# Tile animation sequences # # FIXME: This needs to be regenerated since I tweaked the animation sequences. # # This file can be processed with genAnimationTable.py to generate the same # table as ../animate.cpp # # TODO: Remove water animation sequences as it animates the same tile (all # those tiles are copies of each other) # # x08f -> x07f -> x06f -> x05f -> x08f # x0cf -> x0bf -> x0af -> x09f -> x0cf # Fire x038 -> x039 -> x03a -> x03b -> x03c -> x03d -> x03e -> x03f -> x038 # Light traffic x080 -> x070 -> x060 -> x050 -> x080 x081 -> x071 -> x061 -> x051 -> x081 x082 -> x072 -> x062 -> x052 -> x082 x083 -> x073 -> x063 -> x053 -> x083 x084 -> x074 -> x064 -> x054 -> x084 x085 -> x075 -> x065 -> x055 -> x085 x086 -> x076 -> x066 -> x056 -> x086 x087 -> x077 -> x067 -> x057 -> x087 x088 -> x078 -> x068 -> x058 -> x088 x089 -> x079 -> x069 -> x059 -> x089 x08a -> x07a -> x06a -> x05a -> x08a x08b -> x07b -> x06b -> x05b -> x08b x08c -> x07c -> x06c -> x05c -> x08c x08d -> x07d -> x06d -> x05d -> x08d x08e -> x07e -> x06e -> x05e -> x08e x08f -> x07f -> x06f -> x05f -> x08f # Water, but all tiles are the same # Heavy traffic x0c0 -> x0b0 -> x0a0 -> x090 -> x0c0 x0c1 -> x0b1 -> x0a1 -> x091 -> x0c1 x0c2 -> x0b2 -> x0a2 -> x092 -> x0c2 x0c3 -> x0b3 -> x0a3 -> x093 -> x0c3 x0c4 -> x0b4 -> x0a4 -> x094 -> x0c4 x0c5 -> x0b5 -> x0a5 -> x095 -> x0c5 x0c6 -> x0b6 -> x0a6 -> x096 -> x0c6 x0c7 -> x0b7 -> x0a7 -> x097 -> x0c7 x0c8 -> x0b8 -> x0a8 -> x098 -> x0c8 x0c9 -> x0b9 -> x0a9 -> x099 -> x0c9 x0ca -> x0ba -> x0aa -> x09a -> x0ca x0cb -> x0bb -> x0ab -> x09b -> x0cb x0cc -> x0bc -> x0ac -> x09c -> x0cc x0cd -> x0bd -> x0ad -> x09d -> x0cd x0ce -> x0be -> x0ae -> x09e -> x0ce x0cf -> x0bf -> x0af -> x09f -> x0cf # Water, but all tiles are the same # Rotating radar at top of airport x2c7 -> x340 x340 -> x341 -> x342 -> x343 -> x344 -> x345 -> x346 -> x347 -> x340 # Fountain x348 -> x349 -> x34a -> x34b -> x348 # Rotating radar (elsewhere) # TODO: Figure out whether we use this x34c -> x34d -> x34e -> x34f -> x350 -> x351 -> x352 -> x353 -> x34c # Smoking chimney # BUG-FIX: x26d was x26c originally! (which is the last tile of empty industry) x26d -> x354 # IND1 x354 -> x355 -> x356 -> x357 -> x358 -> x359 -> x35a -> x35b -> x354 # Explosion x35c -> x35d -> x35e -> x35f -> x360 -> x361 -> x362 -> x363 x363 -> x363 # Chimney x281 -> x374 # IND2 x374 -> x375 -> x376 -> x377 -> x374 # Chimney x284 -> x378 # IND3 x378 -> x379 -> x37a -> x37b -> x378 # Chimney x289 -> x37c # IND4 x37c -> x37d -> x37e -> x37f -> x37c # Chimney x28a -> x380 # IND5 x380 -> x381 -> x382 -> x383 -> x380 # Chimney x2a4 -> x384 # IND6 x384 -> x385 -> x386 -> x387 -> x384 # Chimney x2a5 -> x388 # IND7 x388 -> x389 -> x38a -> x38b -> x388 # Chimney x2ae -> x38c # IND8 x38c -> x38d -> x38e -> x38f -> x38c # Chimney x2b1 -> x390 # IND9 x390 -> x391 -> x392 -> x393 -> x390 # Chimney at coal powerplant, relative position (2, 0) 747 -> 916 916 -> 917 -> 918 -> 919 -> 916 # Chimney at coal powerplant, relative position (3, 0) 748 -> 920 920 -> 921 -> 922 -> 923 -> 920 # Chimney at coal powerplant, relative position (2, 1) 751 -> 924 924 -> 925 -> 926 -> 927 -> 924 # Chimney at coal powerplant, relative position (3, 1) 752 -> 928 928 -> 929 -> 930 -> 931 -> 928 # Stadium (top part, bottom part) x3a4 -> x3a5 -> x3a6 -> x3a7 -> x3a8 -> x3a9 -> x3aa -> x3ab -> x3a4 x3ac -> x3ad -> x3ae -> x3af -> x3b0 -> x3b1 -> x3b2 -> x3b3 -> x3ac # Nuclear swirl (at nuclear power plant?) 820 -> 952 952 -> 953 -> 954 -> 955 -> 952 # Non-used tiles 956 -> 0 957 -> 0 958 -> 0 959 -> 0 960 -> 0 961 -> 0 962 -> 0 963 -> 0 964 -> 0 965 -> 0 966 -> 0 967 -> 0 968 -> 0 969 -> 0 970 -> 0 971 -> 0 972 -> 0 973 -> 0 974 -> 0 975 -> 0 976 -> 0 977 -> 0 978 -> 0 979 -> 0 980 -> 0 981 -> 0 982 -> 0 983 -> 0 984 -> 0 985 -> 0 986 -> 0 987 -> 0 988 -> 0 989 -> 0 990 -> 0 991 -> 0 992 -> 0 993 -> 0 994 -> 0 995 -> 0 996 -> 0 997 -> 0 998 -> 0 999 -> 0 1000 -> 0 1001 -> 0 1002 -> 0 1003 -> 0 1004 -> 0 1005 -> 0 1006 -> 0 1007 -> 0 1008 -> 0 1009 -> 0 1010 -> 0 1011 -> 0 1012 -> 0 1013 -> 0 1014 -> 0 1015 -> 0 1016 -> 0 1017 -> 0 1018 -> 0 1019 -> 0 1020 -> 0 1021 -> 0 1022 -> 0 1023 -> 0