extends Node2D #------------------------------------------ # Signaux #------------------------------------------ #------------------------------------------ # Exports #------------------------------------------ #------------------------------------------ # Variables publiques #------------------------------------------ #------------------------------------------ # Variables privées #------------------------------------------ var _shared_blackboard:BTBlackboard #------------------------------------------ # Fonctions Godot redéfinies #------------------------------------------ func _ready() -> void: _shared_blackboard = BTBlackboard.new() _shared_blackboard.set_data("next_talking", "Alice") _shared_blackboard.set_data("players", []) $"PlayerAlice/BTRoot/".blackboard = _shared_blackboard $"PlayerBob/BTRoot/".blackboard = _shared_blackboard $"PlayerCharles/BTRoot/".blackboard = _shared_blackboard $"PlayerEmily/BTRoot/".blackboard = _shared_blackboard #------------------------------------------ # Fonctions publiques #------------------------------------------ #------------------------------------------ # Fonctions privées #------------------------------------------