; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Leaf", "class": "ActionLeaf", "language": "GDScript", "path": "res://addons/beehave/nodes/leaves/action.gd" }, { "base": "Decorator", "class": "AlwaysFailDecorator", "language": "GDScript", "path": "res://addons/beehave/nodes/decorators/failer.gd" }, { "base": "Decorator", "class": "AlwaysSucceedDecorator", "language": "GDScript", "path": "res://addons/beehave/nodes/decorators/succeeder.gd" }, { "base": "BeehaveTree", "class": "BeehaveNode", "language": "GDScript", "path": "res://addons/beehave/nodes/beehave_node.gd" }, { "base": "BeehaveTree", "class": "BeehaveRoot", "language": "GDScript", "path": "res://addons/beehave/nodes/beehave_root.gd" }, { "base": "Node", "class": "BeehaveTree", "language": "GDScript", "path": "res://addons/beehave/nodes/beehave_tree.gd" }, { "base": "BeehaveNode", "class": "Composite", "language": "GDScript", "path": "res://addons/beehave/nodes/composites/composite.gd" }, { "base": "Leaf", "class": "ConditionLeaf", "language": "GDScript", "path": "res://addons/beehave/nodes/leaves/condition.gd" }, { "base": "BeehaveNode", "class": "Decorator", "language": "GDScript", "path": "res://addons/beehave/nodes/decorators/decorator.gd" }, { "base": "Decorator", "class": "InverterDecorator", "language": "GDScript", "path": "res://addons/beehave/nodes/decorators/inverter.gd" }, { "base": "BeehaveNode", "class": "Leaf", "language": "GDScript", "path": "res://addons/beehave/nodes/leaves/leaf.gd" }, { "base": "Decorator", "class": "LimiterDecorator", "language": "GDScript", "path": "res://addons/beehave/nodes/decorators/limiter.gd" }, { "base": "Composite", "class": "SelectorComposite", "language": "GDScript", "path": "res://addons/beehave/nodes/composites/selector.gd" }, { "base": "Composite", "class": "SelectorStarComposite", "language": "GDScript", "path": "res://addons/beehave/nodes/composites/selector_star.gd" }, { "base": "Composite", "class": "SequenceComposite", "language": "GDScript", "path": "res://addons/beehave/nodes/composites/sequence.gd" }, { "base": "Composite", "class": "SequenceStarComposite", "language": "GDScript", "path": "res://addons/beehave/nodes/composites/sequence_star.gd" } ] _global_script_class_icons={ "ActionLeaf": "res://addons/beehave/icons/action.svg", "AlwaysFailDecorator": "res://addons/beehave/icons/fail.svg", "AlwaysSucceedDecorator": "res://addons/beehave/icons/succeed.svg", "BeehaveNode": "res://addons/beehave/icons/action.svg", "BeehaveRoot": "res://addons/beehave/icons/tree.svg", "BeehaveTree": "", "Composite": "res://addons/beehave/icons/category_composite.svg", "ConditionLeaf": "res://addons/beehave/icons/condition.svg", "Decorator": "res://addons/beehave/icons/category_decorator.svg", "InverterDecorator": "res://addons/beehave/icons/inverter.svg", "Leaf": "res://addons/beehave/icons/action.svg", "LimiterDecorator": "res://addons/beehave/icons/limiter.svg", "SelectorComposite": "res://addons/beehave/icons/selector.svg", "SelectorStarComposite": "res://addons/beehave/icons/selector_star.svg", "SequenceComposite": "res://addons/beehave/icons/sequencer.svg", "SequenceStarComposite": "res://addons/beehave/icons/sequencer_star.svg" } [application] config/name="City Limits" run/main_scene="res://scenes/Game.tscn" config/icon="res://icon.png" config/macos_native_icon="res://icon.icns" config/windows_native_icon="res://icon.ico" [autoload] SimData="*res://scripts/autoload/sim_data.gd" SimEvents="*res://scripts/autoload/sim_events.gd" SimTime="*res://scripts/autoload/sim_time.gd" ZoneData="*res://scripts/autoload/zone_data.gd" JsonHelper="*res://scripts/autoload/jsonhelper.gd" [display] window/energy_saving/keep_screen_on=false window/stretch/mode="2d" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( "res://addons/beehave/plugin.cfg" ) [gdnative] singletons=[ ] [input] ui_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ] } ui_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ] } ui_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) ] } ui_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) ] } ui_cheats={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":true,"meta":true,"command":true,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":true,"command":true,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="zones" [rendering] quality/driver/driver_name="GLES2" 2d/snapping/use_gpu_pixel_snap=true environment/default_environment="res://default_env.tres" quality/2d/use_pixel_snap=true