citylimits/assets/Assets_Material.tres
Tony Bark c980445340 Major clean up and reorganization
- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
2023-03-14 06:17:27 -04:00

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[gd_resource type="StandardMaterial3D" load_steps=3 format=2]
[ext_resource path="res://assets/Items_EM.png" type="Texture2D" id=1]
[ext_resource path="res://assets/Items_Albedo.png" type="Texture2D" id=2]
[resource]
albedo_texture = ExtResource( 2 )
roughness = 0.8
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 1.5
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 1 )