/* callback.cpp * * Micropolis, Unix Version. This game was released for the Unix platform * in or about 1990 and has been modified for inclusion in the One Laptop * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If * you need assistance with this program, you may contact: * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. You should have received a * copy of the GNU General Public License along with this program. If * not, see . * * ADDITIONAL TERMS per GNU GPL Section 7 * * No trademark or publicity rights are granted. This license does NOT * give you any right, title or interest in the trademark SimCity or any * other Electronic Arts trademark. You may not distribute any * modification of this program using the trademark SimCity or claim any * affliation or association with Electronic Arts Inc. or its employees. * * Any propagation or conveyance of this program must include this * copyright notice and these terms. * * If you convey this program (or any modifications of it) and assume * contractual liability for the program to recipients of it, you agree * to indemnify Electronic Arts for any liability that those contractual * assumptions impose on Electronic Arts. * * You may not misrepresent the origins of this program; modified * versions of the program must be marked as such and not identified as * the original program. * * This disclaimer supplements the one included in the General Public * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY * NOT APPLY TO YOU. */ /** * @file callback.cpp * @brief Implementation of the Callback interface for Micropolis game * engine. * * This file provides the implementation of the Callback class defined * in callback.h. It includes a series of methods that are called by * the Micropolis game engine to interact with the user interface. * These methods include functionalities like logging actions, * updating game states, and responding to user actions. The use of * EM_ASM macros indicates direct interaction with JavaScript, typical * in a web environment using Emscripten. */ //////////////////////////////////////////////////////////////////////// #include "micropolis.h" #include ConsoleCallback::~ConsoleCallback() { EM_ASM_({ console.log('~ConsoleCallback destructor'); }); } void ConsoleCallback::autoGoto(Micropolis *micropolis, emscripten::val callbackVal, int x, int y, std::string message) { EM_ASM_({ console.log('autoGoto:', 'x:', $0, 'y:', $1, 'message:', UTF8ToString($2)); }, x, y, message.c_str()); } void ConsoleCallback::didGenerateMap(Micropolis *micropolis, emscripten::val callbackVal, int seed) { EM_ASM_({ console.log('didGenerateMap:', 'seed:', $0); }, seed); } void ConsoleCallback::didLoadCity(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) { EM_ASM_({ console.log('didLoadCity:', 'filename:', UTF8ToString($0)); }, filename.c_str()); } void ConsoleCallback::didLoadScenario(Micropolis *micropolis, emscripten::val callbackVal, std::string name, std::string fname) { EM_ASM_({ console.log('didLoadScenario:', 'name:', UTF8ToString($0), 'fname:', UTF8ToString($1)); }, name.c_str(), fname.c_str()); } void ConsoleCallback::didLoseGame(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM_({ console.log('didLoseGame'); }); } void ConsoleCallback::didSaveCity(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) { EM_ASM_({ console.log('didSaveCity:', 'filename:', UTF8ToString($0)); }, filename.c_str()); } void ConsoleCallback::didTool(Micropolis *micropolis, emscripten::val callbackVal, std::string name, int x, int y) { EM_ASM_({ console.log('didTool:', 'name:', UTF8ToString($0), 'x:', $1, 'y:', $2); }, name.c_str(), x, y); } void ConsoleCallback::didWinGame(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM_({ console.log('didWinGame'); }); } void ConsoleCallback::didntLoadCity(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) { EM_ASM_({ console.log('didntLoadCity:', 'filename:', UTF8ToString($0)); }, filename.c_str()); } void ConsoleCallback::didntSaveCity(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) { EM_ASM_({ console.log('didntSaveCity:', 'filename:', UTF8ToString($0)); }, filename.c_str()); } void ConsoleCallback::makeSound(Micropolis *micropolis, emscripten::val callbackVal, std::string channel, std::string sound, int x, int y) { EM_ASM_({ console.log('makeSound:', 'channel:', UTF8ToString($0), 'sound:', UTF8ToString($1), 'x:', $2, 'y:', $3); }, channel.c_str(), sound.c_str(), x, y); } void ConsoleCallback::newGame(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM_({ console.log('newGame'); }); } void ConsoleCallback::saveCityAs(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) { EM_ASM_({ console.log('saveCityAs:', 'filename:', UTF8ToString($0)); }, filename.c_str()); } void ConsoleCallback::sendMessage(Micropolis *micropolis, emscripten::val callbackVal, int messageIndex, int x, int y, bool picture, bool important) { EM_ASM_({ console.log('sendMessage:', 'messageIndex:', $0, 'x:', $1, 'y:', $2, 'picture:', $3, 'important:', $4); }, messageIndex, x, y, picture, important); } void ConsoleCallback::showBudgetAndWait(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM_({ console.log('showBudgetAndWait'); }); } void ConsoleCallback::showZoneStatus(Micropolis *micropolis, emscripten::val callbackVal, int tileCategoryIndex, int populationDensityIndex, int landValueIndex, int crimeRateIndex, int pollutionIndex, int growthRateIndex, int x, int y) { EM_ASM_({ console.log('showZoneStatus:', 'tileCategoryIndex:', $0, 'populationDensityIndex:', $1, 'landValueIndex:', $2, 'crimeRateIndex:', $3, 'pollutionIndex:', $4, 'growthRateIndex:', $5, 'x:', $6, 'y:', $7); }, tileCategoryIndex, populationDensityIndex, landValueIndex, crimeRateIndex, pollutionIndex, growthRateIndex, x, y); } void ConsoleCallback::simulateRobots(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM_({ console.log('simulateRobots'); }); } void ConsoleCallback::simulateChurch(Micropolis *micropolis, emscripten::val callbackVal, int posX, int posY, int churchNumber) { EM_ASM_({ console.log('simulateChurch:', 'posX:', $0, 'posY:', $1, 'churchNumber:', $2); }, posX, posY, churchNumber); } void ConsoleCallback::startEarthquake(Micropolis *micropolis, emscripten::val callbackVal, int strength) { EM_ASM_({ console.log('startEarthquake:', 'strength:', $0); }, strength); } void ConsoleCallback::startGame(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM_({ console.log('startGame'); }); } void ConsoleCallback::startScenario(Micropolis *micropolis, emscripten::val callbackVal, int scenario) { EM_ASM_({ console.log('startScenario:', 'scenario:', $0); }, scenario); } void ConsoleCallback::updateBudget(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM_({ console.log('updateBudget'); }); } void ConsoleCallback::updateCityName(Micropolis *micropolis, emscripten::val callbackVal, std::string cityName) { EM_ASM_({ console.log('updateCityName:', 'cityName:', UTF8ToString($0)); }, cityName.c_str()); } void ConsoleCallback::updateDate(Micropolis *micropolis, emscripten::val callbackVal, int cityYear, int cityMonth) { EM_ASM_({ console.log('updateDate:', 'cityYear:', $0, 'cityMonth:', $1); }, cityYear, cityMonth); } void ConsoleCallback::updateDemand(Micropolis *micropolis, emscripten::val callbackVal, float r, float c, float i) { EM_ASM_({ console.log('updateDemand:', 'r:', $0, 'c:', $1, 'i:', $2); }, r, c, i); } void ConsoleCallback::updateEvaluation(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM({ console.log('updateEvaluation'); }); } void ConsoleCallback::updateFunds(Micropolis *micropolis, emscripten::val callbackVal, int totalFunds) { EM_ASM_({ console.log('updateFunds:', 'totalFunds:', $0); }, totalFunds); } void ConsoleCallback::updateGameLevel(Micropolis *micropolis, emscripten::val callbackVal, int gameLevel) { EM_ASM_({ console.log('updateGameLevel:', 'gameLevel:', $0); }, gameLevel); } void ConsoleCallback::updateHistory(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM({ console.log('updateHistory'); }); } void ConsoleCallback::updateMap(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM({ console.log('updateMap'); }); } void ConsoleCallback::updateOptions(Micropolis *micropolis, emscripten::val callbackVal) { EM_ASM({ console.log('updateOptions'); }); } void ConsoleCallback::updatePasses(Micropolis *micropolis, emscripten::val callbackVal, int passes) { EM_ASM_({ console.log('updatePasses:', 'passes:', $0); }, passes); } void ConsoleCallback::updatePaused(Micropolis *micropolis, emscripten::val callbackVal, bool simPaused) { EM_ASM_({ console.log('updatePaused:', 'simPaused:', $0); }, simPaused); } void ConsoleCallback::updateSpeed(Micropolis *micropolis, emscripten::val callbackVal, int speed) { EM_ASM_({ console.log('updateSpeed:', 'speed:', $0); }, speed); } void ConsoleCallback::updateTaxRate(Micropolis *micropolis, emscripten::val callbackVal, int cityTax) { EM_ASM_({ console.log('updateTaxRate:', 'cityTax:', $0); }, cityTax); } ////////////////////////////////////////////////////////////////////////