensor" shall mean the copyright owner or entity authorized by
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+Everyone is permitted to copy and distribute verbatim copies of this license
+document, but changing it is not allowed.
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+Preamble
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+The licenses for most software are designed to take away your freedom to share
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- Copyright 2022 Tony Bark
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+ GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE
+ OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA
+ OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES
+ OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH
+ HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ END OF TERMS AND CONDITIONS
+
+How to Apply These Terms to Your New Programs
+
+If you develop a new program, and you want it to be of the greatest possible
+use to the public, the best way to achieve this is to make it free software
+which everyone can redistribute and change under these terms.
+
+To do so, attach the following notices to the program. It is safest to attach
+them to the start of each source file to most effectively convey the exclusion
+of warranty; and each file should have at least the "copyright" line and a
+pointer to where the full notice is found.
+
+
+
+Copyright (C) < yyyy>
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 51 Franklin
+Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this when
+it starts in an interactive mode:
+
+Gnomovision version 69, Copyright (C) year name of author Gnomovision comes
+with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software,
+and you are welcome to redistribute it under certain conditions; type `show
+c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may be
+called something other than `show w' and `show c'; they could even be mouse-clicks
+or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your school,
+if any, to sign a "copyright disclaimer" for the program, if necessary. Here
+is a sample; alter the names:
+
+Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision'
+(which makes passes at compilers) written by James Hacker.
+
+, 1 April 1989 Ty Coon, President of Vice This General
+Public License does not permit incorporating your program into proprietary
+programs. If your program is a subroutine library, you may consider it more
+useful to permit linking proprietary applications with the library. If this
+is what you want to do, use the GNU Lesser General Public License instead
+of this License.
diff --git a/README.md b/README.md
index 7e59551..c94c874 100644
--- a/README.md
+++ b/README.md
@@ -7,22 +7,22 @@
-City Limits is a re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
+Based on Godot, CityLimits is an open source reimagining of SimCity Classic based on Godot. In the long run, I plan on adding on gameplay mechanics used in later iterations. Like it's cousin, everything learned in the making of CityLimits will go towards the building and customization that I've been itching to create.
## Getting Started
### Prerequisites
-- Godot Engine 3.x
+- Godot Engine 4.x
## Authors
- **Tony Bark** - _Initial work_ - [tonytins](https://github.com/tonytins)
- **Maxis** - _Assets_ - [SimHacker](https://github.com/SimHacker/)
-- **Font Awesome** - *Icons* - [FortAwesome](https://github.com/FortAwesome)
+- **Font Awesome** - _Icons_ - [FortAwesome](https://github.com/FortAwesome)
See also the list of [contributors](https://github.com/tonytins/citylimits/contributors) who participated in this project.
## License
-In jurisdictions that recognize copyright waivers, I've [waived all copyright](UNLICENSE) and related or neighboring rights for to this project. In areas where these waivers are not recognized, [Apache-2.0](LICENSE) is enforced.
+I license this project under the GPL-2.0-or-later license - see [LICENSE](LICENSE) for details.
diff --git a/TODO.md b/TODO.md
deleted file mode 100644
index 2aba8ad..0000000
--- a/TODO.md
+++ /dev/null
@@ -1,6 +0,0 @@
-# To-do
-
-- Make zones upgradeable, similar to SimCity BuildIt
-- Add Casey Universe buildings
- - Central Tower
- - Pawprint Press
\ No newline at end of file
diff --git a/UNLICENSE b/UNLICENSE
deleted file mode 100644
index ee6c639..0000000
--- a/UNLICENSE
+++ /dev/null
@@ -1,22 +0,0 @@
-This is free and unencumbered software released into the public domain.
-
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute
-this software, either in source code form or as a compiled binary, for any
-purpose, commercial or non-commercial, and by any means.
-
-In jurisdictions that recognize copyright laws, the author or authors of this
-software dedicate any and all copyright interest in the software to the public
-domain. We make this dedication for the benefit of the public at large and
-to the detriment of our heirs and
-
-successors. We intend this dedication to be an overt act of relinquishment
-in perpetuity of all present and future rights to this software under copyright
-law.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
-FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
-BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
-THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information,
-please refer to
diff --git a/addons/beehave/blackboard.gd b/addons/beehave/blackboard.gd
deleted file mode 100644
index 4cff1ce..0000000
--- a/addons/beehave/blackboard.gd
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deleted file mode 100644
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-process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=false
-svg/scale=1.0
diff --git a/addons/beehave/icons/sequencer.svg b/addons/beehave/icons/sequencer.svg
deleted file mode 100644
index 1304ab0..0000000
--- a/addons/beehave/icons/sequencer.svg
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
diff --git a/addons/beehave/icons/sequencer.svg.import b/addons/beehave/icons/sequencer.svg.import
deleted file mode 100644
index c4358f4..0000000
--- a/addons/beehave/icons/sequencer.svg.import
+++ /dev/null
@@ -1,35 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/sequencer.svg-a7b0e1cc6b00c0067836f9a81d0b2f9b.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://addons/beehave/icons/sequencer.svg"
-dest_files=[ "res://.import/sequencer.svg-a7b0e1cc6b00c0067836f9a81d0b2f9b.stex" ]
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
diff --git a/addons/beehave/icons/sequencer_star.svg b/addons/beehave/icons/sequencer_star.svg
deleted file mode 100644
index 66efd5c..0000000
--- a/addons/beehave/icons/sequencer_star.svg
+++ /dev/null
@@ -1,9 +0,0 @@
-
-
-
diff --git a/addons/beehave/icons/sequencer_star.svg.import b/addons/beehave/icons/sequencer_star.svg.import
deleted file mode 100644
index 6bfbf77..0000000
--- a/addons/beehave/icons/sequencer_star.svg.import
+++ /dev/null
@@ -1,35 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/sequencer_star.svg-2385cbba0c38b4d4ec43e0996f8a3493.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://addons/beehave/icons/sequencer_star.svg"
-dest_files=[ "res://.import/sequencer_star.svg-2385cbba0c38b4d4ec43e0996f8a3493.stex" ]
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=false
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=false
-svg/scale=1.0
diff --git a/addons/beehave/icons/succeed.svg b/addons/beehave/icons/succeed.svg
deleted file mode 100644
index d8c5133..0000000
--- a/addons/beehave/icons/succeed.svg
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
diff --git a/addons/beehave/icons/succeed.svg.import b/addons/beehave/icons/succeed.svg.import
deleted file mode 100644
index 0b98563..0000000
--- a/addons/beehave/icons/succeed.svg.import
+++ /dev/null
@@ -1,35 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/succeed.svg-c70f0a6f3d9b2864e4771942f0762307.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://addons/beehave/icons/succeed.svg"
-dest_files=[ "res://.import/succeed.svg-c70f0a6f3d9b2864e4771942f0762307.stex" ]
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
diff --git a/addons/beehave/icons/tree.svg b/addons/beehave/icons/tree.svg
deleted file mode 100644
index 26dac9f..0000000
--- a/addons/beehave/icons/tree.svg
+++ /dev/null
@@ -1,61 +0,0 @@
-
-
diff --git a/addons/beehave/icons/tree.svg.import b/addons/beehave/icons/tree.svg.import
deleted file mode 100644
index 028a5a1..0000000
--- a/addons/beehave/icons/tree.svg.import
+++ /dev/null
@@ -1,35 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/tree.svg-c0b20ed88b2fe300c0296f7236049076.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://addons/beehave/icons/tree.svg"
-dest_files=[ "res://.import/tree.svg-c0b20ed88b2fe300c0296f7236049076.stex" ]
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
diff --git a/addons/beehave/nodes/beehave_node.gd b/addons/beehave/nodes/beehave_node.gd
deleted file mode 100644
index d52e67b..0000000
--- a/addons/beehave/nodes/beehave_node.gd
+++ /dev/null
@@ -1,8 +0,0 @@
-extends BeehaveTree
-
-class_name BeehaveNode, "../icons/action.svg"
-
-enum { SUCCESS, FAILURE, RUNNING }
-
-func tick(actor, blackboard):
- pass
diff --git a/addons/beehave/nodes/beehave_root.gd b/addons/beehave/nodes/beehave_root.gd
deleted file mode 100644
index 5201cc7..0000000
--- a/addons/beehave/nodes/beehave_root.gd
+++ /dev/null
@@ -1,84 +0,0 @@
-extends BeehaveTree
-
-class_name BeehaveRoot, "../icons/tree.svg"
-
-const Blackboard = preload("../blackboard.gd")
-const SUCCESS = 0
-const FAILURE = 1
-const RUNNING = 2
-
-enum ProcessMode {
- PHYSICS_PROCESS,
- IDLE,
- MANUAL
-}
-
-export (ProcessMode) var process_mode = ProcessMode.PHYSICS_PROCESS setget set_process_mode
-export (bool) var enabled = true
-
-export (NodePath) var actor_node_path
-
-var actor : Node
-
-onready var blackboard = Blackboard.new()
-
-func _ready():
- if self.get_child_count() != 1:
- push_error("Beehave error: Root %s should have one child (NodePath: %s)" % [self.name, self.get_path()])
- disable()
- return
-
- actor = get_parent()
- if actor_node_path:
- actor = get_node(actor_node_path)
-
- set_process_mode(self.process_mode)
-
-func _process(delta):
- tick(delta)
-
-func _physics_process(delta):
- tick(delta)
-
-func tick(delta):
- blackboard.set("delta", delta)
-
- var status = self.get_child(0).tick(actor, blackboard)
-
- if status != RUNNING:
- blackboard.set("running_action", null)
-
-func get_running_action():
- if blackboard.has("running_action"):
- return blackboard.get("running_action")
- return null
-
-func get_last_condition():
- if blackboard.has("last_condition"):
- return blackboard.get("last_condition")
- return null
-
-func get_last_condition_status():
- if blackboard.has("last_condition_status"):
- var status = blackboard.get("last_condition_status")
- if status == SUCCESS:
- return "SUCCESS"
- elif status == FAILURE:
- return "FAILURE"
- else:
- return "RUNNING"
- return ""
-
-func enable():
- self.enabled = true
- set_process_mode(self.process_mode)
-
-func disable():
- self.enabled = false
- set_process(self.enabled)
- set_physics_process(self.enabled)
-
-func set_process_mode(value):
- process_mode = value
- set_process(process_mode == ProcessMode.IDLE)
- set_physics_process(process_mode == ProcessMode.PHYSICS_PROCESS)
diff --git a/addons/beehave/nodes/beehave_tree.gd b/addons/beehave/nodes/beehave_tree.gd
deleted file mode 100644
index 9def663..0000000
--- a/addons/beehave/nodes/beehave_tree.gd
+++ /dev/null
@@ -1,3 +0,0 @@
-extends Node
-
-class_name BeehaveTree
diff --git a/addons/beehave/nodes/composites/composite.gd b/addons/beehave/nodes/composites/composite.gd
deleted file mode 100644
index 5a691f9..0000000
--- a/addons/beehave/nodes/composites/composite.gd
+++ /dev/null
@@ -1,8 +0,0 @@
-extends BeehaveNode
-
-class_name Composite, "../../icons/category_composite.svg"
-
-
-func _ready():
- if self.get_child_count() < 1:
- push_error("BehaviorTree Error: Composite %s should have at least one child (NodePath: %s)" % [self.name, self.get_path()])
diff --git a/addons/beehave/nodes/composites/selector.gd b/addons/beehave/nodes/composites/selector.gd
deleted file mode 100644
index f78be66..0000000
--- a/addons/beehave/nodes/composites/selector.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends Composite
-
-class_name SelectorComposite, "../../icons/selector.svg"
-
-func tick(actor, blackboard):
- for c in get_children():
- var response = c.tick(actor, blackboard)
-
- if c is ConditionLeaf:
- blackboard.set("last_condition", c)
- blackboard.set("last_condition_status", response)
-
- if response != FAILURE:
- if c is ActionLeaf and response == RUNNING:
- blackboard.set("running_action", c)
- return response
-
- return FAILURE
diff --git a/addons/beehave/nodes/composites/selector_star.gd b/addons/beehave/nodes/composites/selector_star.gd
deleted file mode 100644
index 0a272b5..0000000
--- a/addons/beehave/nodes/composites/selector_star.gd
+++ /dev/null
@@ -1,33 +0,0 @@
-# Special implementation of a selector that will
-# "wait" for running nodes and will not re-attempt
-# to execute previous nodes until that node is either
-# FAILED or SUCCEEDED
-extends Composite
-
-class_name SelectorStarComposite, "../../icons/selector_star.svg"
-
-
-var last_execution_index = 0
-
-func tick(actor, blackboard):
- for c in get_children():
- if c.get_index() < last_execution_index:
- continue
-
- var response = c.tick(actor, blackboard)
-
- if c is ConditionLeaf:
- blackboard.set("last_condition", c)
- blackboard.set("last_condition_status", response)
-
- if response != FAILURE:
- if c is ActionLeaf and response == RUNNING:
- blackboard.set("running_action", c)
- if response == SUCCESS:
- last_execution_index = 0
- return response
- else:
- last_execution_index += 1
-
- last_execution_index = 0
- return FAILURE
diff --git a/addons/beehave/nodes/composites/sequence.gd b/addons/beehave/nodes/composites/sequence.gd
deleted file mode 100644
index 52d401d..0000000
--- a/addons/beehave/nodes/composites/sequence.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends Composite
-
-class_name SequenceComposite, "../../icons/sequencer.svg"
-
-func tick(actor, blackboard):
- for c in get_children():
- var response = c.tick(actor, blackboard)
-
- if c is ConditionLeaf:
- blackboard.set("last_condition", c)
- blackboard.set("last_condition_status", response)
-
- if response != SUCCESS:
- if c is ActionLeaf and response == RUNNING:
- blackboard.set("running_action", c)
- return response
-
- return SUCCESS
diff --git a/addons/beehave/nodes/composites/sequence_star.gd b/addons/beehave/nodes/composites/sequence_star.gd
deleted file mode 100644
index f0ae03f..0000000
--- a/addons/beehave/nodes/composites/sequence_star.gd
+++ /dev/null
@@ -1,35 +0,0 @@
-# Special implementation of sequencer who will execute
-# successful nodes only once until all nodes were successful
-
-extends Composite
-
-class_name SequenceStarComposite, "../../icons/sequencer_star.svg"
-
-var successful_index = 0
-
-func tick(actor, blackboard):
- for c in get_children():
- if c.get_index() < successful_index:
- continue
-
- var response = c.tick(actor, blackboard)
-
- if c is ConditionLeaf:
- blackboard.set("last_condition", c)
- blackboard.set("last_condition_status", response)
-
- if response != SUCCESS:
- if response == FAILURE:
- successful_index = 0
- if c is ActionLeaf and response == RUNNING:
- blackboard.set("running_action", c)
- return response
- else:
- successful_index += 1
-
- if successful_index == get_child_count():
- successful_index = 0
- return SUCCESS
- else:
- successful_index = 0
- return FAILURE
diff --git a/addons/beehave/nodes/decorators/decorator.gd b/addons/beehave/nodes/decorators/decorator.gd
deleted file mode 100644
index b0568d5..0000000
--- a/addons/beehave/nodes/decorators/decorator.gd
+++ /dev/null
@@ -1,8 +0,0 @@
-extends BeehaveNode
-
-class_name Decorator, "../../icons/category_decorator.svg"
-
-
-func _ready():
- if self.get_child_count() != 1:
- push_error("Beehave Error: Decorator %s should have only one child (NodePath: %s)" % [self.name, self.get_path()])
diff --git a/addons/beehave/nodes/decorators/failer.gd b/addons/beehave/nodes/decorators/failer.gd
deleted file mode 100644
index 15dfef4..0000000
--- a/addons/beehave/nodes/decorators/failer.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-extends Decorator
-
-class_name AlwaysFailDecorator, "../../icons/fail.svg"
-
-
-func tick(action, blackboard):
- for c in get_children():
- var response = c.tick(action, blackboard)
- if response == RUNNING:
- return RUNNING
- return FAILURE
diff --git a/addons/beehave/nodes/decorators/inverter.gd b/addons/beehave/nodes/decorators/inverter.gd
deleted file mode 100644
index e1e70ea..0000000
--- a/addons/beehave/nodes/decorators/inverter.gd
+++ /dev/null
@@ -1,17 +0,0 @@
-extends Decorator
-
-class_name InverterDecorator, "../../icons/inverter.svg"
-
-
-func tick(action, blackboard):
- for c in get_children():
- var response = c.tick(action, blackboard)
-
- if response == SUCCESS:
- return FAILURE
- if response == FAILURE:
- return SUCCESS
-
- if c is Leaf and response == RUNNING:
- blackboard.set("running_action", c)
- return RUNNING
diff --git a/addons/beehave/nodes/decorators/limiter.gd b/addons/beehave/nodes/decorators/limiter.gd
deleted file mode 100644
index 725f784..0000000
--- a/addons/beehave/nodes/decorators/limiter.gd
+++ /dev/null
@@ -1,19 +0,0 @@
-extends Decorator
-
-class_name LimiterDecorator, "../../icons/limiter.svg"
-
-onready var cache_key = 'limiter_%s' % self.get_instance_id()
-
-export (float) var max_count = 0
-
-func tick(actor, blackboard):
- var current_count = blackboard.get(cache_key)
-
- if current_count == null:
- current_count = 0
-
- if current_count <= max_count:
- blackboard.set(cache_key, current_count + 1)
- return self.get_child(0).tick(actor, blackboard)
- else:
- return FAILED
diff --git a/addons/beehave/nodes/decorators/succeeder.gd b/addons/beehave/nodes/decorators/succeeder.gd
deleted file mode 100644
index 1a7bacf..0000000
--- a/addons/beehave/nodes/decorators/succeeder.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-extends Decorator
-
-class_name AlwaysSucceedDecorator, "../../icons/succeed.svg"
-
-
-func tick(action, blackboard):
- for c in get_children():
- var response = c.tick(action, blackboard)
- if response == RUNNING:
- return RUNNING
- return SUCCESS
diff --git a/addons/beehave/nodes/leaves/action.gd b/addons/beehave/nodes/leaves/action.gd
deleted file mode 100644
index a30041d..0000000
--- a/addons/beehave/nodes/leaves/action.gd
+++ /dev/null
@@ -1,3 +0,0 @@
-extends Leaf
-
-class_name ActionLeaf, "../../icons/action.svg"
diff --git a/addons/beehave/nodes/leaves/condition.gd b/addons/beehave/nodes/leaves/condition.gd
deleted file mode 100644
index d91ff37..0000000
--- a/addons/beehave/nodes/leaves/condition.gd
+++ /dev/null
@@ -1,3 +0,0 @@
-extends Leaf
-
-class_name ConditionLeaf, "../../icons/condition.svg"
diff --git a/addons/beehave/nodes/leaves/leaf.gd b/addons/beehave/nodes/leaves/leaf.gd
deleted file mode 100644
index 503fa1b..0000000
--- a/addons/beehave/nodes/leaves/leaf.gd
+++ /dev/null
@@ -1,3 +0,0 @@
-extends BeehaveNode
-
-class_name Leaf, "../../icons/action.svg"
diff --git a/addons/beehave/plugin.cfg b/addons/beehave/plugin.cfg
deleted file mode 100644
index 7a1b19b..0000000
--- a/addons/beehave/plugin.cfg
+++ /dev/null
@@ -1,7 +0,0 @@
-[plugin]
-
-name="Beehave"
-description="🐝 Behaviour Tree addon for Godot Engine"
-author="bitbrain"
-version="1.2.0"
-script="plugin.gd"
diff --git a/addons/beehave/plugin.gd b/addons/beehave/plugin.gd
deleted file mode 100644
index d670e1b..0000000
--- a/addons/beehave/plugin.gd
+++ /dev/null
@@ -1,5 +0,0 @@
-tool
-extends EditorPlugin
-
-func _init():
- print("Beehave initialized!")
diff --git a/addons/godot-version-management/README.md b/addons/godot-version-management/README.md
deleted file mode 100644
index 40a0123..0000000
--- a/addons/godot-version-management/README.md
+++ /dev/null
@@ -1,70 +0,0 @@
-# Godot Version Manager
-
-
-
-This addon is for developpers that want a centralized place for version naming / build number and then display it in game.
-
-It allow you to configure version and build in project settings.
-
-These configurations are synchronized to all existing export of your project.
-
-Moreover configurations can be loaded for in game display.
-
-## How to install it
-
-You can find this addon in Godot AssetLibrary
-See the Godot Addon install section : https://docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html
-
-## How to use it for exports
-
-Once the addon activated it add two entry in your project configuration:
-
-- Application / Config / Version as String (application/config/version default to 0.0.1)
-- Application / Config / Build as Integer (application/config/build default to 1)
-
-You can change the version and the build numbers.
-It will update all your exports versions value to the project config value.
-Then you need to reload the project (Project / Reload current project).
-
-See below section to know why you need to reload project.
-
-For Android exports:
-* version is version/name
-* build is version/code
-
-For iOS and MacOS exports:
-* version is application/short_version
-* build is application/version
-
-For Windows Desktop exports:
-* version is application/file_version and application/product_version
-
-For HTML5 and UWP exports no versions specified.
-
-## How to use it for in game display
-
-The version and build numbers can be accessed for in game use like that:
-
-
-```GDScript
- # To get version string
- var version = ProjectSettings.get_setting("application/config/version")
- # To get build number
- var build = ProjectSettings.get_setting("application/config/build")
-```
-
-
-
-
-## Why I need to reload project ?
-
-The GodotVersionManager addon update the export-presets.cfg file.
-
-Because of Godot keep in memory ExportsSettings and do not reload it from export-presets.cfg file you will need to reload your project.
-
-When project is loaded Godot load in memory the export-presets.cfg .
-
-## Support Me
-
-You to buy me a coffee ?
-
diff --git a/addons/godot-version-management/godot_version_manager.gd b/addons/godot-version-management/godot_version_manager.gd
deleted file mode 100644
index d7fea72..0000000
--- a/addons/godot-version-management/godot_version_manager.gd
+++ /dev/null
@@ -1,78 +0,0 @@
-# By Erasor
-tool
-extends EditorPlugin
-
-const PLUGIN_NAME = "Godot-Version-Manager"
-const DEBUG = true
-# Use same name as https://github.com/godotengine/godot/pull/35555
-const PROJECT_VERSION_SETTING = "application/config/version"
-const PROJECT_BUILD_SETTING = "application/config/build"
-const EXPORT_PRESETS_FILE = "res://export_presets.cfg"
-var current_version
-var current_build
-
-func _enter_tree():
- if not ProjectSettings.has_setting(PROJECT_VERSION_SETTING):
- ProjectSettings.set_setting(PROJECT_VERSION_SETTING, "0.0.1")
- if not ProjectSettings.has_setting(PROJECT_BUILD_SETTING):
- ProjectSettings.set_setting(PROJECT_BUILD_SETTING, 1)
- current_version = ProjectSettings.get_setting(PROJECT_VERSION_SETTING)
- current_build = ProjectSettings.get_setting(PROJECT_BUILD_SETTING)
-
-
-func _exit_tree():
- # Do not remove the verson config, may conflict with https://github.com/godotengine/godot/pull/35555
- pass
-
-
-func apply_changes():
- _update_export_presets()
-
-
-func save_external_data():
- _update_export_presets()
-
-
-func _update_export_presets():
- # If config version changed, update all exports
- if ProjectSettings.get_setting(PROJECT_VERSION_SETTING) != current_version:
- var export_config: ConfigFile = ConfigFile.new()
- var err = export_config.load(EXPORT_PRESETS_FILE)
- if err == OK:
- # Loop limited to 100 exports
- for i in range(0, 100):
- var section = "preset." + str(i)
- if export_config.has_section(section):
- plugin_log("Update Export " + export_config.get_value(section, "platform"))
- # Update Android exports configs
- if export_config.get_value(section, "platform") == "Android":
- export_config.set_value(section + ".options", 'version/name', ProjectSettings.get_setting(PROJECT_VERSION_SETTING))
- export_config.set_value(section + ".options", 'version/code', ProjectSettings.get_setting(PROJECT_BUILD_SETTING))
- if export_config.get_value(section, "platform") == "iOS" or export_config.get_value(section, "platform") == "Mac OSX":
- export_config.set_value(section + ".options", 'application/short_version', ProjectSettings.get_setting(PROJECT_VERSION_SETTING))
- export_config.set_value(section + ".options", 'application/version', ProjectSettings.get_setting(PROJECT_BUILD_SETTING))
- if export_config.get_value(section, "platform") == "UWP":
- # TODO parsing of version to minor/major
- pass
- if export_config.get_value(section, "platform") == "Windows Desktop":
- export_config.set_value(section + ".options", 'application/file_version', ProjectSettings.get_setting(PROJECT_VERSION_SETTING))
- export_config.set_value(section + ".options", 'application/product_version', ProjectSettings.get_setting(PROJECT_VERSION_SETTING))
- else:
- break
- err = export_config.save(EXPORT_PRESETS_FILE)
- ProjectSettings.save()
- if err == OK:
- plugin_log("All exports updated")
- else:
- plugin_log("Error saving " + EXPORT_PRESETS_FILE + ", exports not updated")
- else:
- plugin_log('Error open ' + EXPORT_PRESETS_FILE)
-
-
-func plugin_log(message):
- if (DEBUG):
- var time : Dictionary = OS.get_datetime()
- var date_string : String = "%02d:%02d" % [time.hour, time.minute]
- print(date_string, " - ", PLUGIN_NAME, " - ", message)
-
-
diff --git a/addons/godot-version-management/plugin.cfg b/addons/godot-version-management/plugin.cfg
deleted file mode 100644
index 52c8d5a..0000000
--- a/addons/godot-version-management/plugin.cfg
+++ /dev/null
@@ -1,8 +0,0 @@
-[plugin]
-
-name="Godot-Version-Manager"
-description="Godot plugin to manage versions for exports.
-It centralize the version number in project."
-author="Erasor"
-version="1.0.0"
-script="godot_version_manager.gd"
diff --git a/addons/godot-version-management/LICENSE b/addons/simple-state/LICENSE.md
similarity index 95%
rename from addons/godot-version-management/LICENSE
rename to addons/simple-state/LICENSE.md
index 743520c..fbc8e79 100644
--- a/addons/godot-version-management/LICENSE
+++ b/addons/simple-state/LICENSE.md
@@ -1,6 +1,6 @@
MIT License
-Copyright (c) 2019 Tomek
+Copyright (c) 2022 Addons By Aura
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -18,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
\ No newline at end of file
+SOFTWARE.
diff --git a/addons/simple-state/classes/animation_state.gd b/addons/simple-state/classes/animation_state.gd
new file mode 100644
index 0000000..cd3686c
--- /dev/null
+++ b/addons/simple-state/classes/animation_state.gd
@@ -0,0 +1,47 @@
+@icon("../icons/animation_state.png")
+class_name AnimationState
+extends State
+
+## Plays an animation from the linked [member animation_player].
+## The name of the animation to be played comes from the name of the node.
+
+## Emitted when the animation started by this state has finished playing.
+signal animation_finished
+
+
+@export_range(0, 20, 1, "or_greater")
+## How many times to play before emitting [signal State.choose_new_substate_requested].
+## [b]If set to zero, it will go forever.[/b]
+var loops := 0
+
+
+var _loops_left := 0
+
+
+func _init() -> void:
+ set_meta(&"description", "Plays the named animation from the linked AnimationPlayer.")
+
+
+func _on_animation_finished(animation_name: StringName) -> void:
+ if animation_name != name: return
+ if loops == 0:
+ animation_player.play(name)
+ elif _loops_left <= 0:
+ choose_new_substate_requested.emit()
+ else:
+ _loops_left -= 1
+ animation_player.play(name)
+
+
+func enter(set_target: Node, set_animation_player: AnimationPlayer, set_debug_mode := false) -> void:
+ super(set_target, set_animation_player, set_debug_mode)
+ assert(animation_player != null, "AnimationPlayer must be set, either directly or by an ancestor.")
+ animation_player.animation_finished.connect(_on_animation_finished)
+ _loops_left = loops - 1
+ animation_player.play(name)
+
+
+func exit() -> void:
+ super()
+ animation_player.animation_finished.disconnect(_on_animation_finished)
+ animation_player.stop()
diff --git a/addons/simple-state/classes/debugger.gd b/addons/simple-state/classes/debugger.gd
new file mode 100644
index 0000000..9c3c9de
--- /dev/null
+++ b/addons/simple-state/classes/debugger.gd
@@ -0,0 +1,139 @@
+@icon("../icons/state_machine_debugger.png")
+class_name StateMachineDebugger
+extends Tree
+
+
+## Displays an interactive state tree.
+# This source code is a mess, I'm trying to make it less so.
+
+
+@export
+## Root state machine to reference.
+var state_machine_root : State:
+ set(value):
+ state_machine_root = value
+ _setup_tree()
+
+@export
+## What color to make the item when a state is active.
+var active_color := Color.FOREST_GREEN
+
+@export
+## Forcefully switch states by double-clicking them.
+## Due to its nature, it has the potential to be destructive
+## and/ or not behave completely how one might expect.
+var allow_state_switching := false:
+ set(value):
+ allow_state_switching = value
+ if allow_state_switching:
+ item_activated.connect(_on_item_activated)
+ else:
+ item_activated.disconnect(_on_item_activated)
+
+
+@export_group("Signals", "signal_")
+@export
+## Show when a state emits a relevant signal.
+var signal_show := false:
+ set(value):
+ signal_show = value
+
+ if state_machine_root == null:
+ return
+
+ if signal_show:
+ connect_signals()
+ else:
+ disconnect_signals()
+
+@export
+## Which signals to connect to on each state, as long as they exist.
+var signal_connections : Array[StringName] = [
+ &"entered",
+ &"exited",
+ &"choose_new_substate_requested",
+ &"animation_finished",
+]
+
+@export
+## Delay before hiding signal.
+var signal_hide_delay := 1.0
+
+
+func _init() -> void:
+ columns = 2
+
+
+func change_state_by_path(path: NodePath) -> void:
+ if not state_machine_root.has_node(path):
+ return
+ var state := state_machine_root
+ for i in path.get_name_count():
+ var part := path.get_name(i)
+ state = await state.change_state_name(part)
+
+
+func connect_signals(state := state_machine_root) -> void:
+ if not state.has_meta(&"tree_item"):
+ return
+ for signal_name in signal_connections:
+ if state.has_signal(signal_name) and not \
+ state.is_connected(signal_name, _on_state_signal):
+ state.connect(signal_name, _on_state_signal.bind(signal_name, state.get_meta(&"tree_item")))
+ for child in(state.get_children() as Array[State]):
+ connect_signals(child)
+
+
+func disconnect_signals(state := state_machine_root) -> void:
+ for signal_name in signal_connections:
+ if state.has_signal(signal_name) and \
+ state.is_connected(signal_name, _on_state_signal):
+ state.disconnect(signal_name, _on_state_signal)
+ for child in (state.get_children() as Array[State]):
+ disconnect_signals(child)
+
+
+func _setup_tree(state := state_machine_root, parent_item: TreeItem = null) -> void:
+ if state == state_machine_root:
+ if get_root() != null:
+ disconnect_signals()
+ clear()
+ if state_machine_root == null:
+ return
+# state.print_tree_pretty()
+
+ # TODO: add icons
+ var item := create_item(parent_item)
+ item.set_text(0, state.name)
+ item.set_metadata(0, state)
+ state.set_meta(&"tree_item", item)
+ connect_signals(state)
+
+ for child in (state.get_children() as Array[State]):
+ _setup_tree(child, item)
+
+
+func _on_item_activated() -> void:
+ change_state_by_path(state_machine_root.get_path_to(
+ get_selected().get_metadata(0) as State))
+
+
+func _on_state_signal(signal_name: StringName, state_item: TreeItem) -> void:
+ match signal_name:
+ &"entered":
+ for i in columns:
+ state_item.set_custom_color(i, active_color)
+ &"exited":
+ for i in columns:
+ state_item.clear_custom_color(i)
+
+ if not signal_show:
+ return
+
+ state_item.set_text(1, signal_name)
+ var timer := state_item.get_metadata(1) as SceneTreeTimer
+ if timer != null:
+ timer.timeout.disconnect(state_item.set_text)
+ timer = get_tree().create_timer(signal_hide_delay)
+ timer.timeout.connect(state_item.set_text.bind(1, ""))
+ state_item.set_metadata(1, timer)
diff --git a/addons/simple-state/classes/random_state.gd b/addons/simple-state/classes/random_state.gd
new file mode 100644
index 0000000..1e6cbea
--- /dev/null
+++ b/addons/simple-state/classes/random_state.gd
@@ -0,0 +1,34 @@
+@icon("../icons/random_state.png")
+class_name RandomState
+extends State
+
+## Activates a random one of its substates.
+## Useful in conjuction with [AnimationState] for random idles.
+
+
+@export
+## When one of its children asks for a state change,
+## instead of picking another one itself, it defers that choice to its parent.
+## Allows for nested random states for finer control over flow and probability.
+var defer_choice := false
+
+
+func _init() -> void:
+ set_meta(&"description", "Pseudo-randomly picks a state to start.")
+
+
+func _ready() -> void:
+ randomize()
+ super()
+
+
+# You can define which state is picked automatically (like on enter).
+# If you would like to call it yourself, use the public version (choose_substate).
+func _choose_substate() -> State:
+ if get_child_count() == 0:
+ return null
+ if defer_choice and _active_substate != null:
+ choose_new_substate_requested.emit()
+ return null
+ return get_child(randi() % get_child_count()) as State
+
diff --git a/addons/simple-state/classes/sequence_state.gd b/addons/simple-state/classes/sequence_state.gd
new file mode 100644
index 0000000..6e7f35b
--- /dev/null
+++ b/addons/simple-state/classes/sequence_state.gd
@@ -0,0 +1,43 @@
+@icon("../icons/sequence_state.png")
+class_name SequenceState
+extends State
+
+
+## Executes its children in order, one after the other. Like an [Array] in [State] form!
+
+
+@export_range(0, 20, 1, "or_greater")
+## How many times the sequence should be looped through before emitting [signal State.choose_new_substate_requested].
+## [b]If set to zero, it will go forever.[/b]
+var loops := 1
+
+
+var _loops_left := 0
+
+
+func _init() -> void:
+ set_meta(&"description", "Starts its children one after the other in order, \
+ waiting for each one to be done before starting the next.")
+
+
+# You can define which state is picked automatically (like on [method enter]).
+# If you would like to call it yourself, use the public version ([method choose_substate]).
+func _choose_substate() -> State:
+ if _active_substate == null:
+ return get_child(0) as State if get_child_count() > 0 else null
+
+ if _active_substate.get_index() == get_child_count() - 1:
+ if loops == 0:
+ return get_child(0) as State
+ elif _loops_left == 0:
+ choose_new_substate_requested.emit()
+ return null
+ else:
+ _loops_left -= 1
+ return get_child(0) as State
+ return get_child(_active_substate.get_index() + 1) as State
+
+
+func enter(set_target: Node, set_animation_player: AnimationPlayer, set_debug := false) -> void:
+ super(set_target, set_animation_player, set_debug)
+ _loops_left = loops - 1
diff --git a/addons/simple-state/classes/state.gd b/addons/simple-state/classes/state.gd
new file mode 100644
index 0000000..ef11ac2
--- /dev/null
+++ b/addons/simple-state/classes/state.gd
@@ -0,0 +1,291 @@
+@icon("../icons/state.png")
+class_name State
+extends Node
+
+## The bare, basic state. Use it if you want total control over the state-flow.
+##
+## Properties marked as [b](inherited)[/b] are passed to substates,
+## meaning you don't have to set it on each individual state, only the root.
+## You can override it of course, and that will be passed to all of [i]its[/i] children.
+
+
+## Emitted between [method _enter] and [method _after_enter].
+signal entered
+
+## Emitted after [method _exit].
+signal exited
+
+## Emitted between [method _update] and [method _after_update]
+signal updated
+
+## Switched active substates.
+signal active_substate_changed(new: State, old: State)
+
+## A request for the parent to pick a new substate to activate.
+## Mainly used by children of [RandomState], such as an [AnimationState].
+signal choose_new_substate_requested
+
+
+## Active or not.
+enum Status {
+ INACTIVE, ## Inactive
+ ACTIVE, ## Active
+ }
+
+
+@export
+## The node that the states will act upon. [b](inherited)[/b]
+## Doesn't actually get used in the addon scripts, it's just
+## included for your convenience when scripting your own behaviour.
+var target: Node:
+ set(value):
+ target = value
+ if _active_substate != null:
+ _active_substate.target = target
+
+@export
+## Where to play animations from. [b](inherited)[/b]
+var animation_player: AnimationPlayer
+
+@export_range(0, 120, 1, "or_greater")
+## How many seconds the state should be active before emitting [signal choose_new_substate_requested].
+## [b]If set to zero, it will go forever.[/b]
+var timer := 0.0
+
+@export
+## Whether to force-restart the chosen substate in the callback for [signal choose_new_substate_requested] if it was already active.
+var force := true
+
+@export
+## The state will not be activated under any circumstances.
+var disabled := false:
+ set(value):
+ disabled = value
+ var root := is_root()
+ if root and not disabled:
+ enter(target, animation_player, debug_mode)
+ elif status == Status.ACTIVE:
+ exit()
+
+@export
+## Print a message avery time there is a state change. [b](inherited)[/b]
+var debug_mode := false:
+ set(value):
+ debug_mode = value
+ if _active_substate != null:
+ _active_substate.debug_mode = debug_mode
+
+## The status of this state, ie. whether it's running or not.
+var status := Status.INACTIVE
+
+
+# The substate that is currently active, if any.
+var _active_substate: State:
+ set(value):
+ if _active_substate != null:
+ _active_substate.choose_new_substate_requested.disconnect(_on_choose_new_substate_requested)
+ active_substate_changed.emit(value, _active_substate)
+ _active_substate = value
+ if _active_substate != null:
+ _active_substate.choose_new_substate_requested.connect(_on_choose_new_substate_requested)
+
+# If a timer is set, the object will be stored here.
+var _timer_object: SceneTreeTimer
+
+
+#########################
+### VIRTUAL METHODS ###
+#########################
+func _init() -> void:
+ set_physics_process(false)
+ set_meta(&"description", "A bare, basic state - will only ever automatically start its first child.")
+
+
+func _ready() -> void:
+ for child in get_children():
+ assert(child is State, "A State should not have any children that are not other States.")
+ if is_root() and not disabled:
+ enter(target, animation_player, debug_mode)
+
+
+func _physics_process(delta: float) -> void:
+ if status == Status.INACTIVE:
+ set_physics_process(false)
+ return
+ update(delta)
+
+
+## [b][parents, then children][/b] Called when the state is activated.
+func _enter() -> void:
+ pass
+
+
+## [b][children, then parents][/b] Called after the state is activated.
+func _after_enter() -> void:
+ pass
+
+
+## [b][parents, then children][/b] Called every physics frame (only when the state is active, of course).
+func _update(delta: float) -> void:
+ pass
+
+
+## [b][children, then parents][/b] Called at the end of every physics frame.
+func _after_update(delta: float) -> void:
+ pass
+
+
+## [b][parents, then children][/b] Called before the state is deactivated.
+func _before_exit() -> void:
+ pass
+
+
+## [b][children, then parents][/b] Called when the state is deactivated.
+func _exit() -> void:
+ pass
+
+
+## You can define which state is picked automatically (like on [method enter]).
+## Return `null` to not change substate at all.
+## If you would like to call it yourself, use the public version ([method choose_substate]).
+func _choose_substate() -> State:
+ return get_child(0) as State if get_child_count() > 0 else null
+
+
+########################
+### PUBLIC METHODS ###
+########################
+
+## Switch to the specified substate by name. It is just a shortcut to [method change_state_node].
+func change_state_name(name: String, force := false) -> State:
+ return await change_state_node(get_node_or_null(name) as State, force)
+
+
+## Switch to the specified substate by node. If it is not a direct child, nothing will happen.
+## If `force`, it will start a state again even if it's already running.
+## It waits for the next [signal updated] to make sure it's not
+## switching all over the place in one tick.
+func change_state_node(node: State, force := false) -> State:
+ await updated
+ if (
+ node == null
+ or node.disabled
+ or (node.status != Status.INACTIVE and not force)
+ or node.get_parent() != self
+ ):
+ return node
+
+ var old := _active_substate
+ _active_substate = node
+ if old != null:
+ old.exit()
+ _active_substate.enter(target, animation_player, debug_mode)
+
+ if debug_mode:
+ print(
+ ("FORCE " if force else "") +
+ "STATE: " +
+ str(get_root().get_parent().get_path_to(_active_substate))
+ )
+ return _active_substate
+
+
+## Return the currently active substate, if any.
+func get_active_substate() -> State:
+ return _active_substate
+
+
+## Public [method _choose_substate].
+func choose_substate() -> State:
+ return _choose_substate()
+
+
+## Shortcut for `change_state_node(choose_substate())`.
+func change_to_next_substate(force := false) -> void:
+ await change_state_node(choose_substate(), force)
+
+
+## Whether this state is the root of the state tree,
+## ie. it is the common ancestor of all the others.
+func is_root() -> bool:
+ # If your parent is not a state, then you are the root.
+ return not get_parent() is State
+
+
+## Get the root state.
+func get_root() -> State:
+ var node: State = self
+ while not node.is_root():
+ node = node.get_parent() as State
+ return node
+
+
+## Runs [method _enter] and [method _after_enter],
+## not a good idea to call it yourself unless you really know what you're doing.
+func enter(set_target: Node, set_animation_player: AnimationPlayer, set_debug_mode: bool) -> void:
+ for child in get_children():
+ assert(child is State, "A State should not have any children that are not other States.")
+
+ _enter()
+ entered.emit()
+ status = Status.ACTIVE
+ if timer != 0:
+ _timer_object = get_tree().create_timer(timer)
+ _timer_object.timeout.connect(_on_timer_timeout)
+ set_physics_process(is_root())
+
+ # Only set them if they're not being overridden
+ if target == null:
+ target = set_target
+ if animation_player == null:
+ animation_player = set_animation_player
+ if debug_mode == false:
+ debug_mode = set_debug_mode
+
+ change_to_next_substate()
+ _after_enter()
+
+
+## Runs [method _update] and [method _after_update],
+## not a good idea to call it yourself unless you really know what you're doing.
+func update(delta: float) -> void:
+ _update(delta)
+ updated.emit()
+ if _active_substate != null:
+ _active_substate.update(delta)
+ _after_update(delta)
+
+
+## Runs [method _exit] and [method _before_exit],
+## not a good idea to call it yourself unless you really know what you're doing.
+func exit() -> void:
+ _before_exit()
+ status = Status.INACTIVE
+ if _active_substate != null:
+ _active_substate.exit()
+ _active_substate = null
+
+ if is_instance_valid(_timer_object):
+ _timer_object.timeout.disconnect(_on_timer_timeout)
+ _timer_object = null
+
+ _exit()
+ exited.emit()
+ set_physics_process(false)
+
+
+#########################
+### PRIVATE METHODS ###
+#########################
+
+
+#################
+### CALLBACKS ###
+#################
+
+func _on_choose_new_substate_requested() -> void:
+ change_to_next_substate(force)
+
+
+func _on_timer_timeout() -> void:
+ choose_new_substate_requested.emit()
diff --git a/addons/simple-state/demo/demo.gd b/addons/simple-state/demo/demo.gd
new file mode 100644
index 0000000..47aaa01
--- /dev/null
+++ b/addons/simple-state/demo/demo.gd
@@ -0,0 +1,14 @@
+extends State
+
+
+const NEXT_STATE_ACTION = "demo_next_state"
+
+
+func _enter() -> void:
+ if InputMap.has_action(NEXT_STATE_ACTION):
+ return
+ var input_event := InputEventKey.new()
+ input_event.keycode = KEY_TAB
+
+ InputMap.add_action(NEXT_STATE_ACTION)
+ InputMap.action_add_event(NEXT_STATE_ACTION, input_event)
diff --git a/addons/simple-state/demo/demo.tscn b/addons/simple-state/demo/demo.tscn
new file mode 100644
index 0000000..e3fe0e2
--- /dev/null
+++ b/addons/simple-state/demo/demo.tscn
@@ -0,0 +1,218 @@
+[gd_scene load_steps=17 format=3 uid="uid://clnliyc6fmqy6"]
+
+[ext_resource type="Script" path="res://addons/simple-state/classes/debugger.gd" id="1_rqf1w"]
+[ext_resource type="Script" path="res://addons/simple-state/demo/description_box.gd" id="2_gktik"]
+[ext_resource type="Script" path="res://addons/simple-state/classes/sequence_state.gd" id="3_4afa7"]
+[ext_resource type="Script" path="res://addons/simple-state/demo/demo.gd" id="3_x0hcs"]
+[ext_resource type="Script" path="res://addons/simple-state/classes/random_state.gd" id="4_wxjoe"]
+[ext_resource type="Script" path="res://addons/simple-state/demo/emit_next.gd" id="6_kxcgl"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ysqm7"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_wxupu"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_7gdgn"]
+draw_center = false
+border_width_left = 1
+border_width_top = 1
+border_width_right = 1
+border_width_bottom = 1
+
+[sub_resource type="Animation" id="Animation_5pgem"]
+resource_name = "RESET"
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("ColorRect:color")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(1, 1, 1, 1)]
+}
+
+[sub_resource type="Animation" id="Animation_mwhj1"]
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("ColorRect:color")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(0, 0, 0, 1)]
+}
+
+[sub_resource type="Animation" id="Animation_yyph0"]
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("ColorRect:color")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(0, 0, 1, 1)]
+}
+
+[sub_resource type="Animation" id="Animation_xmkhy"]
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("ColorRect:color")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(0, 1, 0, 1)]
+}
+
+[sub_resource type="Animation" id="Animation_4pwkk"]
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("ColorRect:color")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(1, 0, 0, 1)]
+}
+
+[sub_resource type="Animation" id="Animation_gt7hj"]
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("ColorRect:color")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Color(1, 1, 0, 1)]
+}
+
+[sub_resource type="AnimationLibrary" id="AnimationLibrary_01hf1"]
+_data = {
+"RESET": SubResource("Animation_5pgem"),
+"black": SubResource("Animation_mwhj1"),
+"blue": SubResource("Animation_yyph0"),
+"green": SubResource("Animation_xmkhy"),
+"red": SubResource("Animation_4pwkk"),
+"yellow": SubResource("Animation_gt7hj")
+}
+
+[node name="SimpleStateDemo" type="Panel"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="MarginContainer" type="MarginContainer" parent="."]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_constants/margin_left = 10
+theme_override_constants/margin_top = 10
+theme_override_constants/margin_right = 10
+theme_override_constants/margin_bottom = 10
+
+[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
+layout_mode = 2
+theme_override_constants/separation = 10
+
+[node name="StateMachineDebugger" type="Tree" parent="MarginContainer/HBoxContainer" node_paths=PackedStringArray("state_machine_root")]
+layout_mode = 2
+size_flags_horizontal = 3
+theme_override_constants/relationship_line_width = 2
+theme_override_constants/draw_guides = 0
+theme_override_styles/panel = SubResource("StyleBoxEmpty_ysqm7")
+theme_override_styles/focus = SubResource("StyleBoxEmpty_wxupu")
+theme_override_styles/selected = SubResource("StyleBoxFlat_7gdgn")
+theme_override_styles/selected_focus = SubResource("StyleBoxFlat_7gdgn")
+select_mode = 1
+script = ExtResource("1_rqf1w")
+state_machine_root = NodePath("../../Root")
+allow_state_switching = true
+signal_show = true
+
+[node name="DescriptionBox" type="Label" parent="MarginContainer/HBoxContainer" node_paths=PackedStringArray("tree")]
+layout_mode = 2
+size_flags_horizontal = 3
+size_flags_vertical = 1
+autowrap_mode = 3
+script = ExtResource("2_gktik")
+tree = NodePath("../StateMachineDebugger")
+show_descriptions = 2
+
+[node name="InputInfo" type="Label" parent="MarginContainer/HBoxContainer/DescriptionBox"]
+layout_mode = 1
+anchors_preset = 3
+anchor_left = 1.0
+anchor_top = 1.0
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -349.0
+offset_top = -78.0
+grow_horizontal = 0
+grow_vertical = 0
+text = "MOUSE CLICK on state: select
+DOUBLE MOUSE CLICK on state: start
+TAB: next substate (only has effect on leaves)"
+horizontal_alignment = 2
+vertical_alignment = 2
+
+[node name="ColorRect" type="ColorRect" parent="MarginContainer"]
+custom_minimum_size = Vector2(50, 50)
+layout_mode = 2
+size_flags_horizontal = 0
+size_flags_vertical = 8
+
+[node name="AnimationPlayer" type="AnimationPlayer" parent="MarginContainer"]
+libraries = {
+"": SubResource("AnimationLibrary_01hf1")
+}
+
+[node name="Root" type="Node" parent="MarginContainer" node_paths=PackedStringArray("target", "animation_player")]
+script = ExtResource("3_x0hcs")
+target = NodePath("")
+animation_player = NodePath("../AnimationPlayer")
+
+[node name="SequenceState" type="Node" parent="MarginContainer/Root"]
+script = ExtResource("3_4afa7")
+
+[node name="RandomState" type="Node" parent="MarginContainer/Root/SequenceState"]
+script = ExtResource("4_wxjoe")
+defer_choice = true
+
+[node name="red" type="Node" parent="MarginContainer/Root/SequenceState/RandomState"]
+script = ExtResource("6_kxcgl")
+
+[node name="yellow" type="Node" parent="MarginContainer/Root/SequenceState/RandomState"]
+script = ExtResource("6_kxcgl")
+
+[node name="green" type="Node" parent="MarginContainer/Root/SequenceState"]
+script = ExtResource("6_kxcgl")
+
+[node name="blue" type="Node" parent="MarginContainer/Root/SequenceState"]
+script = ExtResource("6_kxcgl")
+
+[node name="black" type="Node" parent="MarginContainer/Root"]
+script = ExtResource("6_kxcgl")
+timer = 1.0
+metadata/description = "Will never start automatically, due to its parent being only a normal state."
diff --git a/addons/simple-state/demo/description_box.gd b/addons/simple-state/demo/description_box.gd
new file mode 100644
index 0000000..d175105
--- /dev/null
+++ b/addons/simple-state/demo/description_box.gd
@@ -0,0 +1,98 @@
+extends Label
+
+
+## Mode of description box rendering.
+enum DisplayModes {
+ NONE, ## Description box completely hidden.
+ ACTIVE, ## Show descriptions of all active states.
+ SELECTION, ## Show description of last selected state (also includes manual switches).
+ }
+
+
+@export
+## [StateMachineDebugger] to reference.
+var tree : StateMachineDebugger:
+ set(value):
+ tree = value
+ if show_descriptions == DisplayModes.SELECTION and \
+ not tree.item_selected.is_connected(_on_tree_item_selected):
+ tree.item_selected.connect(_on_tree_item_selected)
+
+
+@export
+## Show a description of a state.
+## Looks for a string metadata value by the name of [code]description[/code] on each state.
+var show_descriptions := DisplayModes.NONE:
+ set(value):
+ show_descriptions = value
+
+ match show_descriptions:
+ DisplayModes.NONE:
+ visible = false
+ DisplayModes.ACTIVE:
+ visible = true
+ if not is_instance_valid(tree):
+ return
+ if tree.item_selected.is_connected(_on_tree_item_selected):
+ tree.item_selected.disconnect(_on_tree_item_selected)
+ DisplayModes.SELECTION:
+ visible = true
+ if not is_instance_valid(tree):
+ return
+ if not tree.item_selected.is_connected(_on_tree_item_selected):
+ tree.item_selected.connect(_on_tree_item_selected)
+
+
+var _active_states : Array[State] = []
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+ visible = show_descriptions != DisplayModes.NONE
+ connect_signals()
+
+
+func connect_signals(state := tree.state_machine_root) -> void:
+ if not state.has_meta(&"tree_item"):
+ return
+ for signal_name in tree.signal_connections:
+ if state.has_signal(signal_name) and not \
+ state.is_connected(signal_name, _on_state_signal):
+ state.connect(signal_name, _on_state_signal.bind(signal_name, state))
+ for child in(state.get_children() as Array[State]):
+ connect_signals(child)
+
+
+func disconnect_signals(state := tree.state_machine_root) -> void:
+ for signal_name in tree.signal_connections:
+ if state.has_signal(signal_name) and \
+ state.is_connected(signal_name, _on_state_signal):
+ state.disconnect(signal_name, _on_state_signal)
+ for child in (state.get_children() as Array[State]):
+ disconnect_signals(child)
+
+
+func _set_description_from_active_states() -> void:
+ text = ""
+ for state in _active_states:
+ text += ("" if state.is_root() else "\n\n") + \
+ state.name as String + \
+ ": " + \
+ state.get_meta(&"description", "") as String
+
+
+func _on_tree_item_selected() -> void:
+ text = tree.get_selected() \
+ .get_metadata(0).get_meta(&"description", "")
+
+
+func _on_state_signal(signal_name: StringName, state: State) -> void:
+ match signal_name:
+ &"entered":
+ if show_descriptions == DisplayModes.ACTIVE:
+ _active_states.push_back(state)
+ _set_description_from_active_states()
+ &"exited":
+ if show_descriptions == DisplayModes.ACTIVE:
+ _active_states.pop_back()
+ _set_description_from_active_states()
diff --git a/addons/simple-state/demo/emit_next.gd b/addons/simple-state/demo/emit_next.gd
new file mode 100644
index 0000000..255bf28
--- /dev/null
+++ b/addons/simple-state/demo/emit_next.gd
@@ -0,0 +1,6 @@
+extends AnimationState
+
+
+func _update(_delta: float) -> void:
+ if Input.is_action_just_pressed(get_root().NEXT_STATE_ACTION):
+ choose_new_substate_requested.emit()
diff --git a/addons/simple-state/icons/animation_state.png b/addons/simple-state/icons/animation_state.png
new file mode 100644
index 0000000..6e4530c
Binary files /dev/null and b/addons/simple-state/icons/animation_state.png differ
diff --git a/addons/simple-state/icons/animation_state.png.import b/addons/simple-state/icons/animation_state.png.import
new file mode 100644
index 0000000..4b338d3
--- /dev/null
+++ b/addons/simple-state/icons/animation_state.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cna1s8hi8xc58"
+path="res://.godot/imported/animation_state.png-5f10255295e45d80e555d2885de83e22.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/simple-state/icons/animation_state.png"
+dest_files=["res://.godot/imported/animation_state.png-5f10255295e45d80e555d2885de83e22.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/simple-state/icons/licenses/Visit Kenney.url b/addons/simple-state/icons/licenses/Visit Kenney.url
new file mode 100644
index 0000000..fbdde43
--- /dev/null
+++ b/addons/simple-state/icons/licenses/Visit Kenney.url
@@ -0,0 +1,2 @@
+[InternetShortcut]
+URL=http://www.kenney.nl/
\ No newline at end of file
diff --git a/addons/simple-state/icons/licenses/Visit Patreon.url b/addons/simple-state/icons/licenses/Visit Patreon.url
new file mode 100644
index 0000000..439ef26
--- /dev/null
+++ b/addons/simple-state/icons/licenses/Visit Patreon.url
@@ -0,0 +1,2 @@
+[InternetShortcut]
+URL=https://www.patreon.com/kenney/
\ No newline at end of file
diff --git a/addons/simple-state/icons/licenses/board_game_icons.txt b/addons/simple-state/icons/licenses/board_game_icons.txt
new file mode 100644
index 0000000..a1c2c30
--- /dev/null
+++ b/addons/simple-state/icons/licenses/board_game_icons.txt
@@ -0,0 +1,22 @@
+
+
+ Board Game Icons (1.0)
+
+ Created/distributed by Kenney (www.kenney.nl)
+ Creation date: 10-01-2022
+
+ ------------------------------
+
+ License: (Creative Commons Zero, CC0)
+ http://creativecommons.org/publicdomain/zero/1.0/
+
+ This content is free to use in personal, educational and commercial projects.
+ Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
+
+ ------------------------------
+
+ Donate: http://support.kenney.nl
+ Patreon: http://patreon.com/kenney/
+
+ Follow on Twitter for updates:
+ http://twitter.com/KenneyNL
\ No newline at end of file
diff --git a/addons/simple-state/icons/licenses/game_icons+expansion.txt b/addons/simple-state/icons/licenses/game_icons+expansion.txt
new file mode 100644
index 0000000..d6484ae
--- /dev/null
+++ b/addons/simple-state/icons/licenses/game_icons+expansion.txt
@@ -0,0 +1,14 @@
+
+###############################################################################
+
+ Game icon pack by Kenney Vleugels (www.kenney.nl)
+
+ ------------------------------
+
+ License (CC0)
+ http://creativecommons.org/publicdomain/zero/1.0/
+
+ You may use these graphics in personal and commercial projects.
+ Credit (Kenney or www.kenney.nl) would be nice but is not mandatory.
+
+###############################################################################
\ No newline at end of file
diff --git a/addons/simple-state/icons/licenses/pictogrammers.txt b/addons/simple-state/icons/licenses/pictogrammers.txt
new file mode 100644
index 0000000..4b5bcf6
--- /dev/null
+++ b/addons/simple-state/icons/licenses/pictogrammers.txt
@@ -0,0 +1,20 @@
+Pictogrammers Free License
+--------------------------
+
+This icon collection is released as free, open source, and GPL friendly by
+the [Pictogrammers](http://pictogrammers.com/). You may use it
+for commercial projects, open source projects, or anything really.
+
+# Icons: Apache 2.0 (https://www.apache.org/licenses/LICENSE-2.0)
+Some of the icons are redistributed under the Apache 2.0 license. All other
+icons are either redistributed under their respective licenses or are
+distributed under the Apache 2.0 license.
+
+# Fonts: Apache 2.0 (https://www.apache.org/licenses/LICENSE-2.0)
+All web and desktop fonts are distributed under the Apache 2.0 license. Web
+and desktop fonts contain some icons that are redistributed under the Apache
+2.0 license. All other icons are either redistributed under their respective
+licenses or are distributed under the Apache 2.0 license.
+
+# Code: MIT (https://opensource.org/licenses/MIT)
+The MIT license applies to all non-font and non-icon files.
diff --git a/addons/simple-state/icons/random_state.png b/addons/simple-state/icons/random_state.png
new file mode 100644
index 0000000..9d5d7ab
Binary files /dev/null and b/addons/simple-state/icons/random_state.png differ
diff --git a/addons/simple-state/icons/random_state.png.import b/addons/simple-state/icons/random_state.png.import
new file mode 100644
index 0000000..01bee1d
--- /dev/null
+++ b/addons/simple-state/icons/random_state.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cgoc214akn2d6"
+path="res://.godot/imported/random_state.png-0878745fbdc123f3f0d51012c73a7024.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/simple-state/icons/random_state.png"
+dest_files=["res://.godot/imported/random_state.png-0878745fbdc123f3f0d51012c73a7024.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/simple-state/icons/sequence_state.png b/addons/simple-state/icons/sequence_state.png
new file mode 100644
index 0000000..0d0f455
Binary files /dev/null and b/addons/simple-state/icons/sequence_state.png differ
diff --git a/addons/simple-state/icons/sequence_state.png.import b/addons/simple-state/icons/sequence_state.png.import
new file mode 100644
index 0000000..8231c76
--- /dev/null
+++ b/addons/simple-state/icons/sequence_state.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bcviu3dccvvm2"
+path="res://.godot/imported/sequence_state.png-4718f2c926301319d99a0ccd15ff62fb.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/simple-state/icons/sequence_state.png"
+dest_files=["res://.godot/imported/sequence_state.png-4718f2c926301319d99a0ccd15ff62fb.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/simple-state/icons/sources.txt b/addons/simple-state/icons/sources.txt
new file mode 100644
index 0000000..9a429f7
--- /dev/null
+++ b/addons/simple-state/icons/sources.txt
@@ -0,0 +1,12 @@
+Icon Sources
+-----------
+[0] Board Game Icons: https://kenney.nl/assets/board-game-icons
+- state.png
+- random_state.png
+- sequence_state.png
+
+[1] Game Icons: https://kenney.nl/assets/game-icons
+- animation_state.png
+
+[2] Pictogrammers:
+- state_machine_debugger.png (tinted)
diff --git a/addons/simple-state/icons/state.png b/addons/simple-state/icons/state.png
new file mode 100644
index 0000000..4d22ed7
Binary files /dev/null and b/addons/simple-state/icons/state.png differ
diff --git a/addons/simple-state/icons/state.png.import b/addons/simple-state/icons/state.png.import
new file mode 100644
index 0000000..8fb2c43
--- /dev/null
+++ b/addons/simple-state/icons/state.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://msu07hn5ewo5"
+path="res://.godot/imported/state.png-fa3dd722682a28f890f138dcc6e162af.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/simple-state/icons/state.png"
+dest_files=["res://.godot/imported/state.png-fa3dd722682a28f890f138dcc6e162af.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
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+mipmaps/limit=-1
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+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/simple-state/icons/state_fullsize.png b/addons/simple-state/icons/state_fullsize.png
new file mode 100644
index 0000000..4f5f80d
Binary files /dev/null and b/addons/simple-state/icons/state_fullsize.png differ
diff --git a/addons/simple-state/icons/state_fullsize.png.import b/addons/simple-state/icons/state_fullsize.png.import
new file mode 100644
index 0000000..561a0d8
--- /dev/null
+++ b/addons/simple-state/icons/state_fullsize.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://b32u1sa3robj0"
+path="res://.godot/imported/state_fullsize.png-41a4827bc36d7745ba55c17c0bc213e9.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/simple-state/icons/state_fullsize.png"
+dest_files=["res://.godot/imported/state_fullsize.png-41a4827bc36d7745ba55c17c0bc213e9.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
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+compress/channel_pack=0
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+mipmaps/limit=-1
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+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/simple-state/icons/state_machine_debugger.png b/addons/simple-state/icons/state_machine_debugger.png
new file mode 100644
index 0000000..e226db7
Binary files /dev/null and b/addons/simple-state/icons/state_machine_debugger.png differ
diff --git a/addons/simple-state/icons/state_machine_debugger.png.import b/addons/simple-state/icons/state_machine_debugger.png.import
new file mode 100644
index 0000000..12307dc
--- /dev/null
+++ b/addons/simple-state/icons/state_machine_debugger.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dsglk01amsawf"
+path="res://.godot/imported/state_machine_debugger.png-4af22f2c577f0756aa0b1d50ce679700.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/simple-state/icons/state_machine_debugger.png"
+dest_files=["res://.godot/imported/state_machine_debugger.png-4af22f2c577f0756aa0b1d50ce679700.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/simple-state/plugin.cfg b/addons/simple-state/plugin.cfg
new file mode 100644
index 0000000..c77753a
--- /dev/null
+++ b/addons/simple-state/plugin.cfg
@@ -0,0 +1,7 @@
+[plugin]
+
+name="SimpleState"
+description="A super-simple state machine. Lightweight and (hopefully) reliable."
+author="AuraTheEnby"
+version="1.3.2"
+script="plugin.gd"
diff --git a/addons/simple-state/plugin.gd b/addons/simple-state/plugin.gd
new file mode 100644
index 0000000..eb7db46
--- /dev/null
+++ b/addons/simple-state/plugin.gd
@@ -0,0 +1,25 @@
+@tool
+extends EditorPlugin
+
+
+## It uses the icons provided by the scripts anyway, so
+## we don't really need to specify the real ones here.
+## Plus, it might help with enabling it before the project
+## has been reloaded for the first time.
+var placeholder_texture := PlaceholderTexture2D.new()
+
+
+func _enter_tree() -> void:
+ add_custom_type("State", "Node", State, placeholder_texture)
+ add_custom_type("RandomState", "Node", RandomState, placeholder_texture)
+ add_custom_type("AnimationState", "Node", AnimationState, placeholder_texture)
+ add_custom_type("SequenceState", "Node", SequenceState, placeholder_texture)
+ add_custom_type("StateMachineDebugger", "Tree", StateMachineDebugger, placeholder_texture)
+
+
+func _exit_tree() -> void:
+ remove_custom_type("State")
+ remove_custom_type("RandomState")
+ remove_custom_type("AnimationState")
+ remove_custom_type("SequenceState")
+ remove_custom_type("StateMachineDebugger")
diff --git a/addons/simple-state/templates/State/empty_state.gd b/addons/simple-state/templates/State/empty_state.gd
new file mode 100644
index 0000000..132b1c4
--- /dev/null
+++ b/addons/simple-state/templates/State/empty_state.gd
@@ -0,0 +1,33 @@
+# meta-default: true
+extends _BASE_
+
+
+# Called when the state is activated. (parents, then children)
+func _enter() -> void:
+ pass
+
+
+# Called after the state is activated. (children, then parents)
+func _after_enter() -> void:
+ pass
+
+
+# Called every physics frame (only when the state is active, of course). (parents, then children)
+func _update(delta: float) -> void:
+ pass
+
+
+# Called at the end of every physics frame. (children, then parents)
+func _after_update(delta: float) -> void:
+ pass
+
+
+# Called before the state is deactivated. (parents, then children)
+func _before_exit() -> void:
+ pass
+
+
+# Called when the state is deactivated. (children, then parents)
+func _exit() -> void:
+ pass
+
diff --git a/addons/simplelicense/GUI/LicenseGUI.tscn b/addons/simplelicense/GUI/LicenseGUI.tscn
new file mode 100644
index 0000000..f5eefc8
--- /dev/null
+++ b/addons/simplelicense/GUI/LicenseGUI.tscn
@@ -0,0 +1,111 @@
+[gd_scene load_steps=3 format=3 uid="uid://bbhv8iqdbkqbt"]
+
+[ext_resource type="Script" path="res://scripts/license_gui.gd" id="1_esldu"]
+[ext_resource type="Script" path="res://addons/simplelicense/api/LicenseManager.gd" id="2_cpb2k"]
+
+[node name="LicenseGUI" type="Control"]
+custom_minimum_size = Vector2(256, 256)
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_esldu")
+load_locations = Array[String](["res://licenses", "res://addons/simplelicense/mod_example/licenses/"])
+export_locations = Array[String](["user://licenses/game/", "user://licenses/mods/mod_1/"])
+
+[node name="LicenseManager" type="Node" parent="."]
+script = ExtResource("2_cpb2k")
+
+[node name="background" type="Panel" parent="."]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="Label" type="Label" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.381076
+anchor_right = 0.461806
+anchor_bottom = 0.0401235
+offset_left = 3.05176e-05
+grow_horizontal = 2
+text = "License Info"
+metadata/_edit_use_anchors_ = true
+
+[node name="Tree" type="Tree" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.00694444
+anchor_top = 0.0462963
+anchor_right = 0.404514
+anchor_bottom = 0.987654
+grow_vertical = 2
+size_flags_horizontal = 2
+hide_root = true
+metadata/_edit_use_anchors_ = true
+
+[node name="Text" type="TextEdit" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.434028
+anchor_top = 0.0462963
+anchor_right = 0.993056
+anchor_bottom = 0.987654
+offset_left = -8.0
+grow_horizontal = 0
+grow_vertical = 2
+size_flags_horizontal = 3
+editable = false
+scroll_smooth = true
+minimap_draw = true
+metadata/_edit_use_anchors_ = true
+
+[node name="btn_open_data_dir" type="Button" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.585069
+anchor_top = 0.00308642
+anchor_right = 0.696181
+anchor_bottom = 0.0416667
+grow_horizontal = 2
+theme_override_font_sizes/font_size = 12
+text = "Open Data Directory"
+metadata/_edit_use_anchors_ = true
+
+[node name="btn_save_licenses" type="Button" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.491319
+anchor_top = 0.00308642
+anchor_right = 0.56684
+anchor_bottom = 0.0416667
+grow_horizontal = 2
+theme_override_font_sizes/font_size = 12
+text = "Save Licenses"
+metadata/_edit_use_anchors_ = true
+
+[node name="op_locations" type="OptionButton" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.00694444
+anchor_top = 0.00308642
+anchor_right = 0.172743
+anchor_bottom = 0.0416667
+theme_override_font_sizes/font_size = 12
+item_count = 2
+popup/item_0/text = "a"
+popup/item_0/id = 0
+popup/item_1/text = "b"
+popup/item_1/id = 1
+metadata/_edit_use_anchors_ = true
+
+[connection signal="item_activated" from="Tree" to="." method="_on_tree_item_activated"]
+[connection signal="item_selected" from="Tree" to="." method="_on_tree_item_selected"]
+[connection signal="pressed" from="btn_open_data_dir" to="." method="_on_btn_open_data_dir_pressed"]
+[connection signal="pressed" from="btn_save_licenses" to="." method="_on_button_pressed"]
+[connection signal="item_selected" from="op_locations" to="." method="_on_op_locations_item_selected"]
diff --git a/addons/simplelicense/Icon.png b/addons/simplelicense/Icon.png
new file mode 100644
index 0000000..d4bdb81
Binary files /dev/null and b/addons/simplelicense/Icon.png differ
diff --git a/addons/simplelicense/Icon.png.import b/addons/simplelicense/Icon.png.import
new file mode 100644
index 0000000..8c753af
--- /dev/null
+++ b/addons/simplelicense/Icon.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://duvmbh55cyvev"
+path="res://.godot/imported/Icon.png-451064bd72ea26ed7eb00aedd926556f.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/simplelicense/Icon.png"
+dest_files=["res://.godot/imported/Icon.png-451064bd72ea26ed7eb00aedd926556f.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/simplelicense/Icon.svg b/addons/simplelicense/Icon.svg
new file mode 100644
index 0000000..67fe3dd
--- /dev/null
+++ b/addons/simplelicense/Icon.svg
@@ -0,0 +1,163 @@
+
+
+
+
diff --git a/addons/simplelicense/Icon.svg.import b/addons/simplelicense/Icon.svg.import
new file mode 100644
index 0000000..7ac00e5
--- /dev/null
+++ b/addons/simplelicense/Icon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dnr20t153it5i"
+path="res://.godot/imported/Icon.svg-62b5bc5b7872f9c089f3b98f0084a03c.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/simplelicense/Icon.svg"
+dest_files=["res://.godot/imported/Icon.svg-62b5bc5b7872f9c089f3b98f0084a03c.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/simplelicense/LICENSE.txt b/addons/simplelicense/LICENSE.txt
new file mode 100644
index 0000000..52aedfa
--- /dev/null
+++ b/addons/simplelicense/LICENSE.txt
@@ -0,0 +1,121 @@
+Creative Commons Legal Code
+
+CC0 1.0 Universal
+
+ CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
+ LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
+ ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
+ INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
+ REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
+ PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
+ THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
+ HEREUNDER.
+
+Statement of Purpose
+
+The laws of most jurisdictions throughout the world automatically confer
+exclusive Copyright and Related Rights (defined below) upon the creator
+and subsequent owner(s) (each and all, an "owner") of an original work of
+authorship and/or a database (each, a "Work").
+
+Certain owners wish to permanently relinquish those rights to a Work for
+the purpose of contributing to a commons of creative, cultural and
+scientific works ("Commons") that the public can reliably and without fear
+of later claims of infringement build upon, modify, incorporate in other
+works, reuse and redistribute as freely as possible in any form whatsoever
+and for any purposes, including without limitation commercial purposes.
+These owners may contribute to the Commons to promote the ideal of a free
+culture and the further production of creative, cultural and scientific
+works, or to gain reputation or greater distribution for their Work in
+part through the use and efforts of others.
+
+For these and/or other purposes and motivations, and without any
+expectation of additional consideration or compensation, the person
+associating CC0 with a Work (the "Affirmer"), to the extent that he or she
+is an owner of Copyright and Related Rights in the Work, voluntarily
+elects to apply CC0 to the Work and publicly distribute the Work under its
+terms, with knowledge of his or her Copyright and Related Rights in the
+Work and the meaning and intended legal effect of CC0 on those rights.
+
+1. Copyright and Related Rights. A Work made available under CC0 may be
+protected by copyright and related or neighboring rights ("Copyright and
+Related Rights"). Copyright and Related Rights include, but are not
+limited to, the following:
+
+ i. the right to reproduce, adapt, distribute, perform, display,
+ communicate, and translate a Work;
+ ii. moral rights retained by the original author(s) and/or performer(s);
+iii. publicity and privacy rights pertaining to a person's image or
+ likeness depicted in a Work;
+ iv. rights protecting against unfair competition in regards to a Work,
+ subject to the limitations in paragraph 4(a), below;
+ v. rights protecting the extraction, dissemination, use and reuse of data
+ in a Work;
+ vi. database rights (such as those arising under Directive 96/9/EC of the
+ European Parliament and of the Council of 11 March 1996 on the legal
+ protection of databases, and under any national implementation
+ thereof, including any amended or successor version of such
+ directive); and
+vii. other similar, equivalent or corresponding rights throughout the
+ world based on applicable law or treaty, and any national
+ implementations thereof.
+
+2. Waiver. To the greatest extent permitted by, but not in contravention
+of, applicable law, Affirmer hereby overtly, fully, permanently,
+irrevocably and unconditionally waives, abandons, and surrenders all of
+Affirmer's Copyright and Related Rights and associated claims and causes
+of action, whether now known or unknown (including existing as well as
+future claims and causes of action), in the Work (i) in all territories
+worldwide, (ii) for the maximum duration provided by applicable law or
+treaty (including future time extensions), (iii) in any current or future
+medium and for any number of copies, and (iv) for any purpose whatsoever,
+including without limitation commercial, advertising or promotional
+purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
+member of the public at large and to the detriment of Affirmer's heirs and
+successors, fully intending that such Waiver shall not be subject to
+revocation, rescission, cancellation, termination, or any other legal or
+equitable action to disrupt the quiet enjoyment of the Work by the public
+as contemplated by Affirmer's express Statement of Purpose.
+
+3. Public License Fallback. Should any part of the Waiver for any reason
+be judged legally invalid or ineffective under applicable law, then the
+Waiver shall be preserved to the maximum extent permitted taking into
+account Affirmer's express Statement of Purpose. In addition, to the
+extent the Waiver is so judged Affirmer hereby grants to each affected
+person a royalty-free, non transferable, non sublicensable, non exclusive,
+irrevocable and unconditional license to exercise Affirmer's Copyright and
+Related Rights in the Work (i) in all territories worldwide, (ii) for the
+maximum duration provided by applicable law or treaty (including future
+time extensions), (iii) in any current or future medium and for any number
+of copies, and (iv) for any purpose whatsoever, including without
+limitation commercial, advertising or promotional purposes (the
+"License"). The License shall be deemed effective as of the date CC0 was
+applied by Affirmer to the Work. Should any part of the License for any
+reason be judged legally invalid or ineffective under applicable law, such
+partial invalidity or ineffectiveness shall not invalidate the remainder
+of the License, and in such case Affirmer hereby affirms that he or she
+will not (i) exercise any of his or her remaining Copyright and Related
+Rights in the Work or (ii) assert any associated claims and causes of
+action with respect to the Work, in either case contrary to Affirmer's
+express Statement of Purpose.
+
+4. Limitations and Disclaimers.
+
+ a. No trademark or patent rights held by Affirmer are waived, abandoned,
+ surrendered, licensed or otherwise affected by this document.
+ b. Affirmer offers the Work as-is and makes no representations or
+ warranties of any kind concerning the Work, express, implied,
+ statutory or otherwise, including without limitation warranties of
+ title, merchantability, fitness for a particular purpose, non
+ infringement, or the absence of latent or other defects, accuracy, or
+ the present or absence of errors, whether or not discoverable, all to
+ the greatest extent permissible under applicable law.
+ c. Affirmer disclaims responsibility for clearing rights of other persons
+ that may apply to the Work or any use thereof, including without
+ limitation any person's Copyright and Related Rights in the Work.
+ Further, Affirmer disclaims responsibility for obtaining any necessary
+ consents, permissions or other rights required for any use of the
+ Work.
+ d. Affirmer understands and acknowledges that Creative Commons is not a
+ party to this document and has no duty or obligation with respect to
+ this CC0 or use of the Work.
diff --git a/addons/simplelicense/README.txt b/addons/simplelicense/README.txt
new file mode 100644
index 0000000..82fdead
--- /dev/null
+++ b/addons/simplelicense/README.txt
@@ -0,0 +1,37 @@
+A simple plugin, to make dealing with licensing simple.
+Files: ./addons/simplelicense/*
+License: CC0-1.0
+
+Developed in Godot version: v4.0.beta.custom_build [166df0896]
+
+Quick Example: (A License Viewer Scene, that you can also drop into one of your game scenes)
+ Run the Scene at
+ res://addons/simplelicense/GUI/LicenseGUI.tscn
+
+ look around, then
+ click on the "open data directory" button
+ then click on the "save licenses" button
+ and watch the data directory populate with license files
+
+
+Quick Start:
+ 1. Create a "LicenseLink" Resource file inside the
+ res://licenses/license_links/
+
+ 2. Click on the the new Resource file, and try it out
+ There are docs on how to use it, so just F1 + LicenseLink, to find out more
+
+ 3. Load license information
+ Create an instance of "LicenseManager" either in code or by adding the node to the scene
+ then call "load_license_information" on the LicenseManager
+
+ 4. Export License information
+ call "export" function on the LicenseManager
+ it will populate the "user://" directory with your license files
+ one combined "COPYRIGHT.txt" file
+ and individual copyright files into "user://licenses/.txt".
+ The license text will be formatted in the SPDX standard.
+ It's the way the Godot Engine does it.
+ in the Godot Editor: Help -> About Godot -> Third-party Licenses
+ There is more you can do, just visit the docs!
+ (Like support for loading mod's license information!)
diff --git a/addons/simplelicense/api/License.gd b/addons/simplelicense/api/License.gd
new file mode 100644
index 0000000..01b4a51
--- /dev/null
+++ b/addons/simplelicense/api/License.gd
@@ -0,0 +1,78 @@
+class_name License
+extends Resource
+## Holds AUTO GENERATED License information
+
+## SPDX-License-Identifier or similar to it. CASE SENSITIVE[br]
+## Like "CC0-1.0"[br]
+## See [url=https://spdx.org/licenses/]SPDX Identifier List[/url]
+var identifier: String = ""
+
+## The License's Name. [br]
+## Like "CC0 1.0 Universal"
+var name: String = ""
+
+## License Terms; The text of a license file
+var terms: String = ""
+
+## Returns a string containing this license's information, formatted to [url=https://spdx.dev/resources/use/]SPDX Standards[/url]
+func to_formatted_string() -> String:
+ return "License: {identifier}\n{terms}".format({
+ 'identifier': identifier,
+ 'terms': _add_line_padding(terms)
+ })
+
+
+# wouldn't recomend using this, unless you know what your doing
+# but if you do, this loads and parses all licenses (.txt files) in a directory,
+# plus Godot's built-in Licenses
+static func _load_licenses_in(dir: String):
+ var dict = {}
+
+ # get game licenses
+ var names = DirAccess.get_files_at(dir)
+ if names.size() == 0:
+ print_verbose("\nSimple License: No License files found in dir\n", dir, "\nif you have no license files there, then this can be ignored\n")
+ for _name in names:
+ var ext = _name.rsplit('.', false, 1)
+ if ext.size() == 0 or ext[-1] != 'txt':
+ continue
+
+ var l = new()
+ l.identifier = _name.split('.', false, 1)[0]
+ l.name = l.identifier
+ l.terms = FileAccess.open(dir.path_join(_name), FileAccess.READ).get_as_text()
+ dict[l.identifier] = l
+
+ # get licenses built into the Godot Engine
+ var tmp = Engine.get_license_info()
+ for id in tmp:
+ if dict.has(id):
+ continue
+
+ var l = new()
+ l.identifier = id
+ l.terms = tmp[id]
+ dict[id] = l
+
+ return dict
+
+
+# this is for formatting individual lines accoring to SPDX standards
+static func _add_line_padding(combined_lines: String, padding: String = " ") -> String:
+ if combined_lines.is_empty():
+ return combined_lines
+
+ var lines = combined_lines.split("\n")
+
+ var s = ""
+ for i in len(lines):
+ if lines[i].is_empty() or lines[i] == "\n":
+ if i+1 < len(lines):
+ s += padding + "." + "\n"
+ else:
+ s += '\n'
+ else:
+ s += padding + lines[i] + "\n"
+ s = s.strip_edges(false)
+ s += '\n'
+ return s
diff --git a/addons/simplelicense/api/LicenseLink.gd b/addons/simplelicense/api/LicenseLink.gd
new file mode 100644
index 0000000..e542978
--- /dev/null
+++ b/addons/simplelicense/api/LicenseLink.gd
@@ -0,0 +1,178 @@
+class_name LicenseLink
+extends Resource
+
+## Files that are under this license [br]
+## [color=red]WARNING[/color] DO NOT put in any file that Godot Cannot load, via Resource.load() [br]
+## or it will prevent the game from launching. files like .txt .csg etc
+@export var link_files: Array[Resource]
+
+## Directories that are under this license [br]
+## The given file's Parent Directory will be tracked [br]
+## [color=red]WARNING[/color] DO NOT put in any file that Godot Cannot load, via Resource.load() [br]
+## or it will prevent the game from launching. files like .txt .csg etc
+@export var link_dirs: Array[Resource]
+
+## Files that are under this license [br]
+## Note: These paths are [b]NOT[/b] automatically tracked, [br]
+## you will have to, manually keep these paths up to date
+@export var link_paths: Array
+
+## Example: Godot_Icon, Custom Font Name, Your Games Name, etc
+@export var componet_name: String = ""
+
+## Gets included in [method to_formatted_string] right after [member componet_name] [br]
+## as part of the "Comment:" Section of the SPDX format
+@export var extra: String = ""
+
+## SPDX-License-Identifier or similar to it. CASE SENSITIVE[br]
+## Like "CC0-1.0" or more complex entries like [br]
+## "CC0-1.0 or MIT" [br]
+## "CC0-1.0 and MIT" [br]
+## See [url=https://spdx.org/licenses/]SPDX Identifier List[/url]
+@export var license_identifier: String = "" : set = _set_identifier
+
+## who and when was the copyright was created [br]
+## example [br]
+## 2022, John Doe [br]
+## (next entry) [br]
+## 2022-2023, Jim Stirling, Corp xyz [br]
+@export var copyright: Array[String]
+
+var license: License
+
+## Unlike [member license_identifier] this contains [b]ONLY[/b] the identifiers [br]
+var license_identifiers: Array[String]
+
+## Either "Godot Engine" or "Game" [br]
+## This value is AUTO GENERATED [br]
+## [b]DON'T SET THIS VALUE MANUALLY[/b], IT CAN BREAK THINGS
+var component_of: String = ""
+
+
+func _init() -> void:
+ _set_identifier(license_identifier)
+
+
+func _set_identifier(v: String):
+ license_identifier = v
+
+ var tmp = v.replace(' and ', '!break!').replace(' or ', '!break!').split('!break!', false)
+ for x in tmp:
+ license_identifiers.append(x)
+
+
+func _to_string() -> String:
+ return self.to_formatted_string()
+
+## Returns a string containing this link's information, formatted to [url=https://spdx.dev/resources/use/]SPDX Standards[/url]
+func to_formatted_string(hide_files: bool = false):
+ var _files = ""
+ if not hide_files:
+ for x in link_files:
+ _files += x.resource_path.replace("res://", " ./").strip_edges() + "\n"
+ for x in link_dirs:
+ _files += (
+ x.resource_path.replace("res://", " ./").rsplit("/", false, 1)[0].strip_edges()
+ + "/*\n"
+ )
+ for x in link_paths:
+ _files += x.replace("res://", " ./").strip_edges() + "\n"
+ _files = _files.strip_edges()
+
+ var _comment = ""
+ if not componet_name.is_empty():
+ _comment += componet_name
+ if not extra.is_empty():
+ _comment += "\n"
+ if not extra.is_empty():
+ _comment += extra
+
+ return "Files:{files}\nComment:{comment}\nCopyright:{copyright}\nLicense:{identifier}\n".format(
+ {
+ "files": _add_line_padding(_files, " "),
+ "comment": _add_line_padding(_comment, " "),
+ "copyright": _add_line_padding("\n".join(copyright), " "),
+ "identifier": _add_line_padding(license_identifier, " "),
+ }
+ )
+
+
+# wouldn't recomend using this, unless you know what your doing
+# but if you do, this loads and parses all links (LicenseLink Resource files) in a directory,
+# plus Godot's built-in Licenses
+#
+# exclude engine: excludes loading Godot's built-in license information
+# this is for mods, in which the main game will have already shown the Godot Engine's Licensing
+static func _load_links_in(dir: String, exclude_engine: bool = false):
+ var dict = {
+ 'array': [],
+ 'by_identifier': {},
+ 'by_parent': {},
+ }
+
+ if not DirAccess.dir_exists_absolute(dir):
+ printerr('Simple License: LicenseLinks directory is missing! ', dir)
+ return dict
+
+
+ # get Game license links
+ var names = DirAccess.get_files_at(dir)
+ if len(names) == 0:
+ print_verbose("\nSimple License: No LicenseLinks found in dir\n", dir, "\nif you have no LicenseLinks there, then this can be ignored\n")
+ for name in names:
+ name = name.replace('.remap', '')
+ var path = dir.path_join(name)
+ var res = ResourceLoader.load(path)
+ if res is Resource and res.get("copyright") != null:
+ if res.component_of.is_empty():
+ res.component_of = "Game"
+
+ dict.array.append(res)
+
+ dict.by_identifier[res.license_identifier] = res
+
+ if not dict.by_parent.has(res.component_of):
+ dict.by_parent[res.component_of] = {}
+ dict.by_parent[res.component_of][res.license_identifier] = res
+
+ # Get Engine license links
+ if not exclude_engine:
+ for a in Engine.get_copyright_info():
+ var l = new()
+ l.componet_name = a.name
+ l.component_of = "Godot Engine"
+ l.link_paths = a.parts[0].files
+
+ l.license_identifier = a.parts[0].license
+ l.copyright.append_array(a.parts[0].copyright)
+
+ dict.array.append(l)
+
+ dict.by_identifier[l.license_identifier] = l
+
+ if not dict.by_parent.has(l.component_of):
+ dict.by_parent[l.component_of] = {}
+
+ if not dict.by_parent[l.component_of].has(l.license_identifier):
+ dict.by_parent[l.component_of][l.license_identifier] = l
+
+ return dict
+
+# this is for formatting individual lines accoring to SPDX standards
+static func _add_line_padding(combined_lines: String, padding: String) -> String:
+ if combined_lines.is_empty():
+ return combined_lines
+
+ var lines = combined_lines.split("\n")
+
+ var s = ""
+ for i in len(lines):
+ if lines[i].is_empty() or lines[i] == "\n":
+ if i+1 < len(lines):
+ s += padding + "." + "\n"
+ else:
+ s += '\n'
+ else:
+ s += padding + lines[i] + "\n"
+ s = s.strip_edges(false)
+ return s
diff --git a/addons/simplelicense/api/LicenseManager.gd b/addons/simplelicense/api/LicenseManager.gd
new file mode 100644
index 0000000..612b2fe
--- /dev/null
+++ b/addons/simplelicense/api/LicenseManager.gd
@@ -0,0 +1,121 @@
+class_name LicenseManager
+extends Node
+
+## loads license information from this directory and the sub-directory "license_links"
+@export var load_dir: String = "res://licenses"
+
+## export license information to this directory and the sub-directory "licenses"
+@export var export_dir: String = "user://"
+
+## This disables loading Godot's built-in license information [br]
+## this is for mods, in which the main game will have already shown the Godot's built-in Licensing
+@export var exclude_engine: bool = false
+
+## contains all loaded [License]s [br]
+## key = identifier [br]
+## value = [License]
+var licenses := {}
+
+## contains all loaded [LicenseLink]s [br]
+## with searching in mind [br]
+## "array" [] [br]
+## "by_identifier" {} license identifier [br]
+## "by_parent" {} parent component name [br]
+var license_links := {
+ 'array': [],
+ 'by_identifier': {},
+ 'by_parent': {},
+}
+
+
+## Loads license information from [member load_dir] [br]
+func load_license_information():
+ licenses.clear()
+ license_links.array.clear()
+ license_links.by_identifier.clear()
+ license_links.by_parent.clear()
+
+ if not DirAccess.dir_exists_absolute(load_dir):
+ printerr("Failed to find license directory ", load_dir)
+ return
+
+ licenses = License._load_licenses_in(load_dir)
+ if licenses.has('Expat') and not licenses.has('MIT'):
+ var l = licenses['Expat'].duplicate() as License
+ l.identifier = 'MIT'
+ licenses['MIT'] = l
+
+ license_links = LicenseLink._load_links_in(load_dir.path_join('license_links'), exclude_engine)
+
+
+## Returns a single string "file", that is formatted in the SPDX Standard [br]
+## that contains all licensing information, contained in this instance, [br]
+## if only_links, then the returned data will omit the licensing term files
+func get_combined_copyright(only_links: bool = false) -> String:
+ var lines = ""
+
+ var used_licenses = {}
+
+ # Links
+ for link in license_links.array:
+ if link is LicenseLink:
+ lines += link.to_formatted_string(link.component_of == 'Godot Engine')
+ lines += '\n'
+ used_licenses.merge(get_all_valid_licenses(link))
+
+ lines += '\n\n'
+
+ if only_links:
+ return lines
+
+ # License Terms
+ var values = used_licenses.values()
+ for i in len(values):
+ if i+1 < len(values):
+ lines += values[i].to_formatted_string() + '\n'
+ else:
+ lines += values[i].to_formatted_string()
+
+ return lines
+
+## Returns all licenses that are "valid"/exist [br]
+## Sometimes license files are missing, or Identifiers are incorrectly spelled, this helps with that.
+func get_all_valid_licenses(link: LicenseLink) -> Dictionary:
+ var d = {}
+ for x in link.license_identifiers:
+ if licenses.has(x):
+ d[x] = licenses[x]
+ return d
+
+## export all license information to [member export_dir] and the sub-directory "licenses"
+func export(directory: String = ""):
+ if directory.is_empty():
+ directory = export_dir
+
+ var licenses_path = directory.path_join('licenses')
+ if not DirAccess.dir_exists_absolute(licenses_path):
+ DirAccess.make_dir_recursive_absolute(licenses_path)
+
+ # Export the combined license file
+ var f = FileAccess.open(directory.path_join('COPYRIGHT.txt'), FileAccess.WRITE)
+ if f is FileAccess:
+ f.store_string(self.get_combined_copyright())
+
+ # Export the slim license file
+ f = FileAccess.open(directory.path_join('COPYRIGHT_SLIM.txt'), FileAccess.WRITE)
+ if f is FileAccess:
+ f.store_string(self.get_combined_copyright(true))
+
+
+ # Export the individual license files
+
+ var used = {}
+ for i in license_links.array.size():
+ var license = license_links.array[i] as LicenseLink
+ var ids = self.get_all_valid_licenses(license)
+ used.merge(ids)
+
+ for id in ids:
+ var license_path = licenses_path.path_join(id)+'.txt'
+ f = FileAccess.open(license_path, FileAccess.WRITE)
+ f.store_string(licenses[id].to_formatted_string())
diff --git a/addons/simplelicense/mod_example/licenses/license_links/mod_1_license_link.tres b/addons/simplelicense/mod_example/licenses/license_links/mod_1_license_link.tres
new file mode 100644
index 0000000..c1bcb89
--- /dev/null
+++ b/addons/simplelicense/mod_example/licenses/license_links/mod_1_license_link.tres
@@ -0,0 +1,14 @@
+[gd_resource type="Resource" script_class="LicenseLink" load_steps=3 format=3 uid="uid://ch5muqo430mw"]
+
+[ext_resource type="Script" path="res://addons/simplelicense/mod_example/mod_1.gd" id="1_3n7mw"]
+[ext_resource type="Script" path="res://addons/simplelicense/api/LicenseLink.gd" id="1_gufc2"]
+
+[resource]
+script = ExtResource("1_gufc2")
+link_files = Array[Resource]([])
+link_dirs = Array[Resource]([ExtResource("1_3n7mw")])
+link_paths = []
+componet_name = "Mod 1"
+extra = "extra info shown in the comment section of the link text"
+license_identifier = "mod_1_license_identifier"
+copyright = Array[String](["copyright year, (comma) name, (comma) company name"])
diff --git a/addons/simplelicense/mod_example/licenses/mod_1_license_identifier.txt b/addons/simplelicense/mod_example/licenses/mod_1_license_identifier.txt
new file mode 100644
index 0000000..057df88
--- /dev/null
+++ b/addons/simplelicense/mod_example/licenses/mod_1_license_identifier.txt
@@ -0,0 +1,15 @@
+This is an example of the custom license terms for Mod_1
+
+So like
+
+MIT LICENSE TERMS
+...
+..
+.
+
+or
+
+CC0 1.0 LICENSE TERMS
+...
+..
+.
diff --git a/addons/simplelicense/mod_example/mod_1.gd b/addons/simplelicense/mod_example/mod_1.gd
new file mode 100644
index 0000000..61510e1
--- /dev/null
+++ b/addons/simplelicense/mod_example/mod_1.gd
@@ -0,0 +1 @@
+extends Node
diff --git a/addons/simplelicense/plugin.cfg b/addons/simplelicense/plugin.cfg
new file mode 100644
index 0000000..ab65760
--- /dev/null
+++ b/addons/simplelicense/plugin.cfg
@@ -0,0 +1,9 @@
+[plugin]
+
+name="SimpleLicense"
+description="A simple license managment plugin.
+
+Licensed under: CC0-1.0"
+author="GradyTheDev"
+version="1.1.2"
+script="plugin.gd"
diff --git a/addons/simplelicense/plugin.gd b/addons/simplelicense/plugin.gd
new file mode 100644
index 0000000..a24a862
--- /dev/null
+++ b/addons/simplelicense/plugin.gd
@@ -0,0 +1,12 @@
+@tool
+extends EditorPlugin
+
+
+func _enter_tree() -> void:
+ # Initialization of the plugin goes here
+ pass
+
+
+func _exit_tree() -> void:
+ # Clean-up of the plugin goes here.
+ pass
diff --git a/doc/.gdignore b/addons/simplelicense/screenshots/.gdignore
similarity index 100%
rename from doc/.gdignore
rename to addons/simplelicense/screenshots/.gdignore
diff --git a/addons/simplelicense/screenshots/Example.png b/addons/simplelicense/screenshots/Example.png
new file mode 100644
index 0000000..6bc010f
Binary files /dev/null and b/addons/simplelicense/screenshots/Example.png differ
diff --git a/assets/Assets_Material.tres b/assets/Assets_Material.tres
index 71954fd..21e9bf2 100644
--- a/assets/Assets_Material.tres
+++ b/assets/Assets_Material.tres
@@ -1,7 +1,7 @@
-[gd_resource type="SpatialMaterial" load_steps=3 format=2]
+[gd_resource type="StandardMaterial3D" load_steps=3 format=2]
-[ext_resource path="res://assets/Items_EM.png" type="Texture" id=1]
-[ext_resource path="res://assets/Items_Albedo.png" type="Texture" id=2]
+[ext_resource path="res://assets/Items_EM.png" type="Texture2D" id=1]
+[ext_resource path="res://assets/Items_Albedo.png" type="Texture2D" id=2]
[resource]
albedo_texture = ExtResource( 2 )
diff --git a/assets/CGTuts_OceanHDRI_Freebie_001.hdr.import b/assets/CGTuts_OceanHDRI_Freebie_001.hdr.import
index e78c406..5523b8a 100644
--- a/assets/CGTuts_OceanHDRI_Freebie_001.hdr.import
+++ b/assets/CGTuts_OceanHDRI_Freebie_001.hdr.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/CGTuts_OceanHDRI_Freebie_001.hdr-ab8b71e2c9bba222163dccd38269d538.stex"
+type="CompressedTexture2D"
+uid="uid://pndvqph30dic"
+path="res://.godot/imported/CGTuts_OceanHDRI_Freebie_001.hdr-ab8b71e2c9bba222163dccd38269d538.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://assets/CGTuts_OceanHDRI_Freebie_001.hdr"
-dest_files=[ "res://.import/CGTuts_OceanHDRI_Freebie_001.hdr-ab8b71e2c9bba222163dccd38269d538.stex" ]
+dest_files=["res://.godot/imported/CGTuts_OceanHDRI_Freebie_001.hdr-ab8b71e2c9bba222163dccd38269d538.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/assets/Items_Albedo.png.import b/assets/Items_Albedo.png.import
index f1071a8..fe89adc 100644
--- a/assets/Items_Albedo.png.import
+++ b/assets/Items_Albedo.png.import
@@ -1,37 +1,35 @@
[remap]
importer="texture"
-type="StreamTexture"
-path.s3tc="res://.import/Items_Albedo.png-205aaab346b168397ea1ea1ce5aceabf.s3tc.stex"
-path.etc2="res://.import/Items_Albedo.png-205aaab346b168397ea1ea1ce5aceabf.etc2.stex"
+type="CompressedTexture2D"
+uid="uid://cc4ebemse18ew"
+path.etc2="res://.godot/imported/Items_Albedo.png-205aaab346b168397ea1ea1ce5aceabf.etc2.ctex"
metadata={
-"imported_formats": [ "s3tc", "etc2" ],
+"imported_formats": ["etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://assets/Items_Albedo.png"
-dest_files=[ "res://.import/Items_Albedo.png-205aaab346b168397ea1ea1ce5aceabf.s3tc.stex", "res://.import/Items_Albedo.png-205aaab346b168397ea1ea1ce5aceabf.etc2.stex" ]
+dest_files=["res://.godot/imported/Items_Albedo.png-205aaab346b168397ea1ea1ce5aceabf.etc2.ctex"]
[params]
compress/mode=2
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=true
-flags/filter=false
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=1
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=false
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/assets/Items_EM.png.import b/assets/Items_EM.png.import
index d263905..6a0de76 100644
--- a/assets/Items_EM.png.import
+++ b/assets/Items_EM.png.import
@@ -1,37 +1,35 @@
[remap]
importer="texture"
-type="StreamTexture"
-path.s3tc="res://.import/Items_EM.png-d56acc99adf5d5835b381b256fd4a6e3.s3tc.stex"
-path.etc2="res://.import/Items_EM.png-d56acc99adf5d5835b381b256fd4a6e3.etc2.stex"
+type="CompressedTexture2D"
+uid="uid://dope3srd2yn16"
+path.etc2="res://.godot/imported/Items_EM.png-d56acc99adf5d5835b381b256fd4a6e3.etc2.ctex"
metadata={
-"imported_formats": [ "s3tc", "etc2" ],
+"imported_formats": ["etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://assets/Items_EM.png"
-dest_files=[ "res://.import/Items_EM.png-d56acc99adf5d5835b381b256fd4a6e3.s3tc.stex", "res://.import/Items_EM.png-d56acc99adf5d5835b381b256fd4a6e3.etc2.stex" ]
+dest_files=["res://.godot/imported/Items_EM.png-d56acc99adf5d5835b381b256fd4a6e3.etc2.ctex"]
[params]
compress/mode=2
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=true
-flags/filter=false
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=1
+compress/channel_pack=0
+mipmaps/generate=true
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=false
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/assets/Titillium-Regular.otf.import b/assets/Titillium-Regular.otf.import
new file mode 100644
index 0000000..da623fc
--- /dev/null
+++ b/assets/Titillium-Regular.otf.import
@@ -0,0 +1,33 @@
+[remap]
+
+importer="font_data_dynamic"
+type="FontFile"
+uid="uid://jnh66tbet74c"
+path="res://.godot/imported/Titillium-Regular.otf-8172f0d4cb0051a0fa14d71e0a13f41b.fontdata"
+
+[deps]
+
+source_file="res://assets/Titillium-Regular.otf"
+dest_files=["res://.godot/imported/Titillium-Regular.otf-8172f0d4cb0051a0fa14d71e0a13f41b.fontdata"]
+
+[params]
+
+Rendering=null
+antialiasing=1
+generate_mipmaps=false
+multichannel_signed_distance_field=false
+msdf_pixel_range=8
+msdf_size=48
+allow_system_fallback=true
+force_autohinter=false
+hinting=1
+subpixel_positioning=1
+oversampling=0.0
+Fallbacks=null
+fallbacks=[]
+Compress=null
+compress=true
+preload=[]
+language_support={}
+script_support={}
+opentype_features={}
diff --git a/assets/VR_Assets.dae.import b/assets/VR_Assets.dae.import
index d8bc28c..2c6d0d8 100644
--- a/assets/VR_Assets.dae.import
+++ b/assets/VR_Assets.dae.import
@@ -11,7 +11,7 @@ dest_files=[ "res://.import/VR_Assets.dae-cbbb272d8ba8f4f562fbec5da83dfc49.scn"
[params]
-nodes/root_type="Spatial"
+nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/root_scale=1.0
nodes/custom_script=""
diff --git a/assets/adorable-z.png.import b/assets/adorable-z.png.import
index b022df2..c0626a8 100644
--- a/assets/adorable-z.png.import
+++ b/assets/adorable-z.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/adorable-z.png-504771f45de9fc5826a3ea80236abdf5.stex"
+type="CompressedTexture2D"
+uid="uid://dpju055logaov"
+path="res://.godot/imported/adorable-z.png-504771f45de9fc5826a3ea80236abdf5.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://assets/adorable-z.png"
-dest_files=[ "res://.import/adorable-z.png-504771f45de9fc5826a3ea80236abdf5.stex" ]
+dest_files=["res://.godot/imported/adorable-z.png-504771f45de9fc5826a3ea80236abdf5.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/assets/airport.png.import b/assets/airport.png.import
index 605b6f8..9a0d32a 100644
--- a/assets/airport.png.import
+++ b/assets/airport.png.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/airport.png-98f87409e80d3e9c02e7564c93f6881b.stex"
+type="CompressedTexture2D"
+uid="uid://dea5cu5j3jffb"
+path="res://.godot/imported/airport.png-98f87409e80d3e9c02e7564c93f6881b.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://assets/airport.png"
-dest_files=[ "res://.import/airport.png-98f87409e80d3e9c02e7564c93f6881b.stex" ]
+dest_files=["res://.godot/imported/airport.png-98f87409e80d3e9c02e7564c93f6881b.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=0
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index f1156b2..348b01a 100644
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index 21f2146..522e32d 100644
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index 78cfbf8..d28dae7 100644
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index 5bbfaf8..0477d32 100644
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index 7f07a60..3258030 100644
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index 8368bc8..0d1d225 100644
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index 9b86ce6..4afbc40 100644
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index 108bb20..ac99748 100644
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index b4809cf..f69d723 100644
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index 03c2bc0..4014c52 100644
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index 946533a..31c4699 100644
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+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/arrow-up.svg.import b/assets/symbols/fontawesome/arrow-up.svg.import
index 9b0d8cb..b8f1dfb 100644
--- a/assets/symbols/fontawesome/arrow-up.svg.import
+++ b/assets/symbols/fontawesome/arrow-up.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/arrow-up.svg-e43e77774dba43b70feba48caa912e60.stex"
+type="CompressedTexture2D"
+uid="uid://c2fufwjoor6kn"
+path="res://.godot/imported/arrow-up.svg-e43e77774dba43b70feba48caa912e60.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/arrow-up.svg"
-dest_files=[ "res://.import/arrow-up.svg-e43e77774dba43b70feba48caa912e60.stex" ]
+dest_files=["res://.godot/imported/arrow-up.svg-e43e77774dba43b70feba48caa912e60.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
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compress/normal_map=0
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process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
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+process/hdr_as_srgb=false
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+process/size_limit=0
+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/building.svg.import b/assets/symbols/fontawesome/building.svg.import
index 8dd1b89..bcb7ebc 100644
--- a/assets/symbols/fontawesome/building.svg.import
+++ b/assets/symbols/fontawesome/building.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/building.svg-91777c5853c28c239c3acdd26d5fd348.stex"
+type="CompressedTexture2D"
+uid="uid://4k7wy014ewgu"
+path="res://.godot/imported/building.svg-91777c5853c28c239c3acdd26d5fd348.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/building.svg"
-dest_files=[ "res://.import/building.svg-91777c5853c28c239c3acdd26d5fd348.stex" ]
+dest_files=["res://.godot/imported/building.svg-91777c5853c28c239c3acdd26d5fd348.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
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compress/normal_map=0
-flags/repeat=0
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process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
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+process/hdr_as_srgb=false
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+process/size_limit=0
+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
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diff --git a/assets/symbols/fontawesome/calendar.svg.import b/assets/symbols/fontawesome/calendar.svg.import
index d80e2aa..0c4a44e 100644
--- a/assets/symbols/fontawesome/calendar.svg.import
+++ b/assets/symbols/fontawesome/calendar.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/calendar.svg-3b191d50da0c230acb4f00f407671a80.stex"
+type="CompressedTexture2D"
+uid="uid://di6cca5sesotb"
+path="res://.godot/imported/calendar.svg-3b191d50da0c230acb4f00f407671a80.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/calendar.svg"
-dest_files=[ "res://.import/calendar.svg-3b191d50da0c230acb4f00f407671a80.stex" ]
+dest_files=["res://.godot/imported/calendar.svg-3b191d50da0c230acb4f00f407671a80.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
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+compress/hdr_compression=1
compress/normal_map=0
-flags/repeat=0
-flags/filter=true
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-flags/anisotropic=false
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+compress/channel_pack=0
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process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/city.svg.import b/assets/symbols/fontawesome/city.svg.import
index a34c089..de1518b 100644
--- a/assets/symbols/fontawesome/city.svg.import
+++ b/assets/symbols/fontawesome/city.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/city.svg-20a921314ac16573702c9e3da14d85b2.stex"
+type="CompressedTexture2D"
+uid="uid://dbex1q1210ma6"
+path="res://.godot/imported/city.svg-20a921314ac16573702c9e3da14d85b2.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/city.svg"
-dest_files=[ "res://.import/city.svg-20a921314ac16573702c9e3da14d85b2.stex" ]
+dest_files=["res://.godot/imported/city.svg-20a921314ac16573702c9e3da14d85b2.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
-compress/hdr_mode=0
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compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
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-flags/srgb=2
+compress/channel_pack=0
+mipmaps/generate=false
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process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/cogs.svg.import b/assets/symbols/fontawesome/cogs.svg.import
index e986c88..8807262 100644
--- a/assets/symbols/fontawesome/cogs.svg.import
+++ b/assets/symbols/fontawesome/cogs.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/cogs.svg-a9cb1bc33e8c16feb06b47174d6905cf.stex"
+type="CompressedTexture2D"
+uid="uid://dwmtn2go4ccq4"
+path="res://.godot/imported/cogs.svg-a9cb1bc33e8c16feb06b47174d6905cf.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/cogs.svg"
-dest_files=[ "res://.import/cogs.svg-a9cb1bc33e8c16feb06b47174d6905cf.stex" ]
+dest_files=["res://.godot/imported/cogs.svg-a9cb1bc33e8c16feb06b47174d6905cf.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
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compress/normal_map=0
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+compress/channel_pack=0
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process/fix_alpha_border=true
process/premult_alpha=false
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-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
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+process/hdr_as_srgb=false
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+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/coins.svg.import b/assets/symbols/fontawesome/coins.svg.import
index 805a49a..1d02dcb 100644
--- a/assets/symbols/fontawesome/coins.svg.import
+++ b/assets/symbols/fontawesome/coins.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/coins.svg-9d7bd0d4fb96d40d71789b72e9127947.stex"
+type="CompressedTexture2D"
+uid="uid://dd2iupgln06b0"
+path="res://.godot/imported/coins.svg-9d7bd0d4fb96d40d71789b72e9127947.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/coins.svg"
-dest_files=[ "res://.import/coins.svg-9d7bd0d4fb96d40d71789b72e9127947.stex" ]
+dest_files=["res://.godot/imported/coins.svg-9d7bd0d4fb96d40d71789b72e9127947.ctex"]
[params]
compress/mode=0
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compress/lossy_quality=0.7
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compress/normal_map=0
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process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/comments.svg.import b/assets/symbols/fontawesome/comments.svg.import
index e714072..1f41596 100644
--- a/assets/symbols/fontawesome/comments.svg.import
+++ b/assets/symbols/fontawesome/comments.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/comments.svg-8a347802726f36aad73893a0bb48c7d2.stex"
+type="CompressedTexture2D"
+uid="uid://c68mkh52bnus5"
+path="res://.godot/imported/comments.svg-8a347802726f36aad73893a0bb48c7d2.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/comments.svg"
-dest_files=[ "res://.import/comments.svg-8a347802726f36aad73893a0bb48c7d2.stex" ]
+dest_files=["res://.godot/imported/comments.svg-8a347802726f36aad73893a0bb48c7d2.ctex"]
[params]
compress/mode=0
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compress/lossy_quality=0.7
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compress/normal_map=0
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process/fix_alpha_border=true
process/premult_alpha=false
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-process/invert_color=false
process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
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+process/size_limit=0
+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/envelope-open.svg.import b/assets/symbols/fontawesome/envelope-open.svg.import
index 03cf370..f3e53ef 100644
--- a/assets/symbols/fontawesome/envelope-open.svg.import
+++ b/assets/symbols/fontawesome/envelope-open.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/envelope-open.svg-d8714e9c1dce8798df1e5729948134dc.stex"
+type="CompressedTexture2D"
+uid="uid://diusmdai74whq"
+path="res://.godot/imported/envelope-open.svg-d8714e9c1dce8798df1e5729948134dc.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/envelope-open.svg"
-dest_files=[ "res://.import/envelope-open.svg-d8714e9c1dce8798df1e5729948134dc.stex" ]
+dest_files=["res://.godot/imported/envelope-open.svg-d8714e9c1dce8798df1e5729948134dc.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
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compress/normal_map=0
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process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
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process/normal_map_invert_y=false
-stream=false
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+process/hdr_as_srgb=false
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svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/envelope.svg.import b/assets/symbols/fontawesome/envelope.svg.import
index d21fd22..9a87c5a 100644
--- a/assets/symbols/fontawesome/envelope.svg.import
+++ b/assets/symbols/fontawesome/envelope.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/envelope.svg-a1acb28bf1508985f729840d5ca83c5a.stex"
+type="CompressedTexture2D"
+uid="uid://dh8gjccbvuay1"
+path="res://.godot/imported/envelope.svg-a1acb28bf1508985f729840d5ca83c5a.ctex"
metadata={
"vram_texture": false
}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/envelope.svg"
-dest_files=[ "res://.import/envelope.svg-a1acb28bf1508985f729840d5ca83c5a.stex" ]
+dest_files=["res://.godot/imported/envelope.svg-a1acb28bf1508985f729840d5ca83c5a.ctex"]
[params]
compress/mode=0
+compress/high_quality=false
compress/lossy_quality=0.7
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compress/normal_map=0
-flags/repeat=0
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process/fix_alpha_border=true
process/premult_alpha=false
-process/HDR_as_SRGB=false
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process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
+process/hdr_as_srgb=false
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+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/fast.svg.import b/assets/symbols/fontawesome/fast.svg.import
index dcfa5e8..e5bdcd9 100644
--- a/assets/symbols/fontawesome/fast.svg.import
+++ b/assets/symbols/fontawesome/fast.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/fast.svg-ff06e3c1ba80902ad75a6c6aa7af8327.stex"
+type="CompressedTexture2D"
+uid="uid://bkdd525ttr0c6"
+path="res://.godot/imported/fast.svg-ff06e3c1ba80902ad75a6c6aa7af8327.ctex"
metadata={
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}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/fast.svg"
-dest_files=[ "res://.import/fast.svg-ff06e3c1ba80902ad75a6c6aa7af8327.stex" ]
+dest_files=["res://.godot/imported/fast.svg-ff06e3c1ba80902ad75a6c6aa7af8327.ctex"]
[params]
compress/mode=0
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compress/lossy_quality=0.7
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compress/normal_map=0
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process/fix_alpha_border=true
process/premult_alpha=false
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process/normal_map_invert_y=false
-stream=false
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+detect_3d/compress_to=1
svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/folder-open.svg.import b/assets/symbols/fontawesome/folder-open.svg.import
index 9bb8c3d..63435dd 100644
--- a/assets/symbols/fontawesome/folder-open.svg.import
+++ b/assets/symbols/fontawesome/folder-open.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/folder-open.svg-d5ce26ce51094a1b38855aa60c9afd73.stex"
+type="CompressedTexture2D"
+uid="uid://b3ew7m7n4mm76"
+path="res://.godot/imported/folder-open.svg-d5ce26ce51094a1b38855aa60c9afd73.ctex"
metadata={
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}
@@ -10,26 +11,27 @@ metadata={
[deps]
source_file="res://assets/symbols/fontawesome/folder-open.svg"
-dest_files=[ "res://.import/folder-open.svg-d5ce26ce51094a1b38855aa60c9afd73.stex" ]
+dest_files=["res://.godot/imported/folder-open.svg-d5ce26ce51094a1b38855aa60c9afd73.ctex"]
[params]
compress/mode=0
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compress/lossy_quality=0.7
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compress/normal_map=0
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process/fix_alpha_border=true
process/premult_alpha=false
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process/normal_map_invert_y=false
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svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/assets/symbols/fontawesome/folder.svg.import b/assets/symbols/fontawesome/folder.svg.import
index 1cf8340..e0370ac 100644
--- a/assets/symbols/fontawesome/folder.svg.import
+++ b/assets/symbols/fontawesome/folder.svg.import
@@ -1,8 +1,9 @@
[remap]
importer="texture"
-type="StreamTexture"
-path="res://.import/folder.svg-6484ed95c1b8ecc69742b5327463125d.stex"
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index ae2b198..63dc021 100644
--- a/assets/symbols/fontawesome/github-sign.svg.import
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index c19f856..6a094d6 100644
--- a/assets/symbols/fontawesome/graph.svg.import
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index 523aab2..e499efe 100644
--- a/assets/symbols/fontawesome/layer-group.svg.import
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@@ -10,26 +11,27 @@ metadata={
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index b1eb334..8d34b46 100644
--- a/assets/symbols/fontawesome/meet.svg.import
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index 7fc62c2..cf6d73c 100644
--- a/assets/symbols/fontawesome/pie-chart.svg.import
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index 309081a..3da2648 100644
--- a/assets/symbols/fontawesome/population.svg.import
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index db1bc81..fffdfde 100644
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index 690b955..7bb6d55 100644
--- a/assets/symbols/fontawesome/slow.svg.import
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index 566fb1e..4bb66b8 100644
--- a/assets/symbols/fontawesome/spinner.svg.import
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index bd1afea..561d735 100644
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index 11ab1cb..009cf9b 100644
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index a7bc572..b6a6022 100644
--- a/assets/terrain.png.import
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index 0fcbb66..d4eeb84 100644
--- a/assets/terrain_3x3.png.import
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index 9c96660..42e2068 100644
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index 4991f26..fa9f069 100644
--- a/assets/terrian.tres
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index d4a931f..1f1b929 100644
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index 233ddfe..d3eaf34 100644
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index d2c2da3..7412dfa 100644
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index f83677e..86588e2 100644
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index 7b0d8cd..56441a4 100644
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index b6a521c..17a7a85 100644
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diff --git a/docs/README.md b/docs/README.md
deleted file mode 100644
index cec3efc..0000000
--- a/docs/README.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# City Limits
-
-City Limits is a re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
-
-## Advisors
-
-Advisors were first introduced in the SNES version of SimCity.
-
-## Upgrades
-
-Though SimCity: BuildIt is a microtransaction hell, it functions very similar to classic in that zones are dragged and dropped down, instead of painted, but differs in h
\ No newline at end of file
diff --git a/docs/octy.md b/docs/octy.md
deleted file mode 100644
index 623a76e..0000000
--- a/docs/octy.md
+++ /dev/null
@@ -1,42 +0,0 @@
-# Open City Spec
-
-*This ia WIP save file structure.*
-
-Save file in City Limits are nothing more than JSON files.
-
-## Top-level
-
-```json
-{
- "city": "",
- "mayor": "",
- "version": "",
-}
-```
-
-## Zones
-
-```json
-{
- "zones": {
- "commercial": {},
- "residential": {},
- "industrial": {}
- }
-}
-```
-
-Within each zone type are the zones themselves with their coordinates on the map. Each zone is given a random number as an id.
-
-```json
-{
- "1": {
- "x": 654,
- "y": 564
- },
- "2": {
- "x": 321,
- "y": 85
- }
-}
-```
\ No newline at end of file
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diff --git a/json/advisors/finacial.json b/json/advisors/finacial.json
index 4a8d3a7..429d1cd 100644
--- a/json/advisors/finacial.json
+++ b/json/advisors/finacial.json
@@ -1,6 +1,6 @@
{
- "name": "Kit Welsh",
- "messages": {
- "welcome": "Hello, Mayor, I'm Kit Welsh. I'll be your financial advisor. I control the income and expenditures for your city. I'll keep you up-to-date on expenditures and let you know if we may need to lower or rise taxes."
- }
-}
\ No newline at end of file
+ "name": "Kit Welsh",
+ "messages": {
+ "welcome": "Hello, Mayor, I'm Kit Welsh. I'll be your financial advisor. I control the income and expenditures for your city. I'll keep you up-to-date on expenditures and let you know if we may need to lower or rise taxes."
+ }
+}
diff --git a/json/policies/cityplanner_analysis.json b/json/policies/cityplanner_analysis.json
index 6028fdf..abf5d51 100644
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+++ b/json/policies/cityplanner_analysis.json
@@ -1,11 +1,11 @@
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- }
-}
\ No newline at end of file
+ "1": {
+ "text": "Ut luctus tristique dui ac sagittis. Duis at turpis aliquam felis vestibulum vulputate at nec nisl. Curabitur dolor orci, facilisis eu interdum ac, maximus ut est. Aliquam erat volutpat. Nam mollis interdum nisi, non luctus massa pharetra sed. Maecenas vestibulum dapibus erat, sit amet semper risus. Suspendisse mollis tincidunt tempor. Quisque id porttitor risus, varius dictum odio. Quisque congue, lorem mollis efficitur imperdiet, lorem sem tincidunt turpis, at sodales magna ex sit amet diam. Mauris vehicula diam ante, in accumsan erat imperdiet et."
+ },
+ "2": {
+ "text": "Fusce feugiat, dui sed feugiat feugiat, magna augue fermentum arcu, eget elementum ex dui lobortis mi. Nam tincidunt nunc a neque dapibus sollicitudin. Maecenas pellentesque magna sit amet quam luctus feugiat. Morbi id aliquam odio. Nullam ullamcorper risus nulla, nec mattis neque condimentum ac. Nunc hendrerit tellus ante. Phasellus imperdiet sit amet dolor ut ornare. Maecenas dapibus lectus eu lacinia ultricies. Ut id quam euismod, laoreet tortor quis, scelerisque orci. Praesent ornare tempus leo, sed egestas massa laoreet eget. Vivamus sagittis est ac condimentum fringilla. Nullam blandit rutrum quam non ullamcorper. Sed eget ex mattis, maximus massa at, pretium nisi."
+ },
+ "3": {
+ "text": "Fusce feugiat, dui sed feugiat feugiat, magna augue fermentum arcu, eget elementum ex dui lobortis mi. Nam tincidunt nunc a neque dapibus sollicitudin. Maecenas pellentesque magna sit amet quam luctus feugiat. Morbi id aliquam odio. Nullam ullamcorper risus nulla, nec mattis neque condimentum ac. Nunc hendrerit tellus ante. Phasellus imperdiet sit amet dolor ut ornare. Maecenas dapibus lectus eu lacinia ultricies. Ut id quam euismod, laoreet tortor quis, scelerisque orci. Praesent ornare tempus leo, sed egestas massa laoreet eget. Vivamus sagittis est ac condimentum fringilla. Nullam blandit rutrum quam non ullamcorper. Sed eget ex mattis, maximus massa at, pretium nisi."
+ }
+}
diff --git a/json/policies/proposels.json b/json/policies/proposels.json
index d3938e2..7fbdb3c 100644
--- a/json/policies/proposels.json
+++ b/json/policies/proposels.json
@@ -1,14 +1,14 @@
{
- "1": {
- "name": "Industry for a better Tomorrow",
- "text": "Ut luctus tristique dui ac sagittis. Duis at turpis aliquam felis vestibulum vulputate at nec nisl. Curabitur dolor orci, facilisis eu interdum ac, maximus ut est. Aliquam erat volutpat. Nam mollis interdum nisi, non luctus massa pharetra sed. Maecenas vestibulum dapibus erat, sit amet semper risus. Suspendisse mollis tincidunt tempor. Quisque id porttitor risus, varius dictum odio. Quisque congue, lorem mollis efficitur imperdiet, lorem sem tincidunt turpis, at sodales magna ex sit amet diam. Mauris vehicula diam ante, in accumsan erat imperdiet et."
- },
- "2": {
- "name": "Clean Air Act",
- "text": "Fusce feugiat, dui sed feugiat feugiat, magna augue fermentum arcu, eget elementum ex dui lobortis mi. Nam tincidunt nunc a neque dapibus sollicitudin. Maecenas pellentesque magna sit amet quam luctus feugiat. Morbi id aliquam odio. Nullam ullamcorper risus nulla, nec mattis neque condimentum ac. Nunc hendrerit tellus ante. Phasellus imperdiet sit amet dolor ut ornare. Maecenas dapibus lectus eu lacinia ultricies. Ut id quam euismod, laoreet tortor quis, scelerisque orci. Praesent ornare tempus leo, sed egestas massa laoreet eget. Vivamus sagittis est ac condimentum fringilla. Nullam blandit rutrum quam non ullamcorper. Sed eget ex mattis, maximus massa at, pretium nisi."
- },
- "3": {
- "name": "Tire Recylcing Proposed",
- "text": "Mayor [name], used tires a big are a big problem. They waste land space or accumlate in piles that, if ignited, pollute our air. Do you know that tires could be recycled and used in paving material? It can even reduce the cost of building roads. [city] would greatly benefit from having a tire recylcing program.\nWe could set the wheels in motion today, if you agree to enact the Tire Recylcing Program."
- }
-}
\ No newline at end of file
+ "1": {
+ "name": "Industry for a better Tomorrow",
+ "text": "Ut luctus tristique dui ac sagittis. Duis at turpis aliquam felis vestibulum vulputate at nec nisl. Curabitur dolor orci, facilisis eu interdum ac, maximus ut est. Aliquam erat volutpat. Nam mollis interdum nisi, non luctus massa pharetra sed. Maecenas vestibulum dapibus erat, sit amet semper risus. Suspendisse mollis tincidunt tempor. Quisque id porttitor risus, varius dictum odio. Quisque congue, lorem mollis efficitur imperdiet, lorem sem tincidunt turpis, at sodales magna ex sit amet diam. Mauris vehicula diam ante, in accumsan erat imperdiet et."
+ },
+ "2": {
+ "name": "Clean Air Act",
+ "text": "Fusce feugiat, dui sed feugiat feugiat, magna augue fermentum arcu, eget elementum ex dui lobortis mi. Nam tincidunt nunc a neque dapibus sollicitudin. Maecenas pellentesque magna sit amet quam luctus feugiat. Morbi id aliquam odio. Nullam ullamcorper risus nulla, nec mattis neque condimentum ac. Nunc hendrerit tellus ante. Phasellus imperdiet sit amet dolor ut ornare. Maecenas dapibus lectus eu lacinia ultricies. Ut id quam euismod, laoreet tortor quis, scelerisque orci. Praesent ornare tempus leo, sed egestas massa laoreet eget. Vivamus sagittis est ac condimentum fringilla. Nullam blandit rutrum quam non ullamcorper. Sed eget ex mattis, maximus massa at, pretium nisi."
+ },
+ "3": {
+ "name": "Tire Recylcing Proposed",
+ "text": "Mayor [name], used tires a big are a big problem. They waste land space or accumlate in piles that, if ignited, pollute our air. Do you know that tires could be recycled and used in paving material? It can even reduce the cost of building roads. [city] would greatly benefit from having a tire recylcing program.\nWe could set the wheels in motion today, if you agree to enact the Tire Recylcing Program."
+ }
+}
diff --git a/json/saves/defualt.json b/json/saves/defualt.json
index 7d2b905..4148696 100644
--- a/json/saves/defualt.json
+++ b/json/saves/defualt.json
@@ -1,4 +1,4 @@
{
- "city": "Metropolis",
- "mayor": "Defacto"
-}
\ No newline at end of file
+ "city": "Metropolis",
+ "mayor": "Defacto"
+}
diff --git a/json/saves/octy_file.json b/json/saves/octy_file.json
index b36577a..5865ef0 100644
--- a/json/saves/octy_file.json
+++ b/json/saves/octy_file.json
@@ -1,43 +1,43 @@
{
- "city": "Furtropolis",
- "mayor": "Defacto",
- "version": "0.1",
- "zones": {
- "commercial": {
- "1": {
- "x": 654,
- "y": 564
- },
- "2": {
- "x": 321,
- "y": 85
- }
- },
- "residential": {
- "1": {
- "x": 315,
- "y": 564
- },
- "2": {
- "x": 874,
- "y": 843
- }
- },
- "industrial": {
- "1": {
- "x": 156,
- "y": 489
- },
- "2": {
- "x": 845,
- "y": 314
- }
- }
- },
- "buildings": {
- "coal": {
- "x": 648,
- "y": 654
- }
- }
-}
\ No newline at end of file
+ "city": "Furtropolis",
+ "mayor": "Defacto",
+ "version": "0.1",
+ "zones": {
+ "commercial": {
+ "1": {
+ "x": 654,
+ "y": 564
+ },
+ "2": {
+ "x": 321,
+ "y": 85
+ }
+ },
+ "residential": {
+ "1": {
+ "x": 315,
+ "y": 564
+ },
+ "2": {
+ "x": 874,
+ "y": 843
+ }
+ },
+ "industrial": {
+ "1": {
+ "x": 156,
+ "y": 489
+ },
+ "2": {
+ "x": 845,
+ "y": 314
+ }
+ }
+ },
+ "buildings": {
+ "coal": {
+ "x": 648,
+ "y": 654
+ }
+ }
+}
diff --git a/json/ticker/config.json b/json/ticker/config.json
index f7278b3..b5a3cef 100644
--- a/json/ticker/config.json
+++ b/json/ticker/config.json
@@ -1,11 +1,11 @@
{
- "outlet": "Pawprint Press",
- "competing_outlet": "Citizen Telegram",
- "ticker_files": [
- "adverts.json",
- "sammy.json",
- "kittykibble.json",
- "citylife.json",
- "extra_lore.json"
- ]
-}
\ No newline at end of file
+ "outlet": "Pawprint Press",
+ "competing_outlet": "Citizen Telegram",
+ "ticker_files": [
+ "adverts.json",
+ "sammy.json",
+ "kittykibble.json",
+ "citylife.json",
+ "extra_lore.json"
+ ]
+}
diff --git a/json/zones/tower_names.json b/json/zones/tower_names.json
index cca5c32..f9732e0 100644
--- a/json/zones/tower_names.json
+++ b/json/zones/tower_names.json
@@ -1,5 +1,5 @@
{
- "tower_names": [
- {}
- ]
-}
\ No newline at end of file
+ "tower_names": [
+ {}
+ ]
+}
diff --git a/licenses/Unlicense.txt b/licenses/Unlicense.txt
new file mode 100644
index 0000000..68a49da
--- /dev/null
+++ b/licenses/Unlicense.txt
@@ -0,0 +1,24 @@
+This is free and unencumbered software released into the public domain.
+
+Anyone is free to copy, modify, publish, use, compile, sell, or
+distribute this software, either in source code form or as a compiled
+binary, for any purpose, commercial or non-commercial, and by any
+means.
+
+In jurisdictions that recognize copyright laws, the author or authors
+of this software dedicate any and all copyright interest in the
+software to the public domain. We make this dedication for the benefit
+of the public at large and to the detriment of our heirs and
+successors. We intend this dedication to be an overt act of
+relinquishment in perpetuity of all present and future rights to this
+software under copyright law.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+For more information, please refer to
diff --git a/licenses/license_links/SimpleLicense.tres b/licenses/license_links/SimpleLicense.tres
new file mode 100644
index 0000000..5cd3d96
--- /dev/null
+++ b/licenses/license_links/SimpleLicense.tres
@@ -0,0 +1,14 @@
+[gd_resource type="Resource" script_class="LicenseLink" load_steps=3 format=3 uid="uid://d2b7iusbtenmi"]
+
+[ext_resource type="Script" path="res://addons/simplelicense/api/LicenseLink.gd" id="1_3or5k"]
+[ext_resource type="Script" path="res://addons/simplelicense/plugin.gd" id="1_qarv5"]
+
+[resource]
+script = ExtResource("1_3or5k")
+link_files = Array[Resource]([])
+link_dirs = Array[Resource]([ExtResource("1_qarv5")])
+link_paths = []
+componet_name = "Simple License"
+extra = ""
+license_identifier = "CC0-1.0"
+copyright = Array[String](["2023, GradyTheDev"])
diff --git a/project.godot b/project.godot
index 40e806f..08cfe7d 100644
--- a/project.godot
+++ b/project.godot
@@ -6,180 +6,26 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
-config_version=4
-
-_global_script_classes=[ {
-"base": "Leaf",
-"class": "ActionLeaf",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/leaves/action.gd"
-}, {
-"base": "Decorator",
-"class": "AlwaysFailDecorator",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/decorators/failer.gd"
-}, {
-"base": "Decorator",
-"class": "AlwaysSucceedDecorator",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/decorators/succeeder.gd"
-}, {
-"base": "BeehaveTree",
-"class": "BeehaveNode",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/beehave_node.gd"
-}, {
-"base": "BeehaveTree",
-"class": "BeehaveRoot",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/beehave_root.gd"
-}, {
-"base": "Node",
-"class": "BeehaveTree",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/beehave_tree.gd"
-}, {
-"base": "BeehaveNode",
-"class": "Composite",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/composites/composite.gd"
-}, {
-"base": "Leaf",
-"class": "ConditionLeaf",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/leaves/condition.gd"
-}, {
-"base": "BeehaveNode",
-"class": "Decorator",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/decorators/decorator.gd"
-}, {
-"base": "Decorator",
-"class": "InverterDecorator",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/decorators/inverter.gd"
-}, {
-"base": "BeehaveNode",
-"class": "Leaf",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/leaves/leaf.gd"
-}, {
-"base": "Decorator",
-"class": "LimiterDecorator",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/decorators/limiter.gd"
-}, {
-"base": "Composite",
-"class": "SelectorComposite",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/composites/selector.gd"
-}, {
-"base": "Composite",
-"class": "SelectorStarComposite",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/composites/selector_star.gd"
-}, {
-"base": "Composite",
-"class": "SequenceComposite",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/composites/sequence.gd"
-}, {
-"base": "Composite",
-"class": "SequenceStarComposite",
-"language": "GDScript",
-"path": "res://addons/beehave/nodes/composites/sequence_star.gd"
-} ]
-_global_script_class_icons={
-"ActionLeaf": "res://addons/beehave/icons/action.svg",
-"AlwaysFailDecorator": "res://addons/beehave/icons/fail.svg",
-"AlwaysSucceedDecorator": "res://addons/beehave/icons/succeed.svg",
-"BeehaveNode": "res://addons/beehave/icons/action.svg",
-"BeehaveRoot": "res://addons/beehave/icons/tree.svg",
-"BeehaveTree": "",
-"Composite": "res://addons/beehave/icons/category_composite.svg",
-"ConditionLeaf": "res://addons/beehave/icons/condition.svg",
-"Decorator": "res://addons/beehave/icons/category_decorator.svg",
-"InverterDecorator": "res://addons/beehave/icons/inverter.svg",
-"Leaf": "res://addons/beehave/icons/action.svg",
-"LimiterDecorator": "res://addons/beehave/icons/limiter.svg",
-"SelectorComposite": "res://addons/beehave/icons/selector.svg",
-"SelectorStarComposite": "res://addons/beehave/icons/selector_star.svg",
-"SequenceComposite": "res://addons/beehave/icons/sequencer.svg",
-"SequenceStarComposite": "res://addons/beehave/icons/sequencer_star.svg"
-}
+config_version=5
[application]
config/name="City Limits"
-run/main_scene="res://scenes/Game.tscn"
+config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot."
+run/main_scene="res://scenes/game.tscn"
+config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
-config/version="0.0.1"
-config/build=1000
-
-[autoload]
-
-SimData="*res://scripts/autoload/sim_data.gd"
-SimEvents="*res://scripts/autoload/sim_events.gd"
-SimTime="*res://scripts/autoload/sim_time.gd"
-ZoneData="*res://scripts/autoload/zone_data.gd"
-JsonHelper="*res://scripts/autoload/jsonhelper.gd"
-
-[display]
-
-window/energy_saving/keep_screen_on=false
-window/stretch/mode="2d"
-window/stretch/aspect="keep"
[editor_plugins]
-enabled=PoolStringArray( "res://addons/beehave/plugin.cfg", "res://addons/godot-version-management/plugin.cfg" )
-
-[gdnative]
-
-singletons=[ ]
+enabled=PackedStringArray("res://addons/simple-state/plugin.cfg", "res://addons/simplelicense/plugin.cfg")
[input]
-ui_left={
+mb_left={
"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
- ]
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
+]
}
-ui_right={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
- ]
-}
-ui_up={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
- ]
-}
-ui_down={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
- ]
-}
-ui_cheats={
-"deadzone": 0.5,
-"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":true,"meta":true,"command":true,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
-, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":true,"command":true,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
- ]
-}
-
-[layer_names]
-
-2d_physics/layer_1="zones"
-
-[rendering]
-
-quality/driver/driver_name="GLES2"
-2d/snapping/use_gpu_pixel_snap=true
-environment/default_environment="res://default_env.tres"
-quality/2d/use_pixel_snap=true
diff --git a/resources/.gdignore b/resources/.gdignore
deleted file mode 100644
index e69de29..0000000
diff --git a/resources/sc3k-ticker.txt b/resources/sc3k-ticker.txt
deleted file mode 100644
index 65cc1a2..0000000
--- a/resources/sc3k-ticker.txt
+++ /dev/null
@@ -1,252 +0,0 @@
-50 Car Pile-Up Results In New City Sculpture
-9 Out Of 10 Animals Prefer Cranberry Jelly Over Preserves
-After 36 Years Of Marriage, Man Discovers Wife Is Actually A Rare Yucca Plant
-All Raccoons Cheat At Poker, Animal Researchers Say
-Ancient Meteorite Revealed To Be Burnt Burger
-Ball Lightning Destroys Toupee But Polishes Victim's Car
-Bark Art Exhibition By Bark Simson
-Big Game Bistro Opens Amid Animal Rights Protests
-Black And White Ball Disrupted By Bank Robbery
-Black And White Ball Preparations Underway
-Black And White Ball Raises Money For Charity
-Bongos Making Big Comeback Among Unemployed Steelworkers
-Bookstore Gets New Copies Of SimUlations: A Love Story
-Boy Saves Cat From Tree, Thousands Cheer
-Bread Baking Books Beat Bean Broiling
-Broccoli Discovered To Be Colonies Of Tiny Aliens With Murder On Their Minds
-Broccoli Found To Cause Grumpiness In Children
-Broccoli Pops Cereal Not As Popular As Presumed
-Broccoli Tops For Moms, Last For Kids; Dads Indifferent
-Building Turned Into Aviary After Birds Stick To New Paint
-Bus Misses Turn, Dozens Late For Work
-Cab Fares In [city] To Increase; Animals Brace For Worst
-Cable Disruption Blamed For Rising Birthrates
-Cat Burglar Spotted, Mistaken For Dalmatian
-Cat Hijacks Municipal Bus; Riders Applaud Good Timing At Stops And Courteous Meows
-Cats Demand Longer Breaks, Cleaner Litter, Slower Mice
-Cauliflower-Lovers Won't Let Broccoli-Eaters March In Their Neighborhood
-Chefs Find Broccoli Effective Tool For Cutting Cheese
-Citywide Blood Drive Highlights SimHealth Week
-[city] Baker Wins Pickled Crumpet Toss Three Years Running
-[city] Baton Twirlers To Lead Local Parade
-[city] Makes Top 10 List
-[outlet]: Important Things You Need To Know, More Or Less
-[outlet]: A Quiet Voice Of Reason In A Noisy World
-[outlet]: Accept No Substitutes
-[outlet]: Don't Blame Us If You're Not Paying Attention
-[outlet]: Don't Blame Us, We Just Report It
-[outlet]: Easier To Find Because It Moves
-[outlet]: For When You Have To Know But Would Rather Not
-[outlet]: If It's Important To You, It Probably Is To Us Too
-[outlet]: If You Read It Here, That Means It Happened
-[outlet]: Information At A Readable Speed
-[outlet]: Information That's A Luxury, Not A Necessity
-[outlet]: Information With As Few Words As Possible
-[outlet]: Journalistic Integrity Without All The Advertising
-[outlet]: Just One Piece Of Information After Another
-[outlet]: Left To Right Through Aesthetic Design
-[outlet]: No Advertisements Since Before The Beginning
-[outlet]: Not For The Faint Of Heart
-[outlet]: Not Too Fast, Not Too Slow, Just Right
-[outlet]: Pretty Darn Accurate Most Of The Time
-[outlet]: Properly Spelled Words From Beginning To End
-[outlet]: Sometimes We're Just Here To Make You Smile
-[outlet]: Where We Report On Busses, Not Buses
-[outlet]: Your Total Information Source
-[city] Racewalkers Win All-City Title
-[city] Society Gather To Honor Visiting Potentate, Exchange Kitties
-[city] Tourist Bureau Launches City Beautification Project
-[city] Phonebooks Print All Wrong Numbers; Results In 15 New Marriages
-Consider A Career In Garbage Collection
-Crime Lord Spotted In [city]; Mayor Says \"No Comment\"
-Cross-Eyed Python Found To Be Running Successful Chain Of All-Night Laundromats
-Cure For Senility Found, But Lost Before Being Recorded.
-Daily Special At Restaurant Found To Be Big Fat Lie
-Ditzy Debutante Mistakes Broccoli Floret For Nosegay
-Don't Forget To Pick Up Your Litter
-Doughnuts: Is There Anything They Can't Do?
-Eagerly Awaited Llama Exhibition Coming Soon
-Eckelberry Marmalade May Cure Hiccups, Doctors Say
-Esoteric Verbosity Culminates In Communicative Ennui, Teachers Note
-Experts Advise Using Sunblock As Sunny Weather Continues
-Eyes Move While Reading Tickers, Scientists Speculate
-Famed Prognosticator Warns \"Disaster Awaits Us All\"
-Floor Sweepings Found To Be Tangier Than Salt And Pepper
-For More Information, Send 9 Million Simoleons To The \"Broccoli Education Foundation\"
-Foreign Potentate Becomes Lost In [city] [mayor], Refuses To Ask For Directions
-Former High School Principal Caught Licking Stamps Behind Post Office Counter
-Four In Five [city] [mayor] Children Won't Eat Mono-Colored Cereals
-French Kissing Leads To Higher Croissant Use, Authorities Warn
-Fresh Fruit In Season Is Berry, Berry Good
-Giant Hairball Has Perfect Grammar, Linguists Say
-Girl Rides Bicycle Across City Phone Wires; Arrested For Eavesdropping
-Gravy Tastes Better When Loudly Slurped; Scientists Baffled
-Gymnastics Program Growing By Leaps And Bounds
-Ham-Handedness Doesn't Lead To Higher Cholesterol, Researchers Declare
-\"Hang Up And Drive\" Say Citizens Against Cell Phones
-Heads Roll When Rollerblader Hits Tourist Group
-Here Comes The Sun
-House Made Entirely Of Broccoli Built In [city] [mayor]; Furniture Made Of Wheat Germ
-Humming Show Tunes Sure Sign Of Poor Motor Skills, Researchers Declare
-I Was Framed, Jokes Local Artist
-\"I'm Just A [species], [species], Simple Guy\" Rises To Top Of Charts
-If Tin Whistles Are Made Of Tin, What Do They Make Foghorns Out Of?
-Information Shown Here Frequently Absurd, Poll Indicates
-Lady's Knitting Circle Raises Cash For Homeless
-Linguistics Experts Discuss \"Left To Right Or Right To Left; Is One Better?\"
-Local Cop Found To Be Ticketing Only Lantern-Jawed Males
-Local Kindergartners Prefer Oi Brand Paste; Claim It Just Tastes Better
-Local Mustard Magnate Marries Daughter Of Dill Pickle Mogul
-Local Politicians Take Both Sides Of Issues, Little Accomplished
-Local Scientists Conclude: Kitties Like Fish, Dogs Less Picky
-Local [species] Bill Flopsby Heads County Commission On Snuggles And Hugs
-Local [species] Discovers Just Who Wrote Book Of Love
-Local [species] Mentioned In Out Of Town Newspaper; Starts Scrapbook
-Lou Turns Away Every Person Who Skips To Her; \"They Have No Rhythm,\" She Says
-Lunar Eclipse Obscured By Clouds
-Lying Found To Be Effective Calorie Reducer
-Man Caught Shoplifting Spatulas; Thousands Of Flippers Found In Bedroom
-Man Discovers Neighbor Completely Enclosed In Mailbox; Returns Him For Postage
-Man Survives Wintry Night Adhered To Bus Bench By Chewing Gum
-Marathon! Animals Hit The Ground Running
-Mediums Agree Blue-Striped Socks No More Lucky Than Clovers Or Pennies
-Middle Age A Hoax, Declares Study; Turns Out To Be Bad Posture After All
-Miracle Lint Remover Based On Broccoli Juice Sweeps Market
-Molasses Truck Springs Leak; Sweetest Accident In Long Time
-Most Animals Ignore Tickers, Study Reveals
-Mrs. SimLeary Gets Prize Cow
-Mysterious Loud Rumbling Noises In [city] name Found To Be Mysterious Loud Rumblings
-Never Feed Broccoli To Your Dog, No Matter How Much He Begs
-Newspaper Boy Crime Ring Cracked: Read All Over
-Nutritionists Aver That Eating Broccoli Encourages Higher Bowling Scores
-Oliver \"Slim Jim\" Golonsky Wins [city] Inter-Location Obstacle Race
-Ordinary Days In [city] Become Common
-Original Magna Carta Found Written On Large Broccoli Stalk
-Pigeon Alert! Extreme Pigeon Danger!
-Pistol Packing Punks Pilfer Precious Petunias
-Pot-Bellied Pigs Named Bob Convention Highlight Of Season
-Psychic K.C. Edgars Predicts City To Grow
-Public Displays Of Affection Common Sight Near City Hall
-Public Service Message: Pooper Scoopers Urged When Walking Dogs
-Rap Music Causes Hangnails, Study Shows.
-Regional Catsup King Cousin To Tie Knot With Toothpick Tycoon
-Rock Star Spotted In Llama Fur Near Casa Del Sticky
-Rockin' Good Thrash Metal Found To Reverse Aging Process
-School Field Trip To Museum Sparks Interest In Local History
-Scientists Assert That Swearing Is Source Of Bad Breath
-Semicolon Declared Sexier Than Comma At Grammarian's Fete
-Shopping After Hours Source Of Purchase Embarrassment Says Survey
-[species] Offers To Let City Bus Run Him Over For Lifetime Salad Bar Privileges
-[species] Scientist Discovers Gravity While Falling Down Stairs
-SimFirefighters Wanted: Apply At Your Local Fire Station
-Nethington Report: Criminals Demand Cell Phones
-Nethington To Host Energy Symposium
-Police Officers Wanted: Apply At Your Local Police Precinct
-Scientist Discovers Abacus Can Be Used To Dry Towels
-Scientist Discovers New Dry Cleaning Method Using Sparklers
-Survey Reports Rise in Vegetarian Animals
-Survey: \"Cheese Louise\" Voted Best Pizza Restaurant In [city] [mayor]
-Survey: 3 Out Of 5 Animals Loathe Modern Art
-Survey: 4 Out Of 5 Animals Prefer Hard Cheese To Brie
-Survey: 4 Out Of 5 Animals Surveyed Find Surveys Satisfactory
-Survey: 50% Of Animals Say YES
-Survey: 80% Of Animals Hang Up On Telephone Solicitors
-Survey: 80% Of Animals Love Clog-Dancing
-Survey: Animals Sleep Seven Hours
-Animals Everywhere Agree: A Sound Financial Future Begins With Inheriting Lots Of Money
-Animals Everywhere Agree: All Sales Are Final
-Animals Everywhere Agree: Brush Before, After, And Between Meals
-Animals Everywhere Agree: For The Best In News Ticker Entertainment, The Picayune Can't Be Beat
-Animals Everywhere Agree: Frequent Saving Prevents File Loss
-Animals Everywhere Agree: Good Grooming Is Essential To Success
-Animals Everywhere Agree: History Laughs At Many People Who Deserved To Be Laughed At
-Animals Everywhere Agree: If You Throw A Stone, It Will Hit Something
-Animals Everywhere Agree: It's Not What You Make, It's What You Keep
-Animals Everywhere Agree: Past Performance Does Not Guarantee Future Returns
-Animals Everywhere Agree: Purring Kitties Are Happy Kitties
-Animals Everywhere Agree: The Egg Came First, But Only After The Chicken
-Animals Everywhere Agree: Vote Early, Vote Often
-Animals Everywhere Agree: Your Actual Costs May Vary
-Animals Flock To Grand Opening Of Betty's Bird Boutique
-Animals Report Widespread SimAnt Problem
-Skirmish At Writer's Workshop, Speaker Used Fighting Words
-Some Destruction, But Not Too Much, In Practical Joke Derby
-Spotted Owl Spotted
-Stand Up And Cheer If You Like SimCity
-Staring At Football-Shaped Bladders Good For Concentration, Researchers Proclaim
-Staring At Lapping Ocean Waves Makes You More Assertive During Lunch
-State Governor Found To Be Mule; \"His Clothes Always Fit Funny,\" Says Aide
-Studies Show Most Animals Mispronounce \"Zsdersw\"
-Study Demonstrates That Singing In The Shower Makes Teeth Crooked
-Survey Shows Less Is More, More Or Less
-Swamp Gas Verified To Be Exhalations Of Stars--Movie Stars--Long Passed
-Tainted Broccoli Weapon Of Choice For Global Assassins
-Talking Broccoli Hosts Talk Show; Guests A \"Bunch Of Vegetables\"
-Tapped Out: Local Brewery Closes Its Doors.
-Ten Teachers With Cardiac Arrest After Students Declare Love Of Beowulf
-This Space For Rent
-Timmy Falls Down Well, Climbing Needs Work
-Tip Of The Day Provides Interesting Tidbits, Mayors Agree
-Today's Forecast: Cold, Cloudy, With Occasional Showers
-Today's Forecast: Sunny, High 70's, Winds From The East
-Today's Forecast: Windy And Cooler Than Yesterday
-Traveling Truck Technician Talks Transmissions Tuesday
-Tree Stuck In Cat; Firefighters Baffled
-Truckload Of Apples Overturns, [city] Diner Offers Applesauce Special
-Typist Involved In Winter Traffic Accident, White-Out Conditions Blamed
-UFO Seen And Disavowed
-Unsalted Tortilla Chips Best Cure For Colds Says Health Nut
-\"Weasels Are Warm And Wonderful\" Day At [city] Mall
-Weasel Rejected As [city]'s Crime-Fighting Mascot
-Weather Likely To Become Different Before Changing
-
-
-From The Desk Of Wise Guy Sammy: A Person Who Likes Cats Can't Be All Bad
-From The Desk Of Wise Guy Sammy: Better To Aim High And Miss Then To Aim Low And Hit
-From The Desk Of Wise Guy Sammy: Check Your Facts Before Making A Fool Of Yourself
-From The Desk Of Wise Guy Sammy: Help Is The Sunny Side Of Control
-From The Desk Of Wise Guy Sammy: If You Made The Mess, You Clean It Up
-From The Desk Of Wise Guy Sammy: It Is Easier To Get Forgiveness Than Permission
-From The Desk Of Wise Guy Sammy: It's Better To Yield Right Of Way Than To Demand It
-From The Desk Of Wise Guy Sammy: It's Hard To Have Too Much Shelf Space
-From The Desk Of Wise Guy Sammy: Lightning Often Strikes The Same Place More Than Once
-From The Desk Of Wise Guy Sammy: One Word In This Ticker Is Mispelled
-From The Desk Of Wise Guy Sammy: One Word In This Ticker Is Sdrawkcab (Backwards)
-From The Desk Of Wise Guy Sammy: One Word In This Ticker Is Wrong
-From The Desk Of Wise Guy Sammy: Reading Improves The Mind And Lifts The Spirit
-From The Desk Of Wise Guy Sammy: The Insides Of Golf Balls Are Mostly Rubber Bands
-From The Desk Of Wise Guy Sammy: Two Points Determine A Straight Line
-From The Desk Of Wise Guy Sammy: Wine And Friendships Get Better With Age
-From The Desk Of Wise Guy Sammy: You Can't Outwait A Bureaucracy
-From The Desk Of Wise Guy Sammy: You Don't Have To Fool All The People, Just The Right Ones
-
-
-Rumor Of Kitty Kibble Shortage Causes Futures To Drop; Consumers Stockpile
-Local Merchants Puzzled By Rumors Of Kitty Kibble Shortage; \"We Have Plenty,\" Say Most
-Kitties Concerned By Rumors Of Kitty Kibble Shortage; Owners In Panic
-No Kitty Kibble Shortage Says Local Representative Of Kitty Kibble Association
-Is Kitty Kibble Shortage Real? Authorities Say Rumors Unfounded
-Unlicensed Kitty Kibble Factory Fuels Rumors Of Shortage
-Enough Kitty Kibble For Twenty Years, Experts Agree
-Kitty Kibble Association Flooded With Letters: Where Is Kitty Kibble?
-Is Kitty Kibble Shortage A Hoax? Animals Search For Truth
-Rumors Persist In Kitty Kibble Shortage; Unfounded Say Many
-Kitties Want Answers In Possible Kitty Kibble Shortage
-Kitties Say Not Enough Being Done In Kitty Kibble Shortage
-No Kitty Kibble Shortage, Officials Insist; Kitties Skeptical
-
-
-Tommy B. Saif Sez: Accept No Substitutes, And Don't Be Fooled By Imitations
-Tommy B. Saif Sez: Always Mix Thoroughly When So Instructed
-Tommy B. Saif Sez: Change Not Given Without Purchase
-Tommy B. Saif Sez: Do Not Remove This Tag Under Penalty Of Law
-Tommy B. Saif Sez: Eating And Drinking On Station Platforms Is Prohibited
-Tommy B. Saif Sez: Hold On; Sudden Stops Sometimes Necessary
-Tommy B. Saif Sez: If You Break It, You Buy It
-Tommy B. Saif Sez: Keep Fingers Away From Moving Panels
-Tommy B. Saif Sez: Look Both Ways Before Crossing The Street
-Tommy B. Saif Sez: No Left Turn, Except Buses
-Tommy B. Saif Sez: Reservations Must Be Cancelled 48 Hours Prior To Event To Obtain Refund
-Tommy B. Saif Sez: Return Seats And Trays To Their Proper Upright Position
-Tommy B. Saif Sez: Stay Within The Crosswalk
-Tommy B. Saif Sez: Try To Keep Six Month's Expenses In Reserve
\ No newline at end of file
diff --git a/scenes/Menu.tscn b/scenes/Menu.tscn
deleted file mode 100644
index 2ec398f..0000000
--- a/scenes/Menu.tscn
+++ /dev/null
@@ -1,76 +0,0 @@
-[gd_scene load_steps=2 format=2]
-
-[ext_resource path="res://scripts/city_status.gd" type="Script" id=1]
-
-[node name="Menu" type="Panel"]
-anchor_right = 1.0
-margin_bottom = 32.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="StatCtr" type="HBoxContainer" parent="."]
-anchor_left = 0.0136054
-anchor_top = 0.257143
-anchor_right = 0.312925
-anchor_bottom = 0.817143
-script = ExtResource( 1 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="CityNameLbl" type="Label" parent="StatCtr"]
-margin_top = 1.0
-margin_right = 66.0
-margin_bottom = 15.0
-text = "City Name"
-align = 1
-
-[node name="YearLbl" type="Label" parent="StatCtr"]
-margin_left = 70.0
-margin_top = 1.0
-margin_right = 109.0
-margin_bottom = 15.0
-text = "Y1980"
-align = 1
-
-[node name="BudgetLbl" type="Label" parent="StatCtr"]
-margin_left = 113.0
-margin_top = 1.0
-margin_right = 128.0
-margin_bottom = 15.0
-text = "§0"
-align = 1
-
-[node name="ButtonCtr" type="HBoxContainer" parent="."]
-anchor_left = 0.733722
-anchor_top = 0.212291
-anchor_right = 0.987366
-anchor_bottom = 0.818005
-margin_top = -0.906677
-margin_bottom = 3.95047
-alignment = 2
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="TaxBtn" type="Button" parent="ButtonCtr"]
-margin_left = 105.0
-margin_right = 138.0
-margin_bottom = 24.0
-text = "RCI"
-flat = true
-
-[node name="AdvsiorBtn" type="Button" parent="ButtonCtr"]
-margin_left = 142.0
-margin_right = 209.0
-margin_bottom = 24.0
-text = "Advisors"
-flat = true
-
-[node name="ToolsBtn" type="Button" parent="ButtonCtr"]
-margin_left = 213.0
-margin_right = 259.0
-margin_bottom = 24.0
-text = "Tools"
-flat = true
diff --git a/scenes/Start.tscn b/scenes/Start.tscn
deleted file mode 100644
index 1be1066..0000000
--- a/scenes/Start.tscn
+++ /dev/null
@@ -1,77 +0,0 @@
-[gd_scene load_steps=3 format=2]
-
-[ext_resource path="res://scripts/start_game.gd" type="Script" id=1]
-[ext_resource path="res://scenes/maps/MapOne.tscn" type="PackedScene" id=2]
-
-[node name="SartMenu" type="Node"]
-
-[node name="MapOne" parent="." instance=ExtResource( 2 )]
-
-[node name="Controls" type="CanvasLayer" parent="."]
-
-[node name="Start" type="Panel" parent="Controls"]
-anchor_left = 0.367188
-anchor_top = 0.378333
-anchor_right = 0.632812
-anchor_bottom = 0.646667
-script = ExtResource( 1 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="Container" type="VBoxContainer" parent="Controls/Start"]
-anchor_right = 1.0
-anchor_bottom = 1.0
-margin_left = 24.0
-margin_top = 28.0
-margin_right = -29.0
-margin_bottom = -28.0
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="Label" type="Label" parent="Controls/Start/Container"]
-margin_right = 218.0
-margin_bottom = 14.0
-text = "Welcome to City Limits!"
-align = 1
-
-[node name="CityNameEdit" type="LineEdit" parent="Controls/Start/Container"]
-margin_top = 18.0
-margin_right = 218.0
-margin_bottom = 42.0
-align = 1
-caret_blink = true
-caret_blink_speed = 0.5
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="MayorNameEdit" type="LineEdit" parent="Controls/Start/Container"]
-margin_top = 46.0
-margin_right = 218.0
-margin_bottom = 70.0
-align = 1
-caret_blink = true
-caret_blink_speed = 0.5
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="BudgetMenu" type="MenuButton" parent="Controls/Start/Container"]
-margin_top = 74.0
-margin_right = 218.0
-margin_bottom = 94.0
-text = "Starting Budget"
-items = [ "20000", null, 0, false, false, 0, 0, null, "", false, "10000", null, 0, false, false, 1, 0, null, "", false, "500", null, 0, false, false, 2, 0, null, "", false ]
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="CreateBtn" type="Button" parent="Controls/Start/Container"]
-margin_top = 98.0
-margin_right = 218.0
-margin_bottom = 118.0
-text = "Create"
-
-[connection signal="pressed" from="Controls/Start/Container/CreateBtn" to="Controls/Start" method="_on_CreateBtn_pressed"]
diff --git a/scenes/deparments/CoalPlant.tscn b/scenes/deparments/CoalPlant.tscn
deleted file mode 100644
index 6729fa6..0000000
--- a/scenes/deparments/CoalPlant.tscn
+++ /dev/null
@@ -1,59 +0,0 @@
-[gd_scene load_steps=8 format=2]
-
-[ext_resource path="res://scripts/simtactics/turn_on.gd" type="Script" id=1]
-[ext_resource path="res://assets/coal.png" type="Texture" id=2]
-[ext_resource path="res://addons/beehave/nodes/composites/sequence.gd" type="Script" id=3]
-[ext_resource path="res://scripts/simtactics/zone.gd" type="Script" id=4]
-[ext_resource path="res://addons/beehave/nodes/beehave_root.gd" type="Script" id=6]
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-[sub_resource type="RectangleShape2D" id=1]
-extents = Vector2( 32.2297, 31.8602 )
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-[sub_resource type="Animation" id=2]
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-length = 5.0
-loop = true
-step = 1.0
-tracks/0/type = "value"
-tracks/0/path = NodePath("Sprite:frame")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = false
-tracks/0/enabled = true
-tracks/0/keys = {
-"times": PoolRealArray( 0, 1, 2, 3, 4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
-"update": 1,
-"values": [ 1, 2, 3, 4, 6 ]
-}
-
-[node name="PowerStation" type="KinematicBody2D"]
-input_pickable = true
-
-[node name="BeehaveRoot" type="Node" parent="."]
-script = ExtResource( 6 )
-
-[node name="SequenceComposite" type="Node" parent="BeehaveRoot"]
-script = ExtResource( 3 )
-
-[node name="TurnOn" type="Node" parent="BeehaveRoot/SequenceComposite"]
-script = ExtResource( 1 )
-
-[node name="ActionLeaf" type="Node" parent="BeehaveRoot/SequenceComposite"]
-script = ExtResource( 4 )
-zone_texture = "res://assets/res_houses.png"
-
-[node name="Quarters" type="Timer" parent="."]
-wait_time = 10.0
-
-[node name="Sprite" type="Sprite" parent="."]
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-shape = SubResource( 1 )
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-[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
-playback_speed = 5.0
-anims/Animante = SubResource( 2 )
-
-[node name="RayCast2D" type="RayCast2D" parent="."]
diff --git a/scenes/deparments/Zone.tscn b/scenes/deparments/Zone.tscn
deleted file mode 100644
index 7899a9a..0000000
--- a/scenes/deparments/Zone.tscn
+++ /dev/null
@@ -1,72 +0,0 @@
-[gd_scene load_steps=9 format=2]
-
-[ext_resource path="res://scripts/zone.gd" type="Script" id=1]
-[ext_resource path="res://assets/res_zones.png" type="Texture" id=2]
-[ext_resource path="res://scripts/simtactics/has_power.gd" type="Script" id=4]
-[ext_resource path="res://addons/beehave/nodes/beehave_root.gd" type="Script" id=5]
-[ext_resource path="res://addons/beehave/nodes/composites/selector.gd" type="Script" id=7]
-
-[sub_resource type="Animation" id=2]
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-step = 1.0
-tracks/0/type = "value"
-tracks/0/path = NodePath("Sprite:frame")
-tracks/0/interp = 1
-tracks/0/loop_wrap = true
-tracks/0/imported = false
-tracks/0/enabled = true
-tracks/0/keys = {
-"times": PoolRealArray( 0, 1, 2, 3, 4 ),
-"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
-"update": 1,
-"values": [ 0, 1, 2, 3, 4 ]
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-
-[sub_resource type="Animation" id=4]
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-tracks/0/enabled = true
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-"update": 0,
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-
-[sub_resource type="CircleShape2D" id=3]
-radius = 34.955
-
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-script = ExtResource( 1 )
-
-[node name="Sprite" type="Sprite" parent="."]
-texture = ExtResource( 2 )
-vframes = 19
-frame = 1
-
-[node name="BeehaveRoot" type="Node" parent="."]
-script = ExtResource( 5 )
-
-[node name="SelectorComposite" type="Node" parent="BeehaveRoot"]
-script = ExtResource( 7 )
-
-[node name="HasPower" type="Node" parent="BeehaveRoot/SelectorComposite"]
-script = ExtResource( 4 )
-
-[node name="Quarters" type="Timer" parent="."]
-wait_time = 10.0
-
-[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
-anims/Animante = SubResource( 2 )
-anims/RESET = SubResource( 4 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-shape = SubResource( 3 )
-
-[connection signal="body_entered" from="." to="." method="_on_Zone_body_entered"]
-[connection signal="body_exited" from="." to="." method="_on_Zone_body_exited"]
diff --git a/scenes/game.tscn b/scenes/game.tscn
index e471677..f2c6a1e 100644
--- a/scenes/game.tscn
+++ b/scenes/game.tscn
@@ -1,486 +1,13 @@
-[gd_scene load_steps=50 format=2]
+[gd_scene load_steps=2 format=3 uid="uid://bbputgwi8xsfd"]
-[ext_resource path="res://scenes/maps/MapOne.tscn" type="PackedScene" id=1]
-[ext_resource path="res://addons/beehave/nodes/composites/selector.gd" type="Script" id=2]
-[ext_resource path="res://assets/symbols/fontawesome/population.svg" type="Texture" id=3]
-[ext_resource path="res://scenes/windows/Advisor.tscn" type="PackedScene" id=4]
-[ext_resource path="res://assets/ui/iccom.png" type="Texture" id=5]
-[ext_resource path="res://scenes/windows/DebugConsole.tscn" type="PackedScene" id=6]
-[ext_resource path="res://assets/symbols/fontawesome/fast.svg" type="Texture" id=7]
-[ext_resource path="res://assets/symbols/fontawesome/slow.svg" type="Texture" id=8]
-[ext_resource path="res://assets/ui/icres.png" type="Texture" id=9]
-[ext_resource path="res://assets/ui/icreshi.png" type="Texture" id=10]
-[ext_resource path="res://assets/ui/icfire.png" type="Texture" id=11]
-[ext_resource path="res://assets/ui/icindhi.png" type="Texture" id=12]
-[ext_resource path="res://assets/ui/icind.png" type="Texture" id=13]
-[ext_resource path="res://assets/ui/icqryhi.png" type="Texture" id=14]
-[ext_resource path="res://assets/ui/icqry.png" type="Texture" id=15]
-[ext_resource path="res://assets/ui/icpol.png" type="Texture" id=16]
-[ext_resource path="res://assets/ui/icdozr.png" type="Texture" id=17]
-[ext_resource path="res://assets/ui/iccoalhi.png" type="Texture" id=18]
-[ext_resource path="res://assets/ui/iccoal.png" type="Texture" id=19]
-[ext_resource path="res://scripts/game.gd" type="Script" id=20]
-[ext_resource path="res://scenes/windows/Meet.tscn" type="PackedScene" id=21]
-[ext_resource path="res://assets/ui/icparkhi.png" type="Texture" id=22]
-[ext_resource path="res://assets/ui/icnuc.png" type="Texture" id=23]
-[ext_resource path="res://assets/ui/icpark.png" type="Texture" id=24]
-[ext_resource path="res://assets/ui/icnuchi.png" type="Texture" id=25]
-[ext_resource path="res://assets/ui/icseap.png" type="Texture" id=26]
-[ext_resource path="res://assets/ui/icseaphi.png" type="Texture" id=27]
-[ext_resource path="res://assets/ui/icstad.png" type="Texture" id=28]
-[ext_resource path="res://assets/ui/icpolhi.png" type="Texture" id=29]
-[ext_resource path="res://assets/ui/iccomhi.png" type="Texture" id=30]
-[ext_resource path="res://assets/ui/icdozrhi.png" type="Texture" id=31]
-[ext_resource path="res://scenes/windows/TaxWindow.tscn" type="PackedScene" id=32]
-[ext_resource path="res://assets/ui/icfirehi.png" type="Texture" id=33]
-[ext_resource path="res://scenes/windows/Credits.tscn" type="PackedScene" id=34]
-[ext_resource path="res://assets/symbols/fontawesome/cogs.svg" type="Texture" id=35]
-[ext_resource path="res://assets/symbols/fontawesome/calendar.svg" type="Texture" id=36]
-[ext_resource path="res://scripts/windows.gd" type="Script" id=37]
-[ext_resource path="res://scripts/city_status.gd" type="Script" id=38]
-[ext_resource path="res://assets/ui/pause.svg" type="Texture" id=39]
-[ext_resource path="res://assets/symbols/fontawesome/pie-chart.svg" type="Texture" id=40]
-[ext_resource path="res://assets/symbols/fontawesome/coins.svg" type="Texture" id=41]
-[ext_resource path="res://assets/symbols/fontawesome/city.svg" type="Texture" id=42]
-[ext_resource path="res://assets/symbols/fontawesome/envelope.svg" type="Texture" id=43]
-[ext_resource path="res://scenes/windows/Ordinance.tscn" type="PackedScene" id=44]
-[ext_resource path="res://scripts/ticker.gd" type="Script" id=45]
-[ext_resource path="res://addons/beehave/nodes/beehave_root.gd" type="Script" id=46]
-[ext_resource path="res://scenes/deparments/CoalPlant.tscn" type="PackedScene" id=47]
-[ext_resource path="res://addons/beehave/nodes/beehave_node.gd" type="Script" id=48]
-[ext_resource path="res://scenes/deparments/Zone.tscn" type="PackedScene" id=49]
+[ext_resource type="PackedScene" uid="uid://bslfk5as420f7" path="res://scenes/item_select.tscn" id="1_rtv6q"]
-[node name="Game" type="Node2D"]
-script = ExtResource( 20 )
+[node name="Game" type="Node"]
-[node name="BeehaveRoot" type="Node" parent="."]
-script = ExtResource( 46 )
+[node name="Level" type="Node2D" parent="."]
-[node name="DayCycle" type="Node" parent="BeehaveRoot"]
-script = ExtResource( 2 )
+[node name="Editor" type="Node2D" parent="."]
-[node name="BeehaveNode" type="Node" parent="BeehaveRoot/DayCycle"]
-script = ExtResource( 48 )
+[node name="Sprite2D" type="Sprite2D" parent="Editor"]
-[node name="MapOne" parent="." instance=ExtResource( 1 )]
-
-[node name="Controls" type="CanvasLayer" parent="."]
-
-[node name="Control Panel" type="Control" parent="Controls"]
-margin_right = 40.0
-margin_bottom = 40.0
-script = ExtResource( 45 )
-
-[node name="Windows" type="Control" parent="Controls/Control Panel"]
-anchor_right = 25.65
-anchor_bottom = 12.9
-script = ExtResource( 37 )
-__meta__ = {
-"_edit_lock_": true,
-"_edit_use_anchors_": true
-}
-
-[node name="Console" parent="Controls/Control Panel/Windows" instance=ExtResource( 6 )]
-anchor_left = 0.590492
-anchor_top = 0.0604199
-anchor_right = 0.985023
-anchor_bottom = 0.312087
-rect_min_size = Vector2( 400, 150 )
-resizable = true
-
-[node name="CityPlanner" parent="Controls/Control Panel/Windows" instance=ExtResource( 4 )]
-
-[node name="TaxWindow" parent="Controls/Control Panel/Windows" instance=ExtResource( 32 )]
-visible = false
-anchor_left = 0.297863
-anchor_top = 0.409167
-anchor_right = 0.702137
-anchor_bottom = 0.590833
-margin_bottom = 3.05176e-05
-
-[node name="AdvisorMeet" parent="Controls/Control Panel/Windows" instance=ExtResource( 21 )]
-anchor_left = 0.5
-anchor_top = 0.5
-anchor_right = 0.5
-anchor_bottom = 0.5
-margin_left = -234.609
-margin_top = -138.5
-margin_right = 234.609
-margin_bottom = 138.5
-
-[node name="ToolsWindow" type="WindowDialog" parent="Controls/Control Panel/Windows"]
-anchor_left = 0.402435
-anchor_top = 0.315697
-anchor_right = 0.60263
-anchor_bottom = 0.684303
-window_title = "Tools"
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="CenterCtr" type="CenterContainer" parent="Controls/Control Panel/Windows/ToolsWindow"]
-anchor_right = 1.0
-anchor_bottom = 1.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="VertCtr" type="VBoxContainer" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr"]
-margin_left = 12.0
-margin_top = 9.0
-margin_right = 192.0
-margin_bottom = 181.0
-
-[node name="LargeCtr" type="HBoxContainer" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr"]
-margin_right = 180.0
-margin_bottom = 42.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="TextureButton" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/LargeCtr"]
-margin_right = 42.0
-margin_bottom = 42.0
-texture_normal = ExtResource( 28 )
-
-[node name="TextureButton2" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/LargeCtr"]
-margin_left = 46.0
-margin_right = 88.0
-margin_bottom = 42.0
-texture_normal = ExtResource( 26 )
-texture_pressed = ExtResource( 27 )
-
-[node name="NuclearBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/LargeCtr"]
-margin_left = 92.0
-margin_right = 134.0
-margin_bottom = 42.0
-texture_normal = ExtResource( 23 )
-texture_pressed = ExtResource( 25 )
-
-[node name="CoalBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/LargeCtr"]
-margin_left = 138.0
-margin_right = 180.0
-margin_bottom = 42.0
-texture_normal = ExtResource( 19 )
-texture_pressed = ExtResource( 18 )
-
-[node name="SmallCtr" type="HBoxContainer" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr"]
-margin_top = 46.0
-margin_right = 180.0
-margin_bottom = 80.0
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="PoliceBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/SmallCtr"]
-margin_right = 34.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 29 )
-texture_pressed = ExtResource( 16 )
-
-[node name="FireBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/SmallCtr"]
-margin_left = 38.0
-margin_right = 72.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 33 )
-texture_pressed = ExtResource( 11 )
-
-[node name="ParkBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/SmallCtr"]
-margin_left = 76.0
-margin_right = 110.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 24 )
-texture_pressed = ExtResource( 22 )
-
-[node name="ToolsCtr" type="HBoxContainer" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr"]
-margin_top = 84.0
-margin_right = 180.0
-margin_bottom = 118.0
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="InfoBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/ToolsCtr"]
-margin_right = 34.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 15 )
-texture_pressed = ExtResource( 14 )
-
-[node name="BulldozeBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/ToolsCtr"]
-margin_left = 38.0
-margin_right = 72.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 17 )
-texture_pressed = ExtResource( 31 )
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="ZonesCtr" type="HBoxContainer" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr"]
-margin_top = 122.0
-margin_right = 180.0
-margin_bottom = 172.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="ResBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/ZonesCtr"]
-margin_right = 34.0
-margin_bottom = 50.0
-texture_normal = ExtResource( 9 )
-texture_pressed = ExtResource( 10 )
-
-[node name="ComBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/ZonesCtr"]
-margin_left = 38.0
-margin_right = 72.0
-margin_bottom = 50.0
-texture_normal = ExtResource( 5 )
-texture_pressed = ExtResource( 30 )
-
-[node name="IndBtn" type="TextureButton" parent="Controls/Control Panel/Windows/ToolsWindow/CenterCtr/VertCtr/ZonesCtr"]
-margin_left = 76.0
-margin_right = 110.0
-margin_bottom = 50.0
-texture_normal = ExtResource( 13 )
-texture_pressed = ExtResource( 12 )
-
-[node name="Credits" parent="Controls/Control Panel/Windows" instance=ExtResource( 34 )]
-anchor_left = 0.393762
-anchor_top = 0.292636
-anchor_right = 0.605263
-anchor_bottom = 0.78876
-
-[node name="PauseIndicator" type="TextureRect" parent="Controls/Control Panel/Windows"]
-visible = false
-anchor_right = 1.0
-anchor_bottom = 1.0
-texture = ExtResource( 39 )
-stretch_mode = 1
-__meta__ = {
-"_edit_lock_": true,
-"_edit_use_anchors_": false
-}
-
-[node name="Ordinance" parent="Controls/Control Panel/Windows" instance=ExtResource( 44 )]
-
-[node name="VRMode" type="Button" parent="Controls/Control Panel/Windows"]
-visible = false
-anchor_left = 0.919922
-anchor_top = 0.0197812
-anchor_right = 0.989258
-anchor_bottom = 0.0664478
-text = "VR Mode"
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="NewsWindow" type="WindowDialog" parent="Controls/Control Panel/Windows"]
-anchor_left = 0.0877193
-anchor_top = 0.234496
-anchor_right = 0.69883
-anchor_bottom = 0.591085
-window_title = "News"
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="News" type="ItemList" parent="Controls/Control Panel/Windows/NewsWindow"]
-anchor_left = 0.00797449
-anchor_top = 0.0412844
-anchor_right = 0.992026
-anchor_bottom = 0.967889
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="VersionLbl" type="Label" parent="Controls/Control Panel/Windows"]
-anchor_left = 0.0146199
-anchor_top = 0.0271318
-anchor_right = 0.182261
-anchor_bottom = 0.0542636
-text = "Version"
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="Status" type="Panel" parent="Controls/Control Panel"]
-anchor_top = 12.95
-anchor_right = 25.65
-anchor_bottom = 15.25
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="SettingsBtn" type="Button" parent="Controls/Control Panel/Status"]
-anchor_left = 0.0115391
-anchor_top = 0.0555202
-anchor_right = 0.0525548
-anchor_bottom = 0.533132
-hint_tooltip = "Meet"
-size_flags_horizontal = 4
-icon = ExtResource( 35 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="StatCtr" type="HBoxContainer" parent="Controls/Control Panel/Status"]
-anchor_left = 0.0566406
-anchor_top = 0.0750188
-anchor_right = 0.996094
-anchor_bottom = 0.516879
-custom_constants/separation = 50
-alignment = 1
-script = ExtResource( 38 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="ButtonCtr" type="HBoxContainer" parent="Controls/Control Panel/Status/StatCtr"]
-margin_left = 233.0
-margin_right = 515.0
-margin_bottom = 40.0
-custom_constants/separation = 10
-alignment = 1
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="TaxBtn" type="Button" parent="Controls/Control Panel/Status/StatCtr/ButtonCtr"]
-margin_right = 42.0
-margin_bottom = 40.0
-hint_tooltip = "RCI"
-size_flags_horizontal = 4
-icon = ExtResource( 40 )
-
-[node name="ToolsBtn" type="Button" parent="Controls/Control Panel/Status/StatCtr/ButtonCtr"]
-margin_left = 52.0
-margin_right = 94.0
-margin_bottom = 40.0
-hint_tooltip = "Tools"
-size_flags_horizontal = 4
-icon = ExtResource( 42 )
-
-[node name="AdvsiorBtn" type="Button" parent="Controls/Control Panel/Status/StatCtr/ButtonCtr"]
-margin_left = 104.0
-margin_right = 146.0
-margin_bottom = 40.0
-hint_tooltip = "Meet"
-size_flags_horizontal = 4
-icon = ExtResource( 43 )
-
-[node name="VSeparator" type="VSeparator" parent="Controls/Control Panel/Status/StatCtr/ButtonCtr"]
-margin_left = 156.0
-margin_right = 160.0
-margin_bottom = 40.0
-
-[node name="TurtleBtn" type="Button" parent="Controls/Control Panel/Status/StatCtr/ButtonCtr"]
-margin_left = 170.0
-margin_right = 211.0
-margin_bottom = 40.0
-hint_tooltip = "Slow"
-toggle_mode = true
-icon = ExtResource( 8 )
-
-[node name="CheetaBtn" type="Button" parent="Controls/Control Panel/Status/StatCtr/ButtonCtr"]
-margin_left = 221.0
-margin_right = 268.0
-margin_bottom = 40.0
-hint_tooltip = "Fast"
-toggle_mode = true
-icon = ExtResource( 7 )
-
-[node name="VSeparator2" type="VSeparator" parent="Controls/Control Panel/Status/StatCtr/ButtonCtr"]
-margin_left = 278.0
-margin_right = 282.0
-margin_bottom = 40.0
-
-[node name="NameDate" type="VBoxContainer" parent="Controls/Control Panel/Status/StatCtr"]
-margin_left = 565.0
-margin_right = 653.0
-margin_bottom = 40.0
-alignment = 1
-
-[node name="CityNameLbl" type="Label" parent="Controls/Control Panel/Status/StatCtr/NameDate"]
-margin_top = 4.0
-margin_right = 88.0
-margin_bottom = 18.0
-text = "City Name"
-align = 1
-
-[node name="YearCtr" type="HBoxContainer" parent="Controls/Control Panel/Status/StatCtr/NameDate"]
-margin_top = 22.0
-margin_right = 88.0
-margin_bottom = 36.0
-
-[node name="CalIcon" type="TextureRect" parent="Controls/Control Panel/Status/StatCtr/NameDate/YearCtr"]
-margin_right = 10.0
-margin_bottom = 14.0
-texture = ExtResource( 36 )
-stretch_mode = 4
-
-[node name="CalendarLbl" type="Label" parent="Controls/Control Panel/Status/StatCtr/NameDate/YearCtr"]
-margin_left = 14.0
-margin_right = 88.0
-margin_bottom = 14.0
-text = "01/01/2000"
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="PopBudget" type="VBoxContainer" parent="Controls/Control Panel/Status/StatCtr"]
-margin_left = 703.0
-margin_right = 729.0
-margin_bottom = 40.0
-alignment = 1
-
-[node name="BudgetCtr" type="HBoxContainer" parent="Controls/Control Panel/Status/StatCtr/PopBudget"]
-margin_top = 4.0
-margin_right = 26.0
-margin_bottom = 18.0
-
-[node name="CoinsIcon" type="TextureRect" parent="Controls/Control Panel/Status/StatCtr/PopBudget/BudgetCtr"]
-margin_right = 14.0
-margin_bottom = 14.0
-texture = ExtResource( 41 )
-stretch_mode = 4
-
-[node name="BudgetLbl" type="Label" parent="Controls/Control Panel/Status/StatCtr/PopBudget/BudgetCtr"]
-margin_left = 18.0
-margin_right = 26.0
-margin_bottom = 14.0
-text = "0"
-
-[node name="PopCtr" type="HBoxContainer" parent="Controls/Control Panel/Status/StatCtr/PopBudget"]
-margin_top = 22.0
-margin_right = 26.0
-margin_bottom = 36.0
-
-[node name="PopIcon" type="TextureRect" parent="Controls/Control Panel/Status/StatCtr/PopBudget/PopCtr"]
-margin_right = 14.0
-margin_bottom = 14.0
-texture = ExtResource( 3 )
-stretch_mode = 4
-
-[node name="PopLbl" type="Label" parent="Controls/Control Panel/Status/StatCtr/PopBudget/PopCtr"]
-margin_left = 18.0
-margin_right = 26.0
-margin_bottom = 14.0
-text = "0"
-
-[node name="NewsBtn" type="Button" parent="Controls/Control Panel/Status"]
-anchor_left = 0.0078125
-anchor_top = 0.633158
-anchor_right = 0.989258
-anchor_bottom = 0.888972
-text = "News"
-flat = true
-align = 0
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="Zone" parent="." instance=ExtResource( 49 )]
-position = Vector2( 650, 351 )
-
-[node name="PowerStation" parent="." instance=ExtResource( 47 )]
-position = Vector2( 758, 277 )
+[node name="ItemSelect" parent="." instance=ExtResource("1_rtv6q")]
diff --git a/scenes/item_select.tscn b/scenes/item_select.tscn
new file mode 100644
index 0000000..c8f5acb
--- /dev/null
+++ b/scenes/item_select.tscn
@@ -0,0 +1,38 @@
+[gd_scene format=3 uid="uid://bslfk5as420f7"]
+
+[node name="ItemSelect" type="Control"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+size_flags_vertical = 10
+metadata/_edit_use_anchors_ = true
+
+[node name="TabContainer" type="TabContainer" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_top = 0.830247
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 0
+metadata/_edit_use_anchors_ = true
+
+[node name="Zones" type="TabBar" parent="TabContainer"]
+layout_mode = 2
+
+[node name="ScrollContainer" type="ScrollContainer" parent="TabContainer/Zones"]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="VBoxContainer" type="VBoxContainer" parent="TabContainer/Zones/ScrollContainer"]
+layout_mode = 2
+
+[node name="HBoxContainer" type="HBoxContainer" parent="TabContainer/Zones/ScrollContainer/VBoxContainer"]
+layout_mode = 2
diff --git a/scenes/license_gui.tscn b/scenes/license_gui.tscn
new file mode 100644
index 0000000..fb95a59
--- /dev/null
+++ b/scenes/license_gui.tscn
@@ -0,0 +1,85 @@
+[gd_scene load_steps=3 format=3 uid="uid://82qi4wgni4ac"]
+
+[ext_resource type="Script" path="res://scripts/license_gui.gd" id="1_esldu"]
+[ext_resource type="Script" path="res://addons/simplelicense/api/LicenseManager.gd" id="2_cpb2k"]
+
+[node name="LicenseGUI" type="Control"]
+custom_minimum_size = Vector2(256, 256)
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_esldu")
+load_locations = Array[String](["res://licenses", "res://addons/simplelicense/mod_example/licenses/"])
+export_locations = Array[String](["user://licenses/game/", "user://licenses/mods/mod_1/"])
+
+[node name="LicenseManager" type="Node" parent="."]
+script = ExtResource("2_cpb2k")
+
+[node name="background" type="Panel" parent="."]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="Label" type="Label" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.381076
+anchor_right = 0.461806
+anchor_bottom = 0.0401235
+offset_left = 3.05176e-05
+grow_horizontal = 2
+text = "License Info"
+metadata/_edit_use_anchors_ = true
+
+[node name="Tree" type="Tree" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.00694444
+anchor_top = 0.0462963
+anchor_right = 0.404514
+anchor_bottom = 0.987654
+grow_vertical = 2
+size_flags_horizontal = 2
+hide_root = true
+metadata/_edit_use_anchors_ = true
+
+[node name="Text" type="TextEdit" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.434028
+anchor_top = 0.0462963
+anchor_right = 0.993056
+anchor_bottom = 0.987654
+offset_left = -8.0
+grow_horizontal = 0
+grow_vertical = 2
+size_flags_horizontal = 3
+editable = false
+scroll_smooth = true
+minimap_draw = true
+metadata/_edit_use_anchors_ = true
+
+[node name="op_locations" type="OptionButton" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 0.00694444
+anchor_top = 0.00308642
+anchor_right = 0.172743
+anchor_bottom = 0.0416667
+theme_override_font_sizes/font_size = 12
+item_count = 2
+popup/item_0/text = "a"
+popup/item_0/id = 0
+popup/item_1/text = "b"
+popup/item_1/id = 1
+metadata/_edit_use_anchors_ = true
+
+[connection signal="item_activated" from="Tree" to="." method="_on_tree_item_activated"]
+[connection signal="item_selected" from="Tree" to="." method="_on_tree_item_selected"]
+[connection signal="item_selected" from="op_locations" to="." method="_on_op_locations_item_selected"]
diff --git a/scenes/maps/MapOne.tscn b/scenes/maps/MapOne.tscn
deleted file mode 100644
index 5975197..0000000
--- a/scenes/maps/MapOne.tscn
+++ /dev/null
@@ -1,30 +0,0 @@
-[gd_scene load_steps=4 format=2]
-
-[ext_resource path="res://assets/water.tres" type="TileSet" id=1]
-[ext_resource path="res://scripts/camera_move.gd" type="Script" id=2]
-[ext_resource path="res://assets/terrian.tres" type="TileSet" id=3]
-
-[node name="MapOne" type="Node2D"]
-__meta__ = {
-"_edit_lock_": true
-}
-
-[node name="Terrian" type="TileMap" parent="."]
-tile_set = ExtResource( 3 )
-cell_size = Vector2( 16, 16 )
-format = 1
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-__meta__ = {
-"_edit_lock_": true
-}
-
-[node name="Water" type="TileMap" parent="."]
-tile_set = ExtResource( 1 )
-cell_size = Vector2( 16, 16 )
-format = 1
-tile_data = PoolIntArray( 60, 0, 0, 61, 0, 0, 62, 0, 0, 63, 0, 0, 65596, 0, 0, 65597, 0, 131072, 65598, 0, 0, 65599, 0, 0, 131132, 0, 0, 131133, 0, 0, 131134, 0, 131072, 131135, 0, 0, 196668, 0, 0, 196669, 0, 65536, 196670, 0, 65536, 196671, 0, 0, 262204, 0, 0, 262205, 0, 0, 262206, 0, 0, 262207, 0, 0, 327740, 0, 0, 327741, 0, 131072, 327742, 0, 0, 327743, 0, 0, 393276, 0, 0, 393277, 0, 131072, 393278, 0, 131072, 393279, 0, 0, 458812, 0, 0, 458813, 0, 0, 458814, 0, 0, 458815, 0, 0, 524348, 0, 0, 524349, 0, 65536, 524350, 0, 0, 524351, 0, 0, 589884, 0, 0, 589885, 0, 0, 589886, 0, 65536, 589887, 0, 0, 655420, 0, 0, 655421, 0, 131072, 655422, 0, 0, 655423, 0, 0, 720956, 0, 0, 720957, 0, 0, 720958, 0, 131072, 720959, 0, 0, 786492, 0, 0, 786493, 0, 0, 786494, 0, 131072, 786495, 0, 0, 852028, 0, 0, 852029, 0, 65536, 852030, 0, 65536, 852031, 0, 0, 917564, 0, 0, 917565, 0, 65536, 917566, 0, 131072, 917567, 0, 0, 983100, 0, 0, 983101, 0, 131072, 983102, 0, 65536, 983103, 0, 0, 1048636, 0, 0, 1048637, 0, 131072, 1048638, 0, 0, 1048639, 0, 0, 1114172, 0, 0, 1114173, 0, 0, 1114174, 0, 131072, 1114175, 0, 0, 1179708, 0, 0, 1179709, 0, 0, 1179710, 0, 0, 1179711, 0, 0, 1245244, 0, 0, 1245245, 0, 131072, 1245246, 0, 0, 1245247, 0, 0, 1310780, 0, 0, 1310781, 0, 65536, 1310782, 0, 131072, 1310783, 0, 0, 1376316, 0, 0, 1376317, 0, 0, 1376318, 0, 131072, 1376319, 0, 0, 1441852, 0, 0, 1441853, 0, 0, 1441854, 0, 0, 1441855, 0, 0, 1507388, 0, 0, 1507389, 0, 65536, 1507390, 0, 131072, 1507391, 0, 0, 1572924, 0, 0, 1572925, 0, 131072, 1572926, 0, 131072, 1572927, 0, 0, 1638460, 0, 0, 1638461, 0, 131072, 1638462, 0, 65536, 1638463, 0, 0, 1703996, 0, 0, 1703997, 0, 0, 1703998, 0, 65536, 1703999, 0, 0, 1769532, 0, 0, 1769533, 0, 65536, 1769534, 0, 0, 1769535, 0, 0, 1835068, 0, 0, 1835069, 0, 0, 1835070, 0, 0, 1835071, 0, 0, 1900604, 0, 0, 1900605, 0, 0, 1900606, 0, 131072, 1900607, 0, 0, 1966140, 0, 0, 1966141, 0, 0, 1966142, 0, 131072, 1966143, 0, 0, 2031676, 0, 0, 2031677, 0, 65536, 2031678, 0, 65536, 2031679, 0, 0, 2097212, 0, 0, 2097213, 0, 0, 2097214, 0, 131072, 2097215, 0, 0, 2162748, 0, 0, 2162749, 0, 0, 2162750, 0, 131072, 2162751, 0, 0, 2228284, 0, 0, 2228285, 0, 131072, 2228286, 0, 65536, 2228287, 0, 0, 2293820, 0, 0, 2293821, 0, 65536, 2293822, 0, 0, 2293823, 0, 0, 2359356, 0, 0, 2359357, 0, 0, 2359358, 0, 0, 2359359, 0, 0, 2424892, 0, 0, 2424893, 0, 0, 2424894, 0, 0, 2424895, 0, 0, 2490428, 0, 0, 2490429, 0, 0 )
-
-[node name="Camera2D" type="Camera2D" parent="."]
-position = Vector2( 512, 304 )
-current = true
-script = ExtResource( 2 )
diff --git a/scenes/windows/3d/Status3D.tscn b/scenes/windows/3d/Status3D.tscn
deleted file mode 100644
index 11e85dc..0000000
--- a/scenes/windows/3d/Status3D.tscn
+++ /dev/null
@@ -1,45 +0,0 @@
-[gd_scene load_steps=7 format=2]
-
-[ext_resource path="res://scripts/window3d.gd" type="Script" id=1]
-[ext_resource path="res://scenes/windows/Status.tscn" type="PackedScene" id=2]
-
-[sub_resource type="QuadMesh" id=1]
-
-[sub_resource type="ViewportTexture" id=2]
-viewport_path = NodePath("Viewport")
-
-[sub_resource type="SpatialMaterial" id=3]
-resource_local_to_scene = true
-flags_transparent = true
-flags_unshaded = true
-flags_albedo_tex_force_srgb = true
-albedo_texture = SubResource( 2 )
-
-[sub_resource type="BoxShape" id=4]
-extents = Vector3( 0.237843, 0.217798, 0.109503 )
-
-[node name="Status3D" type="Spatial"]
-transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.839162, 0, 0, 0 )
-script = ExtResource( 1 )
-
-[node name="Viewport" type="Viewport" parent="."]
-arvr = true
-hdr = false
-usage = 0
-render_target_v_flip = true
-render_target_update_mode = 3
-
-[node name="Status" parent="Viewport" instance=ExtResource( 2 )]
-margin_top = 912.175
-margin_bottom = 912.175
-
-[node name="Quad" type="MeshInstance" parent="."]
-mesh = SubResource( 1 )
-material/0 = SubResource( 3 )
-
-[node name="Area" type="Area" parent="Quad"]
-transform = Transform( 3.11254, 0, 0, 0, 2.91295, 0, 0, 0, 1, 0, 0, 0 )
-collision_layer = 2
-
-[node name="CollisionShape" type="CollisionShape" parent="Quad/Area"]
-shape = SubResource( 4 )
diff --git a/scenes/windows/Advisor.tscn b/scenes/windows/Advisor.tscn
deleted file mode 100644
index ea07f46..0000000
--- a/scenes/windows/Advisor.tscn
+++ /dev/null
@@ -1,49 +0,0 @@
-[gd_scene load_steps=2 format=2]
-
-[ext_resource path="res://scripts/advisor_window.gd" type="Script" id=1]
-
-[node name="Advisor" type="AcceptDialog"]
-anchor_left = 0.293945
-anchor_top = 0.303333
-anchor_right = 0.706055
-anchor_bottom = 0.696667
-script = ExtResource( 1 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="Container" type="HSplitContainer" parent="."]
-anchor_right = 1.0
-anchor_bottom = 1.0
-margin_left = 8.0
-margin_top = 8.0
-margin_right = -8.0
-margin_bottom = -36.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="Advisor" type="VBoxContainer" parent="Container"]
-margin_right = 100.0
-margin_bottom = 192.0
-
-[node name="Avatar" type="TextureRect" parent="Container/Advisor"]
-margin_right = 100.0
-rect_min_size = Vector2( 100, 0 )
-
-[node name="RankLbl" type="Label" parent="Container/Advisor"]
-margin_top = 4.0
-margin_right = 100.0
-margin_bottom = 18.0
-align = 1
-
-[node name="NameLbl" type="Label" parent="Container/Advisor"]
-margin_top = 22.0
-margin_right = 100.0
-margin_bottom = 36.0
-align = 1
-
-[node name="DescriptionLbl" type="RichTextLabel" parent="Container"]
-margin_left = 112.0
-margin_right = 406.001
-margin_bottom = 192.0
diff --git a/scenes/windows/Credits.tscn b/scenes/windows/Credits.tscn
deleted file mode 100644
index 48e27f1..0000000
--- a/scenes/windows/Credits.tscn
+++ /dev/null
@@ -1,51 +0,0 @@
-[gd_scene format=2]
-
-[node name="Credits" type="WindowDialog"]
-anchor_left = 0.394043
-anchor_top = 0.293333
-anchor_right = 0.605957
-anchor_bottom = 0.706667
-window_title = "Credits"
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="RichText" type="RichTextLabel" parent="."]
-anchor_right = 1.0
-anchor_bottom = 1.0
-bbcode_enabled = true
-bbcode_text = "[center]
-Developed by
-Tony Bark
-
-Sprites by
-Maxis
-
-Icons by
-Font Awesome
-
-Powered by
-Godot Engine
-
-Inspired by
-SimCity
-[/center]"
-text = "
-Developed by
-Tony Bark
-
-Sprites by
-Maxis
-
-Icons by
-Font Awesome
-
-Powered by
-Godot Engine
-
-Inspired by
-SimCity
-"
-__meta__ = {
-"_edit_use_anchors_": false
-}
diff --git a/scenes/windows/DebugConsole.tscn b/scenes/windows/DebugConsole.tscn
deleted file mode 100644
index 205795c..0000000
--- a/scenes/windows/DebugConsole.tscn
+++ /dev/null
@@ -1,60 +0,0 @@
-[gd_scene load_steps=3 format=2]
-
-[ext_resource path="res://scripts/debug_console.gd" type="Script" id=1]
-[ext_resource path="res://scripts/command_handler.gd" type="Script" id=2]
-
-[node name="DebugConsole" type="WindowDialog"]
-pause_mode = 2
-anchor_left = 0.302734
-anchor_top = 0.365833
-anchor_right = 0.697266
-anchor_bottom = 0.634167
-margin_right = -4.0
-margin_bottom = -1.0
-window_title = "Console"
-script = ExtResource( 1 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="CommandHandler" type="Node" parent="."]
-script = ExtResource( 2 )
-
-[node name="Output" type="TextEdit" parent="."]
-anchor_left = 0.0148515
-anchor_top = 0.0372671
-anchor_right = 0.987624
-anchor_bottom = 0.751553
-readonly = true
-wrap_enabled = true
-__meta__ = {
-"_edit_lock_": true,
-"_edit_use_anchors_": true
-}
-
-[node name="Input" type="LineEdit" parent="."]
-anchor_left = 0.0173267
-anchor_top = 0.801242
-anchor_right = 0.80198
-anchor_bottom = 0.950311
-caret_blink = true
-caret_blink_speed = 0.5
-__meta__ = {
-"_edit_lock_": true,
-"_edit_use_anchors_": true
-}
-
-[node name="SubmitBtn" type="Button" parent="."]
-anchor_left = 0.824257
-anchor_top = 0.796624
-anchor_right = 0.985148
-anchor_bottom = 0.951903
-margin_top = 7.62939e-06
-text = "Submit"
-__meta__ = {
-"_edit_lock_": true,
-"_edit_use_anchors_": true
-}
-
-[connection signal="text_entered" from="Input" to="." method="_on_Input_text_entered"]
-[connection signal="pressed" from="SubmitBtn" to="." method="_on_SubmitBtn_pressed"]
diff --git a/scenes/windows/Meet.tscn b/scenes/windows/Meet.tscn
deleted file mode 100644
index 9f79bf2..0000000
--- a/scenes/windows/Meet.tscn
+++ /dev/null
@@ -1,63 +0,0 @@
-[gd_scene load_steps=4 format=2]
-
-[ext_resource path="res://assets/avatars/cindy.png" type="Texture" id=1]
-[ext_resource path="res://assets/avatars/kit.png" type="Texture" id=2]
-[ext_resource path="res://assets/avatars/zc.png" type="Texture" id=3]
-
-[node name="AdvisorMeet" type="WindowDialog"]
-anchor_left = 0.328125
-anchor_top = 0.301667
-anchor_right = 0.722656
-anchor_bottom = 0.763333
-window_title = "Meet"
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="Advsiors" type="HBoxContainer" parent="."]
-anchor_left = -0.00161441
-anchor_top = -0.00235459
-anchor_right = 0.998386
-anchor_bottom = -0.00235459
-margin_top = 4.0
-margin_bottom = 104.0
-alignment = 1
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="CityPlannerBtn" type="TextureButton" parent="Advsiors"]
-margin_left = 47.0
-margin_right = 147.0
-margin_bottom = 100.0
-texture_normal = ExtResource( 1 )
-
-[node name="FinanceBtn" type="TextureButton" parent="Advsiors"]
-margin_left = 151.0
-margin_right = 251.0
-margin_bottom = 100.0
-texture_normal = ExtResource( 2 )
-
-[node name="TransportBtn" type="TextureButton" parent="Advsiors"]
-margin_left = 255.0
-margin_right = 355.0
-margin_bottom = 100.0
-texture_normal = ExtResource( 3 )
-
-[node name="Tree" type="Tree" parent="."]
-anchor_left = 0.0148515
-anchor_top = 0.411552
-anchor_right = 0.987624
-anchor_bottom = 0.978339
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="HSeparator" type="HSeparator" parent="."]
-anchor_left = 0.0170455
-anchor_top = 0.380995
-anchor_right = 0.985795
-anchor_bottom = 0.397731
-__meta__ = {
-"_edit_use_anchors_": true
-}
diff --git a/scenes/windows/Ordinance.tscn b/scenes/windows/Ordinance.tscn
deleted file mode 100644
index 799b968..0000000
--- a/scenes/windows/Ordinance.tscn
+++ /dev/null
@@ -1,127 +0,0 @@
-[gd_scene load_steps=5 format=2]
-
-[ext_resource path="res://assets/symbols/fontawesome/thumbs-down.svg" type="Texture" id=1]
-[ext_resource path="res://assets/symbols/fontawesome/thumbs-up.svg" type="Texture" id=2]
-[ext_resource path="res://assets/symbols/fontawesome/question-circle.svg" type="Texture" id=3]
-[ext_resource path="res://scripts/policy_window.gd" type="Script" id=4]
-
-[node name="Ordinance" type="WindowDialog"]
-anchor_left = 0.324707
-anchor_top = 0.238333
-anchor_right = 0.675293
-anchor_bottom = 0.761667
-window_title = "Ordinance"
-script = ExtResource( 4 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="OrdinanceLbl" type="Label" parent="."]
-anchor_left = 0.0222841
-anchor_top = 0.022293
-anchor_right = 0.97493
-anchor_bottom = 0.0700637
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="ActionCtr" type="VBoxContainer" parent="."]
-anchor_left = 0.0278552
-anchor_top = 0.729299
-anchor_right = 0.245125
-anchor_bottom = 0.977707
-custom_constants/separation = 5
-__meta__ = {
-"_edit_lock_": true,
-"_edit_use_anchors_": true
-}
-
-[node name="TakeActionLbl" type="Label" parent="ActionCtr"]
-margin_right = 78.0
-margin_bottom = 14.0
-text = "Take Action:"
-
-[node name="EnectCtr" type="HBoxContainer" parent="ActionCtr"]
-margin_top = 19.0
-margin_right = 78.0
-margin_bottom = 39.0
-custom_constants/separation = 10
-
-[node name="EnectBtn" type="Button" parent="ActionCtr/EnectCtr"]
-margin_right = 22.0
-margin_bottom = 20.0
-icon = ExtResource( 2 )
-
-[node name="EnectLbl" type="Label" parent="ActionCtr/EnectCtr"]
-margin_left = 32.0
-margin_top = 3.0
-margin_right = 66.0
-margin_bottom = 17.0
-text = "Enact"
-
-[node name="IgnoreCtr" type="HBoxContainer" parent="ActionCtr"]
-margin_top = 44.0
-margin_right = 78.0
-margin_bottom = 64.0
-custom_constants/separation = 10
-
-[node name="IgnoreBtn" type="Button" parent="ActionCtr/IgnoreCtr"]
-margin_right = 22.0
-margin_bottom = 20.0
-icon = ExtResource( 1 )
-
-[node name="IgnoreLbl" type="Label" parent="ActionCtr/IgnoreCtr"]
-margin_left = 32.0
-margin_top = 3.0
-margin_right = 73.0
-margin_bottom = 17.0
-text = "Ignore"
-
-[node name="DescPanel" type="Panel" parent="."]
-anchor_left = 0.281337
-anchor_top = 0.0859873
-anchor_right = 0.97493
-anchor_bottom = 0.684713
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="DescriptionLbl" type="RichTextLabel" parent="DescPanel"]
-anchor_left = 0.0160643
-anchor_top = 0.0194175
-anchor_right = 0.971888
-anchor_bottom = 0.975728
-margin_left = 0.652039
-margin_right = 0.652039
-__meta__ = {
-"_edit_lock_": true,
-"_edit_use_anchors_": true
-}
-
-[node name="AnalysisCtr" type="HBoxContainer" parent="."]
-anchor_left = 0.549742
-anchor_top = 0.869427
-anchor_right = 0.967569
-anchor_bottom = 0.933121
-custom_constants/separation = 10
-alignment = 1
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="AnalysisLbl" type="Label" parent="AnalysisCtr"]
-margin_left = 5.0
-margin_top = 3.0
-margin_right = 111.0
-margin_bottom = 17.0
-text = "Impact Analysis:"
-
-[node name="AnalysisBtn" type="Button" parent="AnalysisCtr"]
-margin_left = 121.0
-margin_right = 143.0
-margin_bottom = 20.0
-icon = ExtResource( 3 )
-
-[connection signal="pressed" from="ActionCtr/EnectCtr/EnectBtn" to="." method="_on_EnectBtn_pressed"]
-[connection signal="pressed" from="ActionCtr/IgnoreCtr/IgnoreBtn" to="." method="_on_IgnoreBtn_pressed"]
-[connection signal="pressed" from="AnalysisCtr/AnalysisBtn" to="." method="_on_AnalysisBtn_pressed"]
diff --git a/scenes/windows/Status.tscn b/scenes/windows/Status.tscn
deleted file mode 100644
index 1dbbc3b..0000000
--- a/scenes/windows/Status.tscn
+++ /dev/null
@@ -1,187 +0,0 @@
-[gd_scene load_steps=12 format=2]
-
-[ext_resource path="res://scripts/ticker.gd" type="Script" id=1]
-[ext_resource path="res://assets/symbols/fontawesome/fast.svg" type="Texture" id=2]
-[ext_resource path="res://assets/symbols/fontawesome/cogs.svg" type="Texture" id=3]
-[ext_resource path="res://scripts/city_status.gd" type="Script" id=4]
-[ext_resource path="res://assets/symbols/fontawesome/coins.svg" type="Texture" id=5]
-[ext_resource path="res://assets/symbols/fontawesome/city.svg" type="Texture" id=6]
-[ext_resource path="res://assets/symbols/fontawesome/envelope.svg" type="Texture" id=7]
-[ext_resource path="res://assets/symbols/fontawesome/slow.svg" type="Texture" id=8]
-[ext_resource path="res://assets/symbols/fontawesome/population.svg" type="Texture" id=9]
-[ext_resource path="res://assets/symbols/fontawesome/pie-chart.svg" type="Texture" id=10]
-[ext_resource path="res://assets/symbols/fontawesome/calendar.svg" type="Texture" id=11]
-
-[node name="Status" type="Panel"]
-anchor_right = 1.0
-margin_bottom = 64.0
-script = ExtResource( 1 )
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="SettingsBtn" type="Button" parent="."]
-anchor_left = 0.0115391
-anchor_top = 0.193259
-anchor_right = 0.0525548
-anchor_bottom = 0.670871
-margin_top = -9.53674e-07
-hint_tooltip = "Meet"
-size_flags_horizontal = 4
-icon = ExtResource( 3 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="StatCtr" type="HBoxContainer" parent="."]
-anchor_left = 0.0566406
-anchor_top = 0.208955
-anchor_right = 0.601562
-anchor_bottom = 0.746269
-margin_top = 9.53674e-07
-custom_constants/separation = 50
-alignment = 1
-script = ExtResource( 4 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="ButtonCtr" type="HBoxContainer" parent="StatCtr"]
-margin_left = 30.0
-margin_right = 312.0
-margin_bottom = 36.0
-custom_constants/separation = 10
-alignment = 1
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="TaxBtn" type="Button" parent="StatCtr/ButtonCtr"]
-margin_right = 42.0
-margin_bottom = 36.0
-hint_tooltip = "RCI"
-size_flags_horizontal = 4
-icon = ExtResource( 10 )
-
-[node name="ToolsBtn" type="Button" parent="StatCtr/ButtonCtr"]
-margin_left = 52.0
-margin_right = 94.0
-margin_bottom = 36.0
-hint_tooltip = "Tools"
-size_flags_horizontal = 4
-icon = ExtResource( 6 )
-
-[node name="AdvsiorBtn" type="Button" parent="StatCtr/ButtonCtr"]
-margin_left = 104.0
-margin_right = 146.0
-margin_bottom = 36.0
-hint_tooltip = "Meet"
-size_flags_horizontal = 4
-icon = ExtResource( 7 )
-
-[node name="VSeparator" type="VSeparator" parent="StatCtr/ButtonCtr"]
-margin_left = 156.0
-margin_right = 160.0
-margin_bottom = 36.0
-
-[node name="TurtleBtn" type="Button" parent="StatCtr/ButtonCtr"]
-margin_left = 170.0
-margin_right = 211.0
-margin_bottom = 36.0
-hint_tooltip = "Slow"
-toggle_mode = true
-icon = ExtResource( 8 )
-
-[node name="CheetaBtn" type="Button" parent="StatCtr/ButtonCtr"]
-margin_left = 221.0
-margin_right = 268.0
-margin_bottom = 36.0
-hint_tooltip = "Fast"
-toggle_mode = true
-icon = ExtResource( 2 )
-
-[node name="VSeparator2" type="VSeparator" parent="StatCtr/ButtonCtr"]
-margin_left = 278.0
-margin_right = 282.0
-margin_bottom = 36.0
-
-[node name="NameDate" type="VBoxContainer" parent="StatCtr"]
-margin_left = 362.0
-margin_right = 450.0
-margin_bottom = 36.0
-alignment = 1
-
-[node name="CityNameLbl" type="Label" parent="StatCtr/NameDate"]
-margin_top = 2.0
-margin_right = 88.0
-margin_bottom = 16.0
-text = "City Name"
-align = 1
-
-[node name="YearCtr" type="HBoxContainer" parent="StatCtr/NameDate"]
-margin_top = 20.0
-margin_right = 88.0
-margin_bottom = 34.0
-
-[node name="CalIcon" type="TextureRect" parent="StatCtr/NameDate/YearCtr"]
-margin_right = 10.0
-margin_bottom = 14.0
-texture = ExtResource( 11 )
-stretch_mode = 4
-
-[node name="CalendarLbl" type="Label" parent="StatCtr/NameDate/YearCtr"]
-margin_left = 14.0
-margin_right = 88.0
-margin_bottom = 14.0
-text = "01/01/2000"
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="PopBudget" type="VBoxContainer" parent="StatCtr"]
-margin_left = 500.0
-margin_right = 526.0
-margin_bottom = 36.0
-alignment = 1
-
-[node name="BudgetCtr" type="HBoxContainer" parent="StatCtr/PopBudget"]
-margin_top = 2.0
-margin_right = 26.0
-margin_bottom = 16.0
-
-[node name="CoinsIcon" type="TextureRect" parent="StatCtr/PopBudget/BudgetCtr"]
-margin_right = 14.0
-margin_bottom = 14.0
-texture = ExtResource( 5 )
-stretch_mode = 4
-
-[node name="BudgetLbl" type="Label" parent="StatCtr/PopBudget/BudgetCtr"]
-margin_left = 18.0
-margin_right = 26.0
-margin_bottom = 14.0
-text = "0"
-
-[node name="PopCtr" type="HBoxContainer" parent="StatCtr/PopBudget"]
-margin_top = 20.0
-margin_right = 26.0
-margin_bottom = 34.0
-
-[node name="PopIcon" type="TextureRect" parent="StatCtr/PopBudget/PopCtr"]
-margin_right = 14.0
-margin_bottom = 14.0
-texture = ExtResource( 9 )
-stretch_mode = 4
-
-[node name="PopLbl" type="Label" parent="StatCtr/PopBudget/PopCtr"]
-margin_left = 18.0
-margin_right = 26.0
-margin_bottom = 14.0
-text = "0"
-
-[node name="Ticker" type="ItemList" parent="."]
-anchor_right = 1.0
-anchor_bottom = 1.0
-margin_left = 622.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
diff --git a/scenes/windows/TaxWindow.tscn b/scenes/windows/TaxWindow.tscn
deleted file mode 100644
index 113db1a..0000000
--- a/scenes/windows/TaxWindow.tscn
+++ /dev/null
@@ -1,174 +0,0 @@
-[gd_scene load_steps=5 format=2]
-
-[ext_resource path="res://assets/symbols/fontawesome/coins.svg" type="Texture" id=1]
-[ext_resource path="res://scripts/tax_window.gd" type="Script" id=2]
-[ext_resource path="res://assets/symbols/fontawesome/arrow-pointing-down.svg" type="Texture" id=3]
-[ext_resource path="res://assets/symbols/fontawesome/arrow-up.svg" type="Texture" id=4]
-
-[node name="TaxWindow" type="WindowDialog"]
-visible = true
-anchor_left = 0.2809
-anchor_top = 0.265764
-anchor_right = 0.631486
-anchor_bottom = 0.447431
-margin_left = -0.641174
-margin_right = -0.641174
-window_title = "RCI"
-script = ExtResource( 2 )
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="TaxSlidersCtr" type="VBoxContainer" parent="."]
-anchor_left = 0.0167131
-anchor_top = 0.0666667
-anchor_right = 0.874652
-anchor_bottom = 0.6
-alignment = 1
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="ResCtr" type="HSplitContainer" parent="TaxSlidersCtr"]
-margin_top = 1.0
-margin_right = 308.0
-margin_bottom = 17.0
-dragger_visibility = 1
-
-[node name="ResLbl" type="Label" parent="TaxSlidersCtr/ResCtr"]
-margin_top = 1.0
-margin_right = 71.0
-margin_bottom = 15.0
-text = "Residential"
-align = 2
-
-[node name="ResSlider" type="HSlider" parent="TaxSlidersCtr/ResCtr"]
-margin_left = 83.0
-margin_right = 308.0
-margin_bottom = 16.0
-min_value = 1.0
-max_value = 10.0
-value = 1.0
-
-[node name="ComCtr" type="HSplitContainer" parent="TaxSlidersCtr"]
-margin_top = 21.0
-margin_right = 308.0
-margin_bottom = 37.0
-dragger_visibility = 1
-
-[node name="ComLbl" type="Label" parent="TaxSlidersCtr/ComCtr"]
-margin_top = 1.0
-margin_right = 77.0
-margin_bottom = 15.0
-text = "Commerical"
-align = 2
-
-[node name="ComSlider" type="HSlider" parent="TaxSlidersCtr/ComCtr"]
-margin_left = 89.0
-margin_right = 308.0
-margin_bottom = 16.0
-min_value = 1.0
-max_value = 10.0
-value = 1.0
-
-[node name="IndCtr" type="HSplitContainer" parent="TaxSlidersCtr"]
-margin_top = 41.0
-margin_right = 308.0
-margin_bottom = 57.0
-dragger_visibility = 1
-
-[node name="IndLbl" type="Label" parent="TaxSlidersCtr/IndCtr"]
-margin_top = 1.0
-margin_right = 57.0
-margin_bottom = 15.0
-text = "Industral"
-align = 2
-
-[node name="IndSlider" type="HSlider" parent="TaxSlidersCtr/IndCtr"]
-margin_left = 69.0
-margin_right = 308.0
-margin_bottom = 16.0
-min_value = 1.0
-max_value = 10.0
-value = 1.0
-
-[node name="PrecentCtr" type="VBoxContainer" parent="."]
-anchor_left = 0.88329
-anchor_top = 0.0790961
-anchor_right = 0.991643
-anchor_bottom = 0.555287
-margin_bottom = -20.339
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="ResPctLbl" type="Label" parent="PrecentCtr"]
-margin_right = 38.0
-margin_bottom = 14.0
-text = "1%"
-
-[node name="ComPctLbl" type="Label" parent="PrecentCtr"]
-margin_top = 18.0
-margin_right = 38.0
-margin_bottom = 32.0
-text = "1%"
-
-[node name="IndPctLbl" type="Label" parent="PrecentCtr"]
-margin_top = 36.0
-margin_right = 38.0
-margin_bottom = 50.0
-text = "1%"
-
-[node name="IncomeCtr" type="HBoxContainer" parent="."]
-anchor_left = 0.00707957
-anchor_top = 0.650614
-anchor_right = 0.973653
-anchor_bottom = 0.843274
-alignment = 1
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="CoinIcn" type="TextureRect" parent="IncomeCtr"]
-margin_left = 115.0
-margin_right = 129.0
-margin_bottom = 20.0
-texture = ExtResource( 1 )
-stretch_mode = 6
-
-[node name="UpArrowIcn" type="TextureRect" parent="IncomeCtr"]
-modulate = Color( 0.054902, 1, 0, 1 )
-margin_left = 133.0
-margin_right = 142.0
-margin_bottom = 20.0
-texture = ExtResource( 4 )
-stretch_mode = 6
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="IcnomeLbl" type="Label" parent="IncomeCtr"]
-margin_left = 146.0
-margin_top = 3.0
-margin_right = 180.0
-margin_bottom = 17.0
-text = "0/mo"
-
-[node name="DownArrowIcn" type="TextureRect" parent="IncomeCtr"]
-modulate = Color( 1, 0, 0, 1 )
-margin_left = 184.0
-margin_right = 193.0
-margin_bottom = 20.0
-texture = ExtResource( 3 )
-stretch_mode = 6
-
-[node name="ExpensivesLbl" type="Label" parent="IncomeCtr"]
-margin_left = 197.0
-margin_top = 3.0
-margin_right = 231.0
-margin_bottom = 17.0
-text = "0/mo"
-
-[connection signal="value_changed" from="TaxSlidersCtr/ResCtr/ResSlider" to="." method="_on_ResSlider_value_changed"]
-[connection signal="value_changed" from="TaxSlidersCtr/ComCtr/ComSlider" to="." method="_on_ComSlider_value_changed"]
-[connection signal="value_changed" from="TaxSlidersCtr/IndCtr/IndSlider" to="." method="_on_IndSlider_value_changed"]
diff --git a/scenes/windows/ToolsWindow.tscn b/scenes/windows/ToolsWindow.tscn
deleted file mode 100644
index 227fbc2..0000000
--- a/scenes/windows/ToolsWindow.tscn
+++ /dev/null
@@ -1,163 +0,0 @@
-[gd_scene load_steps=24 format=2]
-
-[ext_resource path="res://assets/ui/iccom.png" type="Texture" id=1]
-[ext_resource path="res://assets/ui/icpolhi.png" type="Texture" id=2]
-[ext_resource path="res://assets/ui/iccomhi.png" type="Texture" id=3]
-[ext_resource path="res://assets/ui/icres.png" type="Texture" id=4]
-[ext_resource path="res://assets/ui/icreshi.png" type="Texture" id=5]
-[ext_resource path="res://assets/ui/icfire.png" type="Texture" id=6]
-[ext_resource path="res://assets/ui/icindhi.png" type="Texture" id=7]
-[ext_resource path="res://assets/ui/icind.png" type="Texture" id=8]
-[ext_resource path="res://assets/ui/icqry.png" type="Texture" id=9]
-[ext_resource path="res://assets/ui/icpol.png" type="Texture" id=10]
-[ext_resource path="res://assets/ui/icnuc.png" type="Texture" id=11]
-[ext_resource path="res://assets/ui/icpark.png" type="Texture" id=12]
-[ext_resource path="res://assets/ui/icseap.png" type="Texture" id=13]
-[ext_resource path="res://assets/ui/icseaphi.png" type="Texture" id=14]
-[ext_resource path="res://assets/ui/icstad.png" type="Texture" id=15]
-[ext_resource path="res://assets/ui/icdozrhi.png" type="Texture" id=16]
-[ext_resource path="res://assets/ui/icfirehi.png" type="Texture" id=17]
-[ext_resource path="res://assets/ui/iccoal.png" type="Texture" id=18]
-[ext_resource path="res://assets/ui/icqryhi.png" type="Texture" id=19]
-[ext_resource path="res://assets/ui/icparkhi.png" type="Texture" id=20]
-[ext_resource path="res://assets/ui/icdozr.png" type="Texture" id=21]
-[ext_resource path="res://assets/ui/iccoalhi.png" type="Texture" id=22]
-[ext_resource path="res://assets/ui/icnuchi.png" type="Texture" id=23]
-
-[node name="ToolsWindow" type="WindowDialog"]
-anchor_left = 0.40332
-anchor_top = 0.315
-anchor_right = 0.544922
-anchor_bottom = 0.683333
-window_title = "Tools"
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="CenterCtr" type="CenterContainer" parent="."]
-anchor_left = 0.5
-anchor_right = 0.5
-anchor_bottom = 1.0
-margin_left = -90.0
-margin_right = 90.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="VertCtr" type="VBoxContainer" parent="CenterCtr"]
-margin_top = 24.0
-margin_right = 180.0
-margin_bottom = 196.0
-
-[node name="LargeCtr" type="HBoxContainer" parent="CenterCtr/VertCtr"]
-margin_right = 180.0
-margin_bottom = 42.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="TextureButton" type="TextureButton" parent="CenterCtr/VertCtr/LargeCtr"]
-margin_right = 42.0
-margin_bottom = 42.0
-texture_normal = ExtResource( 15 )
-
-[node name="TextureButton2" type="TextureButton" parent="CenterCtr/VertCtr/LargeCtr"]
-margin_left = 46.0
-margin_right = 88.0
-margin_bottom = 42.0
-texture_normal = ExtResource( 13 )
-texture_pressed = ExtResource( 14 )
-
-[node name="NuclearBtn" type="TextureButton" parent="CenterCtr/VertCtr/LargeCtr"]
-margin_left = 92.0
-margin_right = 134.0
-margin_bottom = 42.0
-texture_normal = ExtResource( 11 )
-texture_pressed = ExtResource( 23 )
-
-[node name="CoalBtn" type="TextureButton" parent="CenterCtr/VertCtr/LargeCtr"]
-margin_left = 138.0
-margin_right = 180.0
-margin_bottom = 42.0
-texture_normal = ExtResource( 18 )
-texture_pressed = ExtResource( 22 )
-
-[node name="SmallCtr" type="HBoxContainer" parent="CenterCtr/VertCtr"]
-margin_top = 46.0
-margin_right = 180.0
-margin_bottom = 80.0
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="PoliceBtn" type="TextureButton" parent="CenterCtr/VertCtr/SmallCtr"]
-margin_right = 34.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 2 )
-texture_pressed = ExtResource( 10 )
-
-[node name="FireBtn" type="TextureButton" parent="CenterCtr/VertCtr/SmallCtr"]
-margin_left = 38.0
-margin_right = 72.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 17 )
-texture_pressed = ExtResource( 6 )
-
-[node name="ParkBtn" type="TextureButton" parent="CenterCtr/VertCtr/SmallCtr"]
-margin_left = 76.0
-margin_right = 110.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 12 )
-texture_pressed = ExtResource( 20 )
-
-[node name="ToolsCtr" type="HBoxContainer" parent="CenterCtr/VertCtr"]
-margin_top = 84.0
-margin_right = 180.0
-margin_bottom = 118.0
-__meta__ = {
-"_edit_use_anchors_": true
-}
-
-[node name="InfoBtn" type="TextureButton" parent="CenterCtr/VertCtr/ToolsCtr"]
-margin_right = 34.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 9 )
-texture_pressed = ExtResource( 19 )
-
-[node name="BulldozeBtn" type="TextureButton" parent="CenterCtr/VertCtr/ToolsCtr"]
-margin_left = 38.0
-margin_right = 72.0
-margin_bottom = 34.0
-texture_normal = ExtResource( 21 )
-texture_pressed = ExtResource( 16 )
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="ZonesCtr" type="HBoxContainer" parent="CenterCtr/VertCtr"]
-margin_top = 122.0
-margin_right = 180.0
-margin_bottom = 172.0
-__meta__ = {
-"_edit_use_anchors_": false
-}
-
-[node name="ResBtn" type="TextureButton" parent="CenterCtr/VertCtr/ZonesCtr"]
-margin_right = 34.0
-margin_bottom = 50.0
-texture_normal = ExtResource( 4 )
-texture_pressed = ExtResource( 5 )
-
-[node name="ComBtn" type="TextureButton" parent="CenterCtr/VertCtr/ZonesCtr"]
-margin_left = 38.0
-margin_right = 72.0
-margin_bottom = 50.0
-texture_normal = ExtResource( 1 )
-texture_pressed = ExtResource( 3 )
-
-[node name="IndBtn" type="TextureButton" parent="CenterCtr/VertCtr/ZonesCtr"]
-margin_left = 76.0
-margin_right = 110.0
-margin_bottom = 50.0
-texture_normal = ExtResource( 8 )
-texture_pressed = ExtResource( 7 )
diff --git a/screenshot.png b/screenshot.png
deleted file mode 100644
index 6bc0bec..0000000
Binary files a/screenshot.png and /dev/null differ
diff --git a/screenshot.png.import b/screenshot.png.import
deleted file mode 100644
index 19e05c6..0000000
--- a/screenshot.png.import
+++ /dev/null
@@ -1,35 +0,0 @@
-[remap]
-
-importer="texture"
-type="StreamTexture"
-path="res://.import/screenshot.png-024a21af5d37bf0f0dd0e2bccdd149d0.stex"
-metadata={
-"vram_texture": false
-}
-
-[deps]
-
-source_file="res://screenshot.png"
-dest_files=[ "res://.import/screenshot.png-024a21af5d37bf0f0dd0e2bccdd149d0.stex" ]
-
-[params]
-
-compress/mode=0
-compress/lossy_quality=0.7
-compress/hdr_mode=0
-compress/bptc_ldr=0
-compress/normal_map=0
-flags/repeat=0
-flags/filter=true
-flags/mipmaps=false
-flags/anisotropic=false
-flags/srgb=2
-process/fix_alpha_border=true
-process/premult_alpha=false
-process/HDR_as_SRGB=false
-process/invert_color=false
-process/normal_map_invert_y=false
-stream=false
-size_limit=0
-detect_3d=true
-svg/scale=1.0
diff --git a/scripts/Zone.gd b/scripts/Zone.gd
deleted file mode 100644
index f59c823..0000000
--- a/scripts/Zone.gd
+++ /dev/null
@@ -1,39 +0,0 @@
-extends Area2D
-
-onready var zone = $Sprite
-onready var quarters = $Quarters
-onready var animator = $AnimationPlayer
-
-var can_grab = false
-var grabbed_offset = Vector2()
-
-func _ready():
- zone.frame = 0
-
-#func _drag_drop(event):
-# if event is InputEventMouseButton and can_grab:
-# # Substract from the player's budget and disable grabbing
-# if SimData.budget >= cost:
-# SimData.budget -= cost
-# can_grab = false
-# grabbed_offset = position - get_global_mouse_position()
-
-#func _input(event):
-# _drag_drop(event)
-
-func _process(delta):
- if SimData.has_power == true:
- animator.play("Animante")
- else:
- animator.stop()
-# if can_grab:
-# position = get_global_mouse_position() + grabbed_offset
-
-#func _animante_sprite(animante: bool = true):
-# if zone.hframes > 1 or zone.vframes > 1 and animante:
-# animator.play("Animante")
-# else:
-# animator.stop()
-
-#func _grab_zone():
-# can_grab = true
diff --git a/scripts/advisor_window.gd b/scripts/advisor_window.gd
deleted file mode 100644
index 88f6e1a..0000000
--- a/scripts/advisor_window.gd
+++ /dev/null
@@ -1,96 +0,0 @@
-extends AcceptDialog
-
-var dialogue_file
-# "character" would be "name" but it's already used by the base class
-var character
-var rank
-var avatar
-
-var dialogue_keys = []
-var dialogue_name = ""
-var dialogue_text = ""
-
-onready var avatar_texture = $Container/Advisor/Avatar
-onready var rank_label = $Container/Advisor/RankLbl
-onready var name_label = $Container/Advisor/NameLbl
-onready var description_label = $Container/DescriptionLbl
-
-enum JsonFile {
- ANNOUNCEMENTS,
- ANALYSIS
-}
-
-func _ready():
- SimEvents.connect("advisor_message", self, "_advisor_dialogue")
- SimEvents.connect("policy_analysis", self, "_analysis_dialouge")
-
-func _init_advisor(file, advisor):
- match advisor:
- SimData.Advisors.CITY_PLANNER:
- match file:
- JsonFile.ANNOUNCEMENTS:
- dialogue_file = "res://json/advisors/cityplanner.json"
- JsonFile.ANALYSIS:
- dialogue_file = "res://json/policies/cityplanner_analysis.json"
-
- avatar_texture.texture = preload("res://assets/avatars/cindy.png")
- name_label.text = "Cindy Diamond"
- rank_label.text = "City Planner"
-
- SimData.Advisors.FINANCIAL:
- match file:
- JsonFile.ANNOUNCEMENTS:
- dialogue_file = "res://json/advisors/finacial.json"
- JsonFile.ANALYSIS:
- dialogue_file = "res://json/policies/finacial_analysis.json"
-
- avatar_texture.texture = preload("res://assets/avatars/kit.png")
- name_label.text = "Kit Welsh"
- rank_label.text = "Financial Advisor"
-
- SimData.Advisors.TRANSPORT:
- match file:
- JsonFile.ANNOUNCEMENTS:
- dialogue_file = "res://json/advisors/transport.json"
- JsonFile.ANALYSIS:
- dialogue_file = "res://json/policies/transport_analysis.json"
-
- avatar_texture.texture = preload("res://assets/avatars/zc.png")
- name_label.text = "Zack Casey"
- rank_label.text = "Transportation Advisor"
-
-func _launch_advisor_window(key):
-# _index_dialogue()
-# var message: String = dialogue_keys[key].text
-#
-# if "[name]" in message:
-# message = message.replace("[name]", SimData.mayor_name)
-#
-# if "[city]" in message:
-# message = message.replace("[city]", SimData.city_name)
-#
-# description_label.text = message
-# window_title = dialogue_keys[key].name
-# show()
- pass
-
-func _advisor_dialogue(advisor, message):
- _init_advisor(JsonFile.ANNOUNCEMENTS, advisor)
- _launch_advisor_window(message)
-
-func _analysis_dialouge(advisor, policy):
- _init_advisor(JsonFile.ANALYSIS, advisor)
- _launch_advisor_window(policy)
-
-func _index_dialogue():
- var dialogue = _load_dialogue()
- dialogue_keys.clear()
- for key in dialogue:
- dialogue_keys.append(dialogue[key])
-
-func _load_dialogue():
- var file = File.new()
- if file.file_exists(dialogue_file):
- file.open(dialogue_file, file.READ)
- var dialogue = parse_json(file.get_as_text())
- return dialogue
diff --git a/scripts/autoload/caseyverse.gd b/scripts/autoload/caseyverse.gd
deleted file mode 100644
index d73484c..0000000
--- a/scripts/autoload/caseyverse.gd
+++ /dev/null
@@ -1,10 +0,0 @@
-extends Node
-
-const caseyverse_path = "res://json/ticker/extra_lore.json"
-const news_outlets = "res://json/ticker/extra_lore.json"
-const is_caseyverse_path = "res://is_caseyverse.txt"
-
-func is_caseyverse():
- var file = File.new()
- if file.file_exists(is_caseyverse_path):
- return true
diff --git a/scripts/autoload/jsonhelper.gd b/scripts/autoload/jsonhelper.gd
deleted file mode 100644
index e2f4f8c..0000000
--- a/scripts/autoload/jsonhelper.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-extends Node
-
-func key_value(json_path, json_file, key, is_dictionary = false):
- var file = File.new()
- var full_path = str(json_path + json_file);
- if file.file_exists(full_path):
- file.open(full_path, File.READ)
- var result = parse_json(file.get_as_text())
- if is_dictionary == true:
- result.clear()
- return result[key]
diff --git a/scripts/autoload/power_grid.gd b/scripts/autoload/power_grid.gd
deleted file mode 100644
index 9af894b..0000000
--- a/scripts/autoload/power_grid.gd
+++ /dev/null
@@ -1,7 +0,0 @@
-extends Node
-
-var power_grid: int # Number of power stations in the area. Helps provide redundancies.
-var power_capacity: int
-var current_power_cap: int
-var prev_power_cap: int
-var has_power: bool
diff --git a/scripts/autoload/sim_data.gd b/scripts/autoload/sim_data.gd
deleted file mode 100644
index baf0e19..0000000
--- a/scripts/autoload/sim_data.gd
+++ /dev/null
@@ -1,88 +0,0 @@
-extends Node
-
-const DEFAULT_CITY = "defualt.json"
-const SAVE_PATH = "res://json/saves/"
-
-var city_name: String = ""
-var mayor_name: String = ""
-var population: int = 0
-var budget: int = 20000
-var expenses: int
-var on_alert: bool = false
-var has_ctower: bool = false # Central Tower
-
-var power_grid: int # Number of power stations in the area. Helps provide redundancies.
-var power_capacity: int
-var current_power_cap: int
-var prev_power_cap: int
-var has_power: bool
-
-var res_tax: int = 5
-var res_income: int
-
-var ticker_files: Array = [
- "adverts.json",
- "sammy.json"
-]
-var prev_ticker_files: Array = []
-
-enum GameSpeed {
- SLOW,
- MEDIUM,
- FAST
-}
-
-enum Level {
- EASY,
- MEDIUM,
- HARD
-}
-
-enum Advisors {
- CITY_PLANNER,
- FINANCIAL,
- TRANSPORT
-}
-
-enum Ordinances {
- # Education
- CPR_TRAINING,
- PRO_READING,
- NHOOD_WATCH,
- # Financial
- PARKING_FINES,
- GAMBLING,
- SALES_TAX,
- # Promo
- ANNUAL_CARNIVAL,
- BUSINESS_ADS,
- CITY_BEAUTY,
- TOURIST_ADS
- # Health & Safety
- FREE_CLINICS,
- JUNIOR_SPORTS,
- SMOKING_BAN,
- VOLUNTEER_FIRE,
- SMOKE_DETECTOR,
- # Environment
- ENERGY_CONSERVATION,
- HOMELESS_SHELTERS,
- CLEAN_AIR_ACT,
- TIRE_RECYCLE
-}
-
-func _ready():
- if city_name == "":
- city_name = JsonHelper.key_value(SAVE_PATH, DEFAULT_CITY, "city")
-
- if mayor_name == "":
- mayor_name = JsonHelper.key_value(SAVE_PATH, DEFAULT_CITY, "mayor")
-
-#func starting_budget(lev = Level.EASY):
-# match lev:
-# Level.EASY:
-# budget = 20000
-# Level.MEDIUM:
-# budget = 10000
-# Level.HARD:
-# budget = 5000
diff --git a/scripts/autoload/sim_events.gd b/scripts/autoload/sim_events.gd
deleted file mode 100644
index 257b82b..0000000
--- a/scripts/autoload/sim_events.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends Node
-
-signal has_power
-signal budget
-signal game_speed
-
-# Policies and Advisors
-signal policy_message(policy)
-signal policy_analysis(advisor, policy)
-signal advisor_message(advisor, message)
-
-# News
-signal send_alert(message)
-signal rotate_news
-
-# Policies
-signal clean_air_act
-signal energy_saving
diff --git a/scripts/autoload/sim_time.gd b/scripts/autoload/sim_time.gd
deleted file mode 100644
index cdfb76c..0000000
--- a/scripts/autoload/sim_time.gd
+++ /dev/null
@@ -1,32 +0,0 @@
-extends Node
-
-var year: int = 2000 setget increment_year
-var prev_year: int
-var month: int = 1 setget increment_month
-var prev_month: int
-var day: int = 1 setget increment_day
-var prev_day: int
-
-func new_year():
- prev_year = year
- prev_day = day
- prev_month = month
- increment_year(1)
- day = 1
- month = 1
-
-func reset_day():
- prev_day = day
- day = 1
-
-func increment_day(new_day):
- prev_day = day
- day += new_day
-
-func increment_year(new_year):
- prev_year = year
- year += new_year
-
-func increment_month(new_month):
- prev_month = month
- month += new_month
diff --git a/scripts/autoload/zone_data.gd b/scripts/autoload/zone_data.gd
deleted file mode 100644
index ddf30e5..0000000
--- a/scripts/autoload/zone_data.gd
+++ /dev/null
@@ -1,13 +0,0 @@
-extends Node
-
-var res_tax: int = 1
-var comm_tax: int = 1
-var indust_tax: int = 1
-
-var res_income: int
-var comm_income: int
-var ind_income: int
-
-var fire_tax: int
-var police_tax: int
-var power_tax: int
diff --git a/scripts/camera_move.gd b/scripts/camera_move.gd
deleted file mode 100644
index 42df9ad..0000000
--- a/scripts/camera_move.gd
+++ /dev/null
@@ -1,65 +0,0 @@
-extends Camera2D
-
-export var panSpeed = 10.0
-export var speed = 25.0
-export var zoomspeed = 50.0
-export var zoommargin = 0.3
-
-export var zoomMin = 0.5
-export var zoomMax = 3.0
-export var marginX = 200.0
-export var marginY = 100.0
-
-var mousepos = Vector2()
-var zoompos = Vector2()
-var zoomfactor = 1.0
-
-
-func _ready():
- pass
-
-
-func _process(delta):
- # Smooth Movement
- var inputx = (int(Input.is_action_pressed("ui_right")) - int(Input.is_action_pressed("ui_left")))
- var inputy = (int(Input.is_action_pressed("ui_down")) - int(Input.is_action_pressed("ui_up")))
- position.x = lerp(position.x, position.x + inputx * speed * zoom.x, speed * delta)
- position.y = lerp(position.y, position.y + inputy * speed * zoom.y, speed * delta)
-
- # Edge scrolling via. Ctrl + Right Click
- if Input.is_key_pressed(KEY_CONTROL):
- # check mouse postion
- if mousepos.x < marginX:
- position.x = lerp(position.x, position.x - abs(mousepos.x - marginX) / marginX * panSpeed * zoom.x, panSpeed * delta)
- elif mousepos.x > OS.window_size.x - marginX:
- position.x = lerp(position.x, position.x + abs(mousepos.x - OS.window_size.x + marginX) / marginX * panSpeed * zoom.x, panSpeed * delta)
-
- if mousepos.y < marginY:
- position.y = lerp(position.y, position.y - abs(mousepos.y - marginY) / marginY * panSpeed * zoom.y, panSpeed * delta)
- elif mousepos.y > OS.window_size.y - marginY:
- position.y = lerp(position.y, position.y + abs(mousepos.y - OS.window_size.y + marginX) / marginX * panSpeed * zoom.y, panSpeed * delta)
-
- # Zooming
- zoom.x = lerp(zoom.x, zoom.x * zoomfactor, zoomspeed * delta)
- zoom.y = lerp(zoom.y, zoom.y * zoomfactor, zoomspeed * delta)
-
- zoom.x = clamp(zoom.x, zoomMin, zoomMax)
- zoom.y = clamp(zoom.y, zoomMin, zoomMax)
-
-func _input(event):
- if abs(zoompos.x - get_global_mouse_position().x) > zoommargin:
- zoomfactor = 1.0
- if abs(zoompos.y - get_global_mouse_position().y) > zoommargin:
- zoomfactor = 1.0
-
- if event is InputEventMouseButton:
- if event.is_pressed():
- if event.button_index == BUTTON_WHEEL_UP:
- zoomfactor -= 0.01
- zoompos = get_global_mouse_position()
- if event.button_index == BUTTON_WHEEL_DOWN:
- zoomfactor += 0.01
- zoompos = get_global_mouse_position()
-
- if event is InputEventMouse:
- mousepos = event.position
diff --git a/scripts/city_status.gd b/scripts/city_status.gd
deleted file mode 100644
index ee69645..0000000
--- a/scripts/city_status.gd
+++ /dev/null
@@ -1,12 +0,0 @@
-extends HBoxContainer
-
-onready var city_name = $NameDate/CityNameLbl
-onready var budget = $PopBudget/BudgetCtr/BudgetLbl
-onready var calendar = $NameDate/YearCtr/CalendarLbl
-
-func _process(delta):
- city_name.text = SimData.city_name
- budget.text = str(SimData.budget)
- var day = "%02d" % SimTime.day
- var month = "%02d" % SimTime.month
- calendar.text = str(day) + "/" + str(month) + "/" + str(SimTime.year)
diff --git a/scripts/command_handler.gd b/scripts/command_handler.gd
deleted file mode 100644
index 99417de..0000000
--- a/scripts/command_handler.gd
+++ /dev/null
@@ -1,40 +0,0 @@
-extends Node
-
-enum {
- ARG_INT,
- ARG_STRING,
- ARG_BOOL,
- ARG_FLOAT
-}
-
-const valid_commands = [
- ["money", [ARG_STRING] ],
- ["whereyoufrom", [ARG_STRING] ],
- ["whatyearisit", [ARG_STRING] ],
- ["show_policy", [ARG_INT]],
- ["set_month", [ARG_INT]],
- ["set_year", [ARG_INT]]
-]
-
-func set_month(month):
- SimTime.month = month
-
-func set_year(year):
- SimTime.year = year
-
-func show_policy(policy):
- SimEvents.emit_signal("policy_message", policy)
-
-func _budget_print(value: int):
- return "Budget increased to " + str(value)
-
-func money(value):
- SimData.budget += int(value)
-
-func whereyoufrom(value):
- SimData.city_name = str(value)
- return "Changed city name to: " + str(value)
-
-func whatyearisit(value):
- SimData.year = int(value)
- return "Change year to: " + str(value)
diff --git a/scripts/debug_console.gd b/scripts/debug_console.gd
deleted file mode 100644
index 48c16ae..0000000
--- a/scripts/debug_console.gd
+++ /dev/null
@@ -1,64 +0,0 @@
-extends WindowDialog
-
-onready var input_box = $Input
-onready var output_box = $Output
-onready var command_handler = $CommandHandler
-
-func _ready():
- input_box.grab_focus()
-
-func process_command(text: String):
- var words = text.split(" ")
- words = Array(words)
-
- for i in range(words.count("")):
- words.erase("")
-
- if words.size() == 0:
- return
-
- var cmd_word = words.pop_front()
-
- for cmd in command_handler.valid_commands:
- if cmd[0] == cmd_word:
- if words.size() != cmd[1].size():
- output_text(str('Failure executing command "', cmd_word,
- '", expected ', cmd[1].size(), ' parameters'))
- return
-
- for i in range(words.size()):
- if not check_type(words[i], cmd[1][i]):
- output_text(str('Failure executing command "', cmd_word,
- '", parameter ', (i + 1), ' ("', words[i], '") is of the wrong type'))
- return
-
- output_text(command_handler.callv(cmd_word, words))
- return
-
- output_text(str('Command: "', cmd_word, '" does not exist'))
-
-func check_type(string: String, type):
- if type == command_handler.ARG_INT:
- return string.is_valid_integer()
-
- if type == command_handler.ARG_FLOAT:
- return string.is_valid_float()
-
- if type == command_handler.ARG_STRING:
- return true
-
- if type == command_handler.ARG_BOOL:
- return (string == "true" or string == "false")
-
- return false
-
-func output_text(text):
- output_box.text = str(output_box.text + "\n", text)
-
-func _on_Input_text_entered(new_text):
- input_box.clear()
- process_command(new_text)
-
-func _on_SubmitBtn_pressed():
- input_box.clear()
- process_command(input_box.text)
diff --git a/scripts/editor.gd b/scripts/editor.gd
new file mode 100644
index 0000000..8106a23
--- /dev/null
+++ b/scripts/editor.gd
@@ -0,0 +1,22 @@
+extends Node2D
+
+var can_place: bool = true
+var is_placed: bool
+@onready var level = get_node("/root/main/Level")
+
+var current_item
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ global_position = get_global_mouse_position()
+
+ if (current_item != null and can_place and Input.is_action_just_pressed("mb_left")):
+ var new_item = current_item.instantiate()
+ level.add_child(new_item)
+ new_item.global_position = get_global_mouse_position()
+
diff --git a/scripts/game.gd b/scripts/game.gd
deleted file mode 100644
index 249fd8c..0000000
--- a/scripts/game.gd
+++ /dev/null
@@ -1,39 +0,0 @@
-extends Node2D
-
-onready var day_cycle = $DayCycle
-#onready var turtle_btn = $Controls/Status/StatCtr/ButtonCtr/TurtleBtn
-#onready var cheeta_btn = $Controls/Status/StatCtr/ButtonCtr/CheetaBtn
-
-func _ready():
- SimEvents.connect("rotate_news", self, "_rotate_news")
- SimEvents.connect("send_alert", self, "_stop_news")
-
-func _on_DayCycle_timeout():
-
- # Increment the number days until it reaches 30
- if SimTime.prev_day < 30:
- SimTime.increment_day(1)
-
- # Reset the number of days to 1 on day 30 and increment the month
- if SimTime.prev_day == 30:
- SimTime.reset_day()
-
- # Increment month up until the 12th
- if SimTime.prev_month != 12:
- SimTime.increment_month(1)
-
- SimEvents.emit_signal("budget")
-
- # Increment the year on the 12th month
- if SimTime.prev_month == 12:
- SimTime.new_year()
-
-#func _on_TurtleBtn_toggled(button_pressed):
-# if button_pressed:
-# day_cycle.wait_time = 12
-# cheeta_btn.pressed = false
-#
-#func _on_CheetaBtn_toggled(button_pressed):
-# if button_pressed:
-# day_cycle.wait_time = 2
-# turtle_btn.pressed = false
diff --git a/scripts/license_gui.gd b/scripts/license_gui.gd
new file mode 100644
index 0000000..62dec21
--- /dev/null
+++ b/scripts/license_gui.gd
@@ -0,0 +1,150 @@
+extends Control
+
+
+@export var load_locations: Array[String]
+@export var export_locations: Array[String]
+
+@onready var tree: Tree = $Tree
+@onready var text: TextEdit = $Text
+@onready var license_manager: LicenseManager = $LicenseManager
+@onready var op_locations: OptionButton = $op_locations
+
+
+var root: TreeItem
+var engine: TreeItem
+var game: TreeItem
+var licenses: TreeItem
+
+var copyright: String
+
+var location_index: int = 0
+
+# key = identifier
+# value = TreeItem
+var licenses_dict = {}
+
+func _ready() -> void:
+ if not DirAccess.dir_exists_absolute("res://licenses/license_links/"):
+ DirAccess.make_dir_recursive_absolute("res://licenses/license_links/")
+
+ refresh_after_location_change()
+ reload_license_manager()
+
+
+func refresh_after_location_change():
+ text.clear()
+
+ if load_locations.size() == 0:
+ load_locations.append('res://licenses')
+ export_locations.clear()
+ export_locations.append('user://licenses/game/')
+
+ location_index = 0
+ op_locations.clear()
+ for i in load_locations.size():
+ op_locations.add_item(load_locations[i])
+
+
+func reload_license_manager():
+ text.clear()
+ license_manager.exclude_engine = location_index > 0
+ tree.clear()
+
+ license_manager.load_dir = load_locations[location_index]
+ license_manager.export_dir = export_locations[location_index]
+ license_manager.load_license_information()
+
+ copyright = license_manager.get_combined_copyright()
+
+ root = tree.create_item()
+ var combined = tree.create_item(root)
+ combined.set_text(0, "All Components")
+ combined.set_meta('mode', 'combined')
+
+ game = tree.create_item()
+ var _name = 'Game' if location_index == 0 else 'Mod'
+ if _name == 'Game' and ProjectSettings.has_setting('application/config/name'):
+ _name = ProjectSettings.get_setting('application/config/name')
+ game.set_text(0, _name)
+ game.set_meta('mode', 'parent')
+
+ if not license_manager.exclude_engine:
+ engine = tree.create_item()
+ engine.set_text(0, 'Godot Engine')
+ engine.set_meta('mode', 'parent')
+
+ licenses = tree.create_item()
+ licenses.set_text(0, 'Licenses')
+ licenses.set_meta('mode', 'parent')
+
+ var item: TreeItem
+
+ var used_licenses = {}
+
+ for parent_component in license_manager.license_links.by_parent:
+ for link in license_manager.license_links.by_parent[parent_component].values():
+ if link is LicenseLink:
+ match parent_component:
+ "Game":
+ item = tree.create_item(game)
+ "Godot Engine":
+ item = tree.create_item(engine)
+ var valid_ids = license_manager.get_all_valid_licenses(link)
+ for id in valid_ids:
+ used_licenses[id] = valid_ids[id]
+ item.set_text(0, link.componet_name)
+ item.set_meta('mode', 'link')
+ item.set_meta('link', link)
+
+ for license in used_licenses.values():
+ if license is License:
+ item = tree.create_item(licenses)
+ item.set_text(0, license.identifier)
+ item.set_meta('mode', 'license')
+ item.set_meta('license', license)
+ licenses_dict[license.identifier] = item
+
+
+func _on_tree_item_selected() -> void:
+ var item = tree.get_selected()
+ var mode = item.get_meta('mode')
+ match mode:
+ 'combined':
+ text.text = copyright
+ 'parent':
+ pass
+ 'link':
+ var link = item.get_meta('link') as LicenseLink
+ text.text = link.to_formatted_string(link.component_of == 'Godot Engine')
+ 'license':
+ var license = item.get_meta('license') as License
+ text.text = license.terms
+
+
+func _on_tree_item_activated() -> void:
+ var item = tree.get_selected()
+ var mode = item.get_meta('mode')
+ match mode:
+ 'parent':
+ item.collapsed = not item.collapsed
+ 'link':
+ var link = item.get_meta('link') as LicenseLink
+ for id in link.license_identifiers:
+ if licenses_dict.has(id):
+ var to = licenses_dict[id]
+ to.select(0)
+ tree.scroll_to_item(to)
+ break
+
+
+func _on_btn_open_data_dir_pressed() -> void:
+ OS.shell_open(OS.get_user_data_dir())
+
+
+func _on_button_pressed() -> void:
+ license_manager.export()
+
+
+func _on_op_locations_item_selected(index: int) -> void:
+ location_index = index
+ reload_license_manager()
diff --git a/scripts/policy_window.gd b/scripts/policy_window.gd
deleted file mode 100644
index 9e69921..0000000
--- a/scripts/policy_window.gd
+++ /dev/null
@@ -1,70 +0,0 @@
-extends WindowDialog
-
-var dialogue_file = "res://dialog/policies/proposels.json"
-
-var dialogue_keys = []
-var dialogue_name = ""
-var dialogue_text = ""
-var policy_id
-
-onready var ordinance_label = $OrdinanceLbl
-onready var description_label = $DescPanel/DescriptionLbl
-
-func _start_dialogue(policy):
- match policy:
- [SimData.Ordinances.ENERGY_CONSERVATION, 1]:
- policy_id = 1
- _launch_policy_window(1)
- [SimData.Ordinances.CLEAN_AIR_ACT, 3]:
- policy_id = 2
- _launch_policy_window(2)
- [SimData.Ordinances.TIRE_RECYCLE, 3]:
- policy_id = 3
- _launch_policy_window(3)
-
-func _launch_policy_window(key):
- _index_dialogue()
- var message: String = dialogue_keys[key].text
-
- if "[name]" in message:
- message = message.replace("[name]", SimData.mayor_name)
-
- if "[city]" in message:
- message = message.replace("[city]", SimData.city_name)
-
- description_label.text = message
- window_title = dialogue_keys[key].name
- show()
-
-func _index_dialogue():
- var dialogue = _load_dialogue()
- dialogue_keys.clear()
- for key in dialogue:
- dialogue_keys.append(dialogue[key])
-
-func _load_dialogue():
- var file = File.new()
- if file.file_exists(dialogue_file):
- file.open(dialogue_file, file.READ)
- var dialogue = parse_json(file.get_as_text())
- return dialogue
-
-func _ready():
- SimEvents.connect("policy_message", self, "_start_dialogue")
-
-func _on_IgnoreBtn_pressed():
- policy_id = 0
- description_label.text = ""
- ordinance_label.text = ""
- hide()
-
-func _on_EnectBtn_pressed():
- match policy_id:
- 1: SimEvents.emit_signal("energy_saving")
- 2: SimEvents.emit_signal("clean_air_act")
-
-func _on_AnalysisBtn_pressed():
- match policy_id:
- 1: SimEvents.emit_signal("policy_analysis", SimData.Advisors.CITY_PLANNER, policy_id)
- 2: SimEvents.emit_signal("policy_analysis", SimData.Advisors.CITY_PLANNER, policy_id)
- 3: SimEvents.emit_signal("policy_analysis", SimData.Advisors.CITY_PLANNER, policy_id)
diff --git a/scripts/power_station.gd b/scripts/power_station.gd
deleted file mode 100644
index a3fde75..0000000
--- a/scripts/power_station.gd
+++ /dev/null
@@ -1,16 +0,0 @@
-extends "res://scripts/zone.gd"
-
-func _ready():
- SimEvents.connect("has_power", self, "_power_zones")
-
-func _power_zones():
- SimData.power_grid += 1
-
- if SimData.power_grid <= 1:
- SimData.has_power = true
-
-func _input(event):
- _drag_drop(event)
-
- if can_grab == false:
- SimEvents.emit_signal("has_power")
diff --git a/scripts/simtactics/has_power.gd b/scripts/simtactics/has_power.gd
deleted file mode 100644
index 7427664..0000000
--- a/scripts/simtactics/has_power.gd
+++ /dev/null
@@ -1,20 +0,0 @@
-extends ConditionLeaf
-
-export var cost: int = 10000
-export var income: int = 100
-export var expense: int = 0
-
-func tick(actor, blackboard):
- if SimData.has_power:
- if SimData.budget >= expense:
- SimData.budget -= expense
- SimData.expenses = expense
-
- if SimData.has_power:
- var total_income = SimData.res_tax * income
- SimData.budget += total_income
- SimData.res_income = total_income
-
- return SUCCESS
-
- return FAILURE
diff --git a/scripts/simtactics/turn_on.gd b/scripts/simtactics/turn_on.gd
deleted file mode 100644
index a45af1f..0000000
--- a/scripts/simtactics/turn_on.gd
+++ /dev/null
@@ -1,5 +0,0 @@
-extends ConditionLeaf
-
-func tick(actor, blackboard):
- SimData.has_power = true
- return RUNNING
diff --git a/scripts/simtactics/zone.gd b/scripts/simtactics/zone.gd
deleted file mode 100644
index 1d6d575..0000000
--- a/scripts/simtactics/zone.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends ConditionLeaf
-
-export var cost: int = 10000
-export var income: int = 100
-export var expense: int = 0
-
-func tick(actor, blackboard):
- if SimData.has_power:
- if SimData.budget >= expense:
- SimData.budget -= expense
- SimData.expenses = expense
-
- if SimData.has_power:
- var total_income = SimData.res_tax * income
- SimData.budget += total_income
- SimData.res_income = total_income
-
- return RUNNING
diff --git a/scripts/start_game.gd b/scripts/start_game.gd
deleted file mode 100644
index 4d6c14e..0000000
--- a/scripts/start_game.gd
+++ /dev/null
@@ -1,15 +0,0 @@
-extends Panel
-
-onready var city_name = $Container/CityNameEdit
-onready var mayor_name = $Container/MayorNameEdit
-onready var budget = $Container/BudgetMenu
-
-func _ready():
- city_name.text = SimData.city_name
- mayor_name.text = SimData.mayor_name
-
-func _on_CreateBtn_pressed():
- SimData.city_name = city_name.text
- SimData.mayor_name = mayor_name.text
-
- get_tree().change_scene("res://scenes/Game.tscn")
diff --git a/scripts/tax_window.gd b/scripts/tax_window.gd
deleted file mode 100644
index 3843f20..0000000
--- a/scripts/tax_window.gd
+++ /dev/null
@@ -1,42 +0,0 @@
-extends WindowDialog
-
-onready var res_slider = $TaxSlidersCtr/ResCtr/ResSlider
-onready var com_slider = $TaxSlidersCtr/ComCtr/ComSlider
-onready var ind_slider = $TaxSlidersCtr/IndCtr/IndSlider
-
-onready var res_rate = $PrecentCtr/ResPctLbl
-onready var com_rate = $PrecentCtr/ComPctLbl
-onready var ind_rate = $PrecentCtr/IndPctLbl
-
-onready var annual_income = $IncomeCtr/IcnomeLbl
-
-func _ready():
- if ZoneData.res_tax >= 0:
- res_slider.value = ZoneData.res_tax
- res_rate.text = str(ZoneData.res_tax) + "%"
-
- if ZoneData.res_tax >= 0:
- com_slider.value = ZoneData.comm_tax
- com_rate.text = str(ZoneData.comm_tax) + "%"
-
- if ZoneData.indust_tax >= 0:
- ind_slider.value = ZoneData.indust_tax
- ind_rate.text = str(ZoneData.indust_tax) + "%"
-
-func _process(delta):
- var total_income = int(ZoneData.res_income + ZoneData.comm_income + ZoneData.ind_income)
-
- if SimTime.prev_month < SimTime.month and total_income > 1:
- annual_income.text = str(total_income) + "/mo"
-
-func _on_ResSlider_value_changed(value):
- ZoneData.res_tax = int(value)
- res_rate.text = str(value) + "%"
-
-func _on_ComSlider_value_changed(value):
- ZoneData.comm_tax = int(value)
- com_rate.text = str(value) + "%"
-
-func _on_IndSlider_value_changed(value):
- ZoneData.indust_tax = int(value)
- ind_rate.text = str(value) + "%"
diff --git a/scripts/ticker.gd b/scripts/ticker.gd
deleted file mode 100644
index 1c99bdc..0000000
--- a/scripts/ticker.gd
+++ /dev/null
@@ -1,123 +0,0 @@
-extends Control
-
-#const TICKER_PATH = "res://json/ticker/"
-#const FNN_LOGO = "res://assets/ticker/fnn.png"
-#const CONFIG_FILE = "config.json"
-#
-#onready var ticker_text = $Status/NewsBtn
-#onready var ticker_box = $Windows/NewsWindow/News
-#onready var ticker_window = $Windows/NewsWindow
-#
-#var news_file: String = ""
-#var rng = RandomNumberGenerator.new()
-#var all_news: Array = []
-#var speices: Array = [
-# "Cat",
-# "Fennec",
-# "Fox"
-#]
-#
-#var json_files: Array = []
-#
-#func _load_json():
-# var file = File.new()
-# if file.file_exists(news_file):
-# file.open(news_file, file.READ)
-# var result = parse_json(file.get_as_text())
-# return result
-#
-#func _index_news():
-# var news = _load_json()
-# all_news.clear()
-# all_news = news["ticker"]
-# randomize()
-# all_news.shuffle()
-#
-#func _ready():
-# ticker_window.window_title = JsonHelper.key_value(TICKER_PATH, CONFIG_FILE, "outlet")
-#
-# _randomize_news(json_files)
-
-#func _process(delta):
-# var prev_json_Files = json_files
-#
-# var city_life = [
-# "citylife.json",
-# "kittykibble.json",
-# "international.json",
-# "citylife.json"
-# ]
-#
-# if _array_check(city_life, json_files):
-# match SimData.has_power:
-# true:
-# prev_json_Files = json_files
-# for files in city_life:
-# json_files.append(files)
-#
-# false:
-# prev_json_Files = json_files
-# for files in city_life:
-# json_files.append(files)
-
-#func _array_check(list1, list2):
-# for item in list1:
-# if item in list2:
-# return true
-#
-# return false
-#
-#func _start_alert(message):
-## if ticker_text.items.size() > 1:
-## ticker_text.clear()
-##
-## SimData.on_alert = true
-## news_file = str(TICKER_PATH + "ticker_alerts.json")
-## ticker_text.add_item(all_news)
-#
-# pass
-#
-#func _randomize_news(files: Array):
-# if all_news == null:
-# json_files = JsonHelper.key_value(TICKER_PATH, CONFIG_FILE, "ticker_files")
-#
-# for file in files:
-# news_file = str(TICKER_PATH + file)
-# _load_json()
-# _index_news()
-#
-# rng.randomize()
-# randomize()
-# files.shuffle()
-#
-# var news_range = rng.randi_range(0, all_news.size() - 1)
-# var news_text: String = all_news[news_range]
-#
-# if "[competing_outlet]" in news_text:
-# news_text = news_text.replace("[competing_outlet]", JsonHelper.key_value(TICKER_PATH, CONFIG_FILE, "competing_outlet"))
-#
-# if "[outlet]" in news_text:
-# news_text = news_text.replace("[outlet]", JsonHelper.key_value(TICKER_PATH, CONFIG_FILE, "outlet"))
-#
-# if "[species]" in news_text:
-# speices.shuffle()
-# var speices_range = rng.randi_range(speices.size() - 1)
-# news_text = news_text.replace("[species]", speices[speices_range])
-#
-# if "[city]" in news_text:
-# news_text = news_text.replace("[city]", SimData.city_name)
-#
-# if "[mayor]" in news_text:
-# news_text = news_text.replace("[mayor]", SimData.mayor_name)
-#
-# # Prevent stack overflaw
-# if ticker_box.items.size() > 10:
-# ticker_box.clear()
-#
-# _randomize_news(json_files)
-# _add_news(news_text)
-#
-#func _add_news(news_item):
-# ticker_text.text = news_item
-# ticker_box.add_item(news_item)
-#
diff --git a/scripts/toolbar.gd b/scripts/toolbar.gd
deleted file mode 100644
index b531a98..0000000
--- a/scripts/toolbar.gd
+++ /dev/null
@@ -1,4 +0,0 @@
-extends Panel
-
-
-
diff --git a/scripts/window3d.gd b/scripts/window3d.gd
deleted file mode 100644
index bcd1976..0000000
--- a/scripts/window3d.gd
+++ /dev/null
@@ -1,5 +0,0 @@
-extends Spatial
-
-onready var node_viewport = $Viewport
-onready var node_quad = $Quad
-onready var node_area = $Quad/Area
diff --git a/scripts/windows.gd b/scripts/windows.gd
deleted file mode 100644
index c7b6dcd..0000000
--- a/scripts/windows.gd
+++ /dev/null
@@ -1,29 +0,0 @@
-extends Control
-
-onready var debug_console = $Console
-onready var tax_window = $TaxWindow
-onready var advsior_meet_window = $AdvisorMeet
-onready var tools_window = $ToolsWindow
-
-onready var verLabel = $VersionLbl
-
-func _ready():
- # To get version string
- var version = ProjectSettings.get_setting("application/config/version")
- # To get build number
- var build = ProjectSettings.get_setting("application/config/build")
-
- verLabel.text = version + " (Build " + str(build) + ")"
-
- SimData.city_name = SimData.city_name.capitalize()
- SimData.mayor_name = SimData.mayor_name.capitalize()
-
- SimEvents.emit_signal("advisor_message", SimData.Advisors.CITY_PLANNER, 0)
-
- SimEvents.connect("send_alert", self, "_start_alert")
- SimEvents.connect("rotate_news", self, "_rotate_news")
-
-func _process(delta):
- if Input.is_action_pressed("ui_cheats"):
- debug_console.show()
-