# meta-default: true extends _BASE_ # Called when the state is activated. (parents, then children) func _enter() -> void: pass # Called after the state is activated. (children, then parents) func _after_enter() -> void: pass # Called every physics frame (only when the state is active, of course). (parents, then children) func _update(delta: float) -> void: pass # Called at the end of every physics frame. (children, then parents) func _after_update(delta: float) -> void: pass # Called before the state is deactivated. (parents, then children) func _before_exit() -> void: pass # Called when the state is deactivated. (children, then parents) func _exit() -> void: pass