/* allocate.cpp * * Micropolis, Unix Version. This game was released for the Unix platform * in or about 1990 and has been modified for inclusion in the One Laptop * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If * you need assistance with this program, you may contact: * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. You should have received a * copy of the GNU General Public License along with this program. If * not, see . * * ADDITIONAL TERMS per GNU GPL Section 7 * * No trademark or publicity rights are granted. This license does NOT * give you any right, title or interest in the trademark SimCity or any * other Electronic Arts trademark. You may not distribute any * modification of this program using the trademark SimCity or claim any * affliation or association with Electronic Arts Inc. or its employees. * * Any propagation or conveyance of this program must include this * copyright notice and these terms. * * If you convey this program (or any modifications of it) and assume * contractual liability for the program to recipients of it, you agree * to indemnify Electronic Arts for any liability that those contractual * assumptions impose on Electronic Arts. * * You may not misrepresent the origins of this program; modified * versions of the program must be marked as such and not identified as * the original program. * * This disclaimer supplements the one included in the General Public * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY * NOT APPLY TO YOU. */ /** * @file allocate.cpp * @brief Implementation of map array initialization and destruction * in Micropolis. * * This source file contains functions for initializing and destroying * map arrays in the Micropolis game engine. It includes the * allocation of memory for various map-related data structures such * as the main city map, history data, and various density maps. The * functions handle the setup of necessary resources when the game * starts and ensure proper cleanup of these resources upon * termination, maintaining efficient memory management throughout the * lifecycle of the game. */ //////////////////////////////////////////////////////////////////////// #include "micropolis.h" //////////////////////////////////////////////////////////////////////// /** Allocate and initialize arrays for the maps */ void Micropolis::initMapArrays() { short i; if (!mapBase) { mapBase = (unsigned short *)newPtr( sizeof(unsigned short) * WORLD_W * WORLD_H); } for (i = 0; i < WORLD_W; i++) { map[i] = (unsigned short *)(mapBase + (i * WORLD_H)); } resHist = (short *)newPtr(HISTORY_LENGTH); comHist = (short *)newPtr(HISTORY_LENGTH); indHist = (short *)newPtr(HISTORY_LENGTH); moneyHist = (short *)newPtr(HISTORY_LENGTH); pollutionHist = (short *)newPtr(HISTORY_LENGTH); crimeHist = (short *)newPtr(HISTORY_LENGTH); miscHist = (short *)newPtr(MISC_HISTORY_LENGTH); } /** Free all map arrays */ void Micropolis::destroyMapArrays() { if (mapBase != NULL) { freePtr(mapBase); mapBase = NULL; } memset(map, 0, sizeof(short *) * WORLD_W); populationDensityMap.clear(); trafficDensityMap.clear(); pollutionDensityMap.clear(); landValueMap.clear(); crimeRateMap.clear(); tempMap1.clear(); tempMap2.clear(); tempMap3.clear(); terrainDensityMap.clear(); if (resHist != NULL) { freePtr(resHist); resHist = NULL; } if (comHist != NULL) { freePtr(comHist); comHist = NULL; } if (indHist != NULL) { freePtr(indHist); indHist = NULL; } if (moneyHist != NULL) { freePtr(moneyHist); moneyHist = NULL; } if (pollutionHist != NULL) { freePtr(pollutionHist); pollutionHist = NULL; } if (crimeHist != NULL) { freePtr(crimeHist); crimeHist = NULL; } if (miscHist != NULL) { freePtr(miscHist); miscHist = NULL; } } ////////////////////////////////////////////////////////////////////////