; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="City Limits" config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot." run/main_scene="res://scenes/game.tscn" config/features=PackedStringArray("4.0", "Forward Plus") config/icon="res://icon.png" config/macos_native_icon="res://icon.icns" config/windows_native_icon="res://icon.ico" [editor_plugins] enabled=PackedStringArray("res://addons/simple-state/plugin.cfg", "res://addons/simplelicense/plugin.cfg") [input] mb_left={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) ] }