extends Panel onready var city_name = $Container/CityNameEdit onready var mayor_name = $Container/MayorNameEdit onready var budget = $Container/BudgetMenu func _ready(): city_name.text = SimData.city_name mayor_name.text = SimData.mayor_name func _on_CreateBtn_pressed(): SimData.city_name = city_name.text SimData.mayor_name = mayor_name.text get_tree().change_scene("res://scenes/Game.tscn")