extends Node2D var can_place: bool = true var is_placed: bool @onready var level = get_node("/root/main/Level") var current_item # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): global_position = get_global_mouse_position() if (current_item != null and can_place and Input.is_action_just_pressed("mb_left")): var new_item = current_item.instantiate() level.add_child(new_item) new_item.global_position = get_global_mouse_position()