/* position.h * * Micropolis, Unix Version. This game was released for the Unix platform * in or about 1990 and has been modified for inclusion in the One Laptop * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If * you need assistance with this program, you may contact: * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. You should have received a * copy of the GNU General Public License along with this program. If * not, see . * * ADDITIONAL TERMS per GNU GPL Section 7 * * No trademark or publicity rights are granted. This license does NOT * give you any right, title or interest in the trademark SimCity or any * other Electronic Arts trademark. You may not distribute any * modification of this program using the trademark SimCity or claim any * affliation or association with Electronic Arts Inc. or its employees. * * Any propagation or conveyance of this program must include this * copyright notice and these terms. * * If you convey this program (or any modifications of it) and assume * contractual liability for the program to recipients of it, you agree * to indemnify Electronic Arts for any liability that those contractual * assumptions impose on Electronic Arts. * * You may not misrepresent the origins of this program; modified * versions of the program must be marked as such and not identified as * the original program. * * This disclaimer supplements the one included in the General Public * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY * NOT APPLY TO YOU. */ /** * @file position.h * @brief Defines position handling and direction enumeration for the * Micropolis game engine. * * This header file provides classes and functions for handling * positions and directions within the Micropolis game world. It * includes the 'Position' class for representing X/Y coordinates and * 'Direction2' enumeration for defining 8 cardinal directions. * Functions for manipulating and querying these positions and * directions are also provided, which are essential for navigating * and interacting with the game world's grid. */ #ifndef H_POSITION #define H_POSITION /** Another direction enumeration class, with 8 possible directions. * @todo Eliminate #Direction. * @todo After eliminating #Direction, rename this enum to Direction. */ enum Direction2 { DIR2_INVALID, ///< Invalid direction. DIR2_NORTH, ///< Direction pointing north. DIR2_NORTH_EAST, ///< Direction pointing north-east. DIR2_EAST, ///< Direction pointing east. DIR2_SOUTH_EAST, ///< Direction pointing south-east. DIR2_SOUTH, ///< Direction pointing south. DIR2_SOUTH_WEST, ///< Direction pointing south-west. DIR2_WEST, ///< Direction pointing west. DIR2_NORTH_WEST, ///< Direction pointing north-west. DIR2_BEGIN = DIR2_NORTH, ///< First valid direction. DIR2_END = DIR2_NORTH_WEST + 1, ///< End-condition for directions }; /** * Increment the direction by 45 degrees. * @param dir Direction to rotate. * @return Rotated direction, possibly >= DIR2_END. */ static inline Direction2 increment45(Direction2 dir, int count = 1) { return (Direction2)(dir + count); } /** * Increment the direction by 90 degrees. * @param dir Direction to rotate. * @return Rotated direction, possibly >= DIR2_END. */ static inline Direction2 increment90(Direction2 dir) { return increment45(dir, 2); } /** * Increment the direction by 45 degrees. * @param dir Direction to rotate. * @return Rotated direction. */ static inline Direction2 rotate45(Direction2 dir, int count = 1) { return (Direction2)(((dir - DIR2_NORTH + count) & 7) + DIR2_NORTH); } /** * Rotate the direction by 90 degrees. * @param dir Direction to rotate. * @return Rotated direction. */ static inline Direction2 rotate90(Direction2 dir) { return rotate45(dir, 2); } /** * Rotate the direction by 180 degrees. * @param dir Direction to rotate. * @return Rotated direction. */ static inline Direction2 rotate180(Direction2 dir) { return rotate45(dir, 4); } /** X/Y position. */ class Position { public: Position(); Position(int x, int y); Position(const Position &pos); Position(const Position &pos, Direction2 dir); Position(const Position &pos, int dx, int dy); Position &operator=(const Position &pos); bool move(Direction2 dir); inline bool testBounds(); int posX; ///< Horizontal coordinate of the position. int posY; ///< Vertical coordnate of the position. }; /** * Test whether the position is on-map. * @return Position is on-map. */ inline bool Position::testBounds() { return (this->posX >= 0 && this->posX < WORLD_W && this->posY >= 0 && this->posY < WORLD_H); } /** * Less-than comparison on positions (needed for map since Position is used as * key value). * @param pos1 First position. * @param pos2 Second position. * @return First position is smaller than second position. */ inline bool operator<(const Position &pos1, const Position &pos2) { if (pos1.posX != pos2.posX) return pos1.posX < pos2.posX; return pos1.posY < pos2.posY; } #endif