[gd_resource type="TileSet" load_steps=2 format=2]

[ext_resource path="res://sprites/terrain_cl.png" type="Texture" id=1]



[resource]
0/name = "terrain_cl.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 272, 16, 48 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 511, Vector2( 0, 1 ), 511, Vector2( 0, 2 ), 511 ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [  ]
0/autotile/navpoly_map = [  ]
0/autotile/priority_map = [  ]
0/autotile/z_index_map = [  ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shapes = [  ]
0/z_index = 0