[gd_scene load_steps=8 format=2] [ext_resource path="res://scripts/simtactics/turn_on.gd" type="Script" id=1] [ext_resource path="res://assets/coal.png" type="Texture" id=2] [ext_resource path="res://addons/beehave/nodes/composites/sequence.gd" type="Script" id=3] [ext_resource path="res://scripts/simtactics/zone.gd" type="Script" id=4] [ext_resource path="res://addons/beehave/nodes/beehave_root.gd" type="Script" id=6] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 32.2297, 31.8602 ) [sub_resource type="Animation" id=2] resource_name = "Animante" length = 5.0 loop = true step = 1.0 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1, 2, 3, 4 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 6 ] } [node name="PowerStation" type="KinematicBody2D"] input_pickable = true [node name="BeehaveRoot" type="Node" parent="."] script = ExtResource( 6 ) [node name="SequenceComposite" type="Node" parent="BeehaveRoot"] script = ExtResource( 3 ) [node name="TurnOn" type="Node" parent="BeehaveRoot/SequenceComposite"] script = ExtResource( 1 ) [node name="ActionLeaf" type="Node" parent="BeehaveRoot/SequenceComposite"] script = ExtResource( 4 ) zone_texture = "res://assets/res_houses.png" [node name="Quarters" type="Timer" parent="."] wait_time = 10.0 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_speed = 5.0 anims/Animante = SubResource( 2 ) [node name="RayCast2D" type="RayCast2D" parent="."]