extends Node2D var noise : OpenSimplexNoise var map_size = Vector2(80, 60) var grass_cap = 0.5 var road_caps = Vector2(0.3, 0.05) func _ready(): randomize() noise = OpenSimplexNoise.new() noise.seed = randi() noise.octaves = 1.5 noise.period = 12 make_terrian_map() func make_terrian_map(): for x in map_size.x: for y in map_size.y: var a = noise.get_noise_2d(x, y) if a < grass_cap: $Terrian.set_cell(x, y, 0) $Terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))