citylimits/core/callback.cpp
2024-05-03 22:50:34 -04:00

302 lines
11 KiB
C++

/* callback.cpp
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file callback.cpp
* @brief Implementation of the Callback interface for Micropolis game
* engine.
*
* This file provides the implementation of the Callback class defined
* in callback.h. It includes a series of methods that are called by
* the Micropolis game engine to interact with the user interface.
* These methods include functionalities like logging actions,
* updating game states, and responding to user actions. The use of
* EM_ASM macros indicates direct interaction with JavaScript, typical
* in a web environment using Emscripten.
*/
////////////////////////////////////////////////////////////////////////
#include "micropolis.h"
#include <emscripten.h>
ConsoleCallback::~ConsoleCallback() {
EM_ASM_({
console.log('~ConsoleCallback destructor');
});
}
void ConsoleCallback::autoGoto(Micropolis *micropolis, emscripten::val callbackVal, int x, int y, std::string message) {
EM_ASM_({
console.log('autoGoto:', 'x:', $0, 'y:', $1, 'message:', UTF8ToString($2));
}, x, y, message.c_str());
}
void ConsoleCallback::didGenerateMap(Micropolis *micropolis, emscripten::val callbackVal, int seed) {
EM_ASM_({
console.log('didGenerateMap:', 'seed:', $0);
}, seed);
}
void ConsoleCallback::didLoadCity(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) {
EM_ASM_({
console.log('didLoadCity:', 'filename:', UTF8ToString($0));
}, filename.c_str());
}
void ConsoleCallback::didLoadScenario(Micropolis *micropolis, emscripten::val callbackVal, std::string name, std::string fname) {
EM_ASM_({
console.log('didLoadScenario:', 'name:', UTF8ToString($0), 'fname:', UTF8ToString($1));
}, name.c_str(), fname.c_str());
}
void ConsoleCallback::didLoseGame(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM_({
console.log('didLoseGame');
});
}
void ConsoleCallback::didSaveCity(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) {
EM_ASM_({
console.log('didSaveCity:', 'filename:', UTF8ToString($0));
}, filename.c_str());
}
void ConsoleCallback::didTool(Micropolis *micropolis, emscripten::val callbackVal, std::string name, int x, int y) {
EM_ASM_({
console.log('didTool:', 'name:', UTF8ToString($0), 'x:', $1, 'y:', $2);
}, name.c_str(), x, y);
}
void ConsoleCallback::didWinGame(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM_({
console.log('didWinGame');
});
}
void ConsoleCallback::didntLoadCity(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) {
EM_ASM_({
console.log('didntLoadCity:', 'filename:', UTF8ToString($0));
}, filename.c_str());
}
void ConsoleCallback::didntSaveCity(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) {
EM_ASM_({
console.log('didntSaveCity:', 'filename:', UTF8ToString($0));
}, filename.c_str());
}
void ConsoleCallback::makeSound(Micropolis *micropolis, emscripten::val callbackVal, std::string channel, std::string sound, int x, int y) {
EM_ASM_({
console.log('makeSound:', 'channel:', UTF8ToString($0), 'sound:', UTF8ToString($1), 'x:', $2, 'y:', $3);
}, channel.c_str(), sound.c_str(), x, y);
}
void ConsoleCallback::newGame(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM_({
console.log('newGame');
});
}
void ConsoleCallback::saveCityAs(Micropolis *micropolis, emscripten::val callbackVal, std::string filename) {
EM_ASM_({
console.log('saveCityAs:', 'filename:', UTF8ToString($0));
}, filename.c_str());
}
void ConsoleCallback::sendMessage(Micropolis *micropolis, emscripten::val callbackVal, int messageIndex, int x, int y, bool picture, bool important) {
EM_ASM_({
console.log('sendMessage:', 'messageIndex:', $0, 'x:', $1, 'y:', $2, 'picture:', $3, 'important:', $4);
}, messageIndex, x, y, picture, important);
}
void ConsoleCallback::showBudgetAndWait(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM_({
console.log('showBudgetAndWait');
});
}
void ConsoleCallback::showZoneStatus(Micropolis *micropolis, emscripten::val callbackVal, int tileCategoryIndex, int populationDensityIndex, int landValueIndex, int crimeRateIndex, int pollutionIndex, int growthRateIndex, int x, int y) {
EM_ASM_({
console.log('showZoneStatus:', 'tileCategoryIndex:', $0, 'populationDensityIndex:', $1, 'landValueIndex:', $2, 'crimeRateIndex:', $3, 'pollutionIndex:', $4, 'growthRateIndex:', $5, 'x:', $6, 'y:', $7);
}, tileCategoryIndex, populationDensityIndex, landValueIndex, crimeRateIndex, pollutionIndex, growthRateIndex, x, y);
}
void ConsoleCallback::simulateRobots(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM_({
console.log('simulateRobots');
});
}
void ConsoleCallback::simulateChurch(Micropolis *micropolis, emscripten::val callbackVal, int posX, int posY, int churchNumber) {
EM_ASM_({
console.log('simulateChurch:', 'posX:', $0, 'posY:', $1, 'churchNumber:', $2);
}, posX, posY, churchNumber);
}
void ConsoleCallback::startEarthquake(Micropolis *micropolis, emscripten::val callbackVal, int strength) {
EM_ASM_({
console.log('startEarthquake:', 'strength:', $0);
}, strength);
}
void ConsoleCallback::startGame(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM_({
console.log('startGame');
});
}
void ConsoleCallback::startScenario(Micropolis *micropolis, emscripten::val callbackVal, int scenario) {
EM_ASM_({
console.log('startScenario:', 'scenario:', $0);
}, scenario);
}
void ConsoleCallback::updateBudget(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM_({
console.log('updateBudget');
});
}
void ConsoleCallback::updateCityName(Micropolis *micropolis, emscripten::val callbackVal, std::string cityName) {
EM_ASM_({
console.log('updateCityName:', 'cityName:', UTF8ToString($0));
}, cityName.c_str());
}
void ConsoleCallback::updateDate(Micropolis *micropolis, emscripten::val callbackVal, int cityYear, int cityMonth) {
EM_ASM_({
console.log('updateDate:', 'cityYear:', $0, 'cityMonth:', $1);
}, cityYear, cityMonth);
}
void ConsoleCallback::updateDemand(Micropolis *micropolis, emscripten::val callbackVal, float r, float c, float i) {
EM_ASM_({
console.log('updateDemand:', 'r:', $0, 'c:', $1, 'i:', $2);
}, r, c, i);
}
void ConsoleCallback::updateEvaluation(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM({
console.log('updateEvaluation');
});
}
void ConsoleCallback::updateFunds(Micropolis *micropolis, emscripten::val callbackVal, int totalFunds) {
EM_ASM_({
console.log('updateFunds:', 'totalFunds:', $0);
}, totalFunds);
}
void ConsoleCallback::updateGameLevel(Micropolis *micropolis, emscripten::val callbackVal, int gameLevel) {
EM_ASM_({
console.log('updateGameLevel:', 'gameLevel:', $0);
}, gameLevel);
}
void ConsoleCallback::updateHistory(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM({
console.log('updateHistory');
});
}
void ConsoleCallback::updateMap(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM({
console.log('updateMap');
});
}
void ConsoleCallback::updateOptions(Micropolis *micropolis, emscripten::val callbackVal) {
EM_ASM({
console.log('updateOptions');
});
}
void ConsoleCallback::updatePasses(Micropolis *micropolis, emscripten::val callbackVal, int passes) {
EM_ASM_({
console.log('updatePasses:', 'passes:', $0);
}, passes);
}
void ConsoleCallback::updatePaused(Micropolis *micropolis, emscripten::val callbackVal, bool simPaused) {
EM_ASM_({
console.log('updatePaused:', 'simPaused:', $0);
}, simPaused);
}
void ConsoleCallback::updateSpeed(Micropolis *micropolis, emscripten::val callbackVal, int speed) {
EM_ASM_({
console.log('updateSpeed:', 'speed:', $0);
}, speed);
}
void ConsoleCallback::updateTaxRate(Micropolis *micropolis, emscripten::val callbackVal, int cityTax) {
EM_ASM_({
console.log('updateTaxRate:', 'cityTax:', $0);
}, cityTax);
}
////////////////////////////////////////////////////////////////////////