mirror of
https://github.com/tonytins/citylimits.git
synced 2025-03-15 12:21:22 +00:00
- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
14 lines
428 B
Text
14 lines
428 B
Text
[gd_resource type="StandardMaterial3D" load_steps=3 format=2]
|
|
|
|
[ext_resource path="res://assets/Items_EM.png" type="Texture2D" id=1]
|
|
[ext_resource path="res://assets/Items_Albedo.png" type="Texture2D" id=2]
|
|
|
|
[resource]
|
|
albedo_texture = ExtResource( 2 )
|
|
roughness = 0.8
|
|
emission_enabled = true
|
|
emission = Color( 0, 0, 0, 1 )
|
|
emission_energy = 1.5
|
|
emission_operator = 0
|
|
emission_on_uv2 = false
|
|
emission_texture = ExtResource( 1 )
|