[gd_scene load_steps=7 format=2] [ext_resource path="res://scripts/window3d.gd" type="Script" id=1] [ext_resource path="res://scenes/windows/Status.tscn" type="PackedScene" id=2] [sub_resource type="QuadMesh" id=1] [sub_resource type="ViewportTexture" id=2] viewport_path = NodePath("Viewport") [sub_resource type="SpatialMaterial" id=3] resource_local_to_scene = true flags_transparent = true flags_unshaded = true flags_albedo_tex_force_srgb = true albedo_texture = SubResource( 2 ) [sub_resource type="BoxShape" id=4] extents = Vector3( 0.237843, 0.217798, 0.109503 ) [node name="Status3D" type="Spatial"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.839162, 0, 0, 0 ) script = ExtResource( 1 ) [node name="Viewport" type="Viewport" parent="."] arvr = true hdr = false usage = 0 render_target_v_flip = true render_target_update_mode = 3 [node name="Status" parent="Viewport" instance=ExtResource( 2 )] margin_top = 912.175 margin_bottom = 912.175 [node name="Quad" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = SubResource( 3 ) [node name="Area" type="Area" parent="Quad"] transform = Transform( 3.11254, 0, 0, 0, 2.91295, 0, 0, 0, 1, 0, 0, 0 ) collision_layer = 2 [node name="CollisionShape" type="CollisionShape" parent="Quad/Area"] shape = SubResource( 4 )