; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } [application] config/name="City Limits" run/main_scene="res://scenes/game.tscn" config/icon="res://icon.png" config/windows_native_icon="res://icon.ico" [autoload] CityData="*res://scripts/autoload/SimData.gd" SimData="*res://scripts/autoload/SimData.gd" SimEvents="*res://scripts/autoload/SimEvents.gd" [display] window/size/resizable=false window/stretch/mode="2d" window/stretch/aspect="keep" [editor_plugins] enabled=PoolStringArray( ) [input] ui_cheats={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null) ] } [rendering] quality/driver/driver_name="GLES2" 2d/snapping/use_gpu_pixel_snap=true environment/default_environment="res://default_env.tres" quality/2d/use_pixel_snap=true