[gd_scene load_steps=2 format=2] [sub_resource type="GDScript" id=1] script/source = "extends WindowDialog onready var avatar_texture = $Avatar onready var desc_text = $Description func hint_message(description: String, avatar: Texture, hint_title: String): avatar_texture.texture = avatar desc_text.text = description " [node name="HintDialog" type="WindowDialog"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -196.5 margin_top = -75.0 margin_right = 196.5 margin_bottom = 75.0 script = SubResource( 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="Avatar" type="TextureRect" parent="."] anchor_left = 0.0305344 anchor_top = 0.0866667 anchor_right = 0.284987 anchor_bottom = 0.793333 rect_min_size = Vector2( 100, 106 ) stretch_mode = 5 __meta__ = { "_edit_use_anchors_": true } [node name="Description" type="RichTextLabel" parent="."] anchor_left = 0.310433 anchor_top = 0.126667 anchor_right = 0.964377 anchor_bottom = 0.753333 __meta__ = { "_edit_use_anchors_": true }