extends Node2D #------------------------------------------ # Signaux #------------------------------------------ #------------------------------------------ # Exports #------------------------------------------ #------------------------------------------ # Variables publiques #------------------------------------------ #------------------------------------------ # Variables privées #------------------------------------------ #------------------------------------------ # Fonctions Godot redéfinies #------------------------------------------ func _process(_delta:float) -> void: if Input.is_action_just_released("ui_accept"): var new_tree:Node2D = preload("res://examples/simple_ai_logic/env/tree.tscn").instantiate() new_tree.global_position = get_global_mouse_position() $Trees.add_child(new_tree) #------------------------------------------ # Fonctions publiques #------------------------------------------ #------------------------------------------ # Fonctions privées #------------------------------------------