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646 lines
18 KiB
C++
646 lines
18 KiB
C++
/* fileio.cpp
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*
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* Micropolis, Unix Version. This game was released for the Unix platform
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* in or about 1990 and has been modified for inclusion in the One Laptop
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* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
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* you need assistance with this program, you may contact:
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* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details. You should have received a
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* copy of the GNU General Public License along with this program. If
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* not, see <http://www.gnu.org/licenses/>.
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*
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* ADDITIONAL TERMS per GNU GPL Section 7
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*
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* No trademark or publicity rights are granted. This license does NOT
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* give you any right, title or interest in the trademark SimCity or any
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* other Electronic Arts trademark. You may not distribute any
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* modification of this program using the trademark SimCity or claim any
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* affliation or association with Electronic Arts Inc. or its employees.
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*
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* Any propagation or conveyance of this program must include this
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* copyright notice and these terms.
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*
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* If you convey this program (or any modifications of it) and assume
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* contractual liability for the program to recipients of it, you agree
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* to indemnify Electronic Arts for any liability that those contractual
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* assumptions impose on Electronic Arts.
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*
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* You may not misrepresent the origins of this program; modified
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* versions of the program must be marked as such and not identified as
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* the original program.
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*
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* This disclaimer supplements the one included in the General Public
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* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
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* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
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* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
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* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
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* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
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* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
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* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
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* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
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* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
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* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
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* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
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* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
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* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
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* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
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* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
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* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
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* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
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* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
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* NOT APPLY TO YOU.
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*/
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/**
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* @file fileio.cpp
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* @brief File I/O operations for Micropolis game engine.
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*
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* Implements file loading and saving functionalities for the
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* Micropolis game engine. It includes endianess conversions for data
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* compatibility between different architectures, loading and saving
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* city files, handling scenario files, and various utility functions
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* to support file I/O operations. It also includes functions to
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* report file operations to the front-end.
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*/
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////////////////////////////////////////////////////////////////////////
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#include "micropolis.h"
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////////////////////////////////////////////////////////////////////////
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#ifdef IS_INTEL
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/**
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* Convert an array of short values between MAC and Intel endian formats.
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* @param buf Array with shorts.
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* @param len Number of short values in the array.
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*/
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#define SWAP_SHORTS(buf, len) swap_shorts(buf, len)
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/**
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* Convert an array of long values between MAC and Intel endian formats.
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* @param buf Array with longs.
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* @param len Number of long values in the array.
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*/
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#define HALF_SWAP_LONGS(buf, len) half_swap_longs(buf, len)
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/**
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* Swap upper and lower byte of all shorts in the array.
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* @param buf Array with shorts.
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* @param len Number of short values in the array.
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*/
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static void swap_shorts(short *buf, int len)
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{
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int i;
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/* Flip bytes in each short! */
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for (i = 0; i < len; i++) {
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*buf = ((*buf & 0xFF) <<8) | ((*buf &0xFF00) >>8);
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buf++;
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}
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}
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/**
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* Swap upper and lower words of all longs in the array.
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* @param buf Array with longs.
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* @param len Number of long values in the array.
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*/
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static void half_swap_longs(long *buf, int len)
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{
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int i;
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/* Flip bytes in each long! */
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for (i = 0; i < len; i++) {
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long l = *buf;
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*buf =
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((l & 0x0000ffff) << 16) |
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((l & 0xffff0000) >> 16);
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buf++;
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}
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}
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#else
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/**
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* Convert an array of short values between MAC and MAC endian formats.
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* @param buf Array with shorts.
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* @param len Number of short values in the array.
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* @note This version does not change anything since the data is already in the
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* correct format.
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*/
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#define SWAP_SHORTS(buf, len)
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/**
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* Convert an array of long values between MAC and MAC endian formats.
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* @param buf Array with longs.
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* @param len Number of long values in the array.
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* @note This version does not change anything since the data is already in the
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* correct format.
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*/
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#define HALF_SWAP_LONGS(buf, len)
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#endif
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/**
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* Load an array of short values from file to memory.
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*
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* Convert to the correct processor architecture, if necessary.
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* @param buf Buffer to put the loaded short values in.
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* @param len Number of short values to load.
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* @param f File handle of the file to load from.
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* @return Load was succesfull.
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*/
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static bool load_short(short *buf, int len, FILE *f)
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{
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size_t result = fread(buf, sizeof(short), len, f);
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if ((int)result != len) {
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return false;
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}
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SWAP_SHORTS(buf, len); /* to intel */
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return true;
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}
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/**
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* Save an array of short values from memory to file.
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*
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* Convert to the correct endianness first, if necessary.
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* @param buf Buffer containing the short values to save.
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* @param len Number of short values to save.
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* @param f File handle of the file to save to.
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* @return Save was succesfull.
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*/
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static bool save_short(short *buf, int len, FILE *f)
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{
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SWAP_SHORTS(buf, len); /* to MAC */
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if ((int)fwrite(buf, sizeof(short), len, f) != len) {
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return false;
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}
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SWAP_SHORTS(buf, len); /* back to intel */
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return true;
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}
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/**
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* Load a city file from a given filename and (optionally) directory.
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* @param filename Name of the file to load.
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* @param dir If not \c NULL, name of the directory containing the file.
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* @return Load was succesfull.
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*/
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bool Micropolis::loadFileData(const std::string &filename)
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{
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FILE *f;
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Quad size;
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// Open the file.
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f = fopen(filename.c_str(), "rb");
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// open() failed; report failure.
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if (f == NULL) {
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return false;
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}
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fseek(f, 0L, SEEK_END);
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size = ftell(f);
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fseek(f, 0L, SEEK_SET);
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bool result =
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(size == 27120) &&
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load_short(resHist, HISTORY_LENGTH / sizeof(short), f) &&
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load_short(comHist, HISTORY_LENGTH / sizeof(short), f) &&
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load_short(indHist, HISTORY_LENGTH / sizeof(short), f) &&
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load_short(crimeHist, HISTORY_LENGTH / sizeof(short), f) &&
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load_short(pollutionHist, HISTORY_LENGTH / sizeof(short), f) &&
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load_short(moneyHist, HISTORY_LENGTH / sizeof(short), f) &&
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load_short(miscHist, MISC_HISTORY_LENGTH / sizeof(short), f) &&
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load_short(((short *)&map[0][0]), WORLD_W * WORLD_H, f);
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fclose(f);
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return result;
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}
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/**
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* Load a file, and initialize the game variables.
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* @param filename Name of the file to load.
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* @return Load was succesfull.
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*/
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bool Micropolis::loadFile(const std::string &filename)
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{
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long n;
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if (!loadFileData(filename)) {
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return false;
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}
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/* total funds is a long..... miscHist is array of shorts */
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/* total funds is being put in the 50th & 51th word of miscHist */
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/* find the address, cast the ptr to a longPtr, take contents */
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n = *(Quad *)(miscHist + 50);
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HALF_SWAP_LONGS(&n, 1);
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setFunds(n);
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n = *(Quad *)(miscHist + 8);
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HALF_SWAP_LONGS(&n, 1);
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cityTime = n;
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setAutoBulldoze(miscHist[52] != 0); // flag for autoBulldoze
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setAutoBudget(miscHist[53] != 0); // flag for autoBudget
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setAutoGoto(miscHist[54] != 0); // flag for auto-goto
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setEnableSound(miscHist[55] != 0); // flag for the sound on/off
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setCityTax(miscHist[56]);
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setSpeed(miscHist[57]);
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changeCensus();
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mustUpdateOptions = true;
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/* yayaya */
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n = *(Quad *)(miscHist + 58);
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HALF_SWAP_LONGS(&n, 1);
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policePercent = ((float)n) / ((float)65536);
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n = *(Quad *)(miscHist + 60);
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HALF_SWAP_LONGS(&n, 1);
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firePercent = (float)n / (float)65536.0;
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n = *(Quad *)(miscHist + 62);
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HALF_SWAP_LONGS(&n, 1);
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roadPercent = (float)n / (float)65536.0;
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policePercent =
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(float)(*(Quad*)(miscHist + 58)) /
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(float)65536.0; /* and 59 */
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firePercent =
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(float)(*(Quad*)(miscHist + 60)) /
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(float)65536.0; /* and 61 */
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roadPercent =
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(float)(*(Quad*)(miscHist + 62)) /
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(float)65536.0; /* and 63 */
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cityTime = max((Quad)0, cityTime);
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// If the tax is nonsensical, set it to a reasonable value.
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if (cityTax > 20 || cityTax < 0) {
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setCityTax(7);
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}
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// If the speed is nonsensical, set it to a reasonable value.
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if (simSpeed < 0 || simSpeed > 3) {
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setSpeed(3);
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}
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setSpeed(simSpeed);
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setPasses(1);
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initFundingLevel();
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// Set the scenario id to 0.
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initWillStuff();
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scenario = SC_NONE;
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initSimLoad = 1;
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doInitialEval = false;
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doSimInit();
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invalidateMaps();
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return true;
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}
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/**
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* Save a game to disk.
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* @param filename Name of the file to use for storing the game.
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* @return The game was saved successfully.
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*/
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bool Micropolis::saveFile(const std::string &filename)
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{
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long n;
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FILE *f;
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if ((f = fopen(filename.c_str(), "wb")) == NULL) {
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/// @todo Report error saving file.
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return false;
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}
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/* total funds is a long..... miscHist is array of ints */
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/* total funds is bien put in the 50th & 51th word of miscHist */
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/* find the address, cast the ptr to a longPtr, take contents */
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n = totalFunds;
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HALF_SWAP_LONGS(&n, 1);
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(*(Quad *)(miscHist + 50)) = n;
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n = cityTime;
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HALF_SWAP_LONGS(&n, 1);
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(*(Quad *)(miscHist + 8)) = n;
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miscHist[52] = autoBulldoze; // flag for autoBulldoze
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miscHist[53] = autoBudget; // flag for autoBudget
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miscHist[54] = autoGoto; // flag for auto-goto
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miscHist[55] = enableSound; // flag for the sound on/off
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miscHist[57] = simSpeed;
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miscHist[56] = cityTax; /* post release */
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/* yayaya */
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n = (int)(policePercent * 65536);
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HALF_SWAP_LONGS(&n, 1);
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(*(Quad *)(miscHist + 58)) = n;
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n = (int)(firePercent * 65536);
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HALF_SWAP_LONGS(&n, 1);
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(*(Quad *)(miscHist + 60)) = n;
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n = (int)(roadPercent * 65536);
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HALF_SWAP_LONGS(&n, 1);
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(*(Quad *)(miscHist + 62)) = n;
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bool result =
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save_short(resHist, HISTORY_LENGTH / 2, f) &&
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save_short(comHist, HISTORY_LENGTH / 2, f) &&
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save_short(indHist, HISTORY_LENGTH / 2, f) &&
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save_short(crimeHist, HISTORY_LENGTH / 2, f) &&
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save_short(pollutionHist, HISTORY_LENGTH / 2, f) &&
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save_short(moneyHist, HISTORY_LENGTH / 2, f) &&
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save_short(miscHist, MISC_HISTORY_LENGTH / 2, f) &&
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save_short(((short *)&map[0][0]), WORLD_W * WORLD_H, f);
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fclose(f);
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return result;
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}
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/**
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* Load a scenario.
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* @param s Scenario to load.
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* @note \a s cannot be \c SC_NONE.
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*/
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void Micropolis::loadScenario(Scenario s)
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{
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std::string name = NULL;
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std::string fname = NULL;
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cityFileName = "";
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setGameLevel(LEVEL_EASY);
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if (s < SC_DULLSVILLE || s > SC_RIO) {
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s = SC_DULLSVILLE;
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}
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switch (s) {
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case SC_DULLSVILLE:
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name = "Dullsville";
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fname = "cities/scenario_dullsville.cty";
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scenario = SC_DULLSVILLE;
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cityTime = ((1900 - 1900) * 48) + 2;
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setFunds(5000);
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break;
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case SC_SAN_FRANCISCO:
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name = "San Francisco";
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fname = "cities/scenario_san_francisco.cty";
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scenario = SC_SAN_FRANCISCO;
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cityTime = ((1906 - 1900) * 48) + 2;
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setFunds(20000);
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break;
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case SC_HAMBURG:
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name = "Hamburg";
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fname = "cities/scenario_hamburg.cty";
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scenario = SC_HAMBURG;
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cityTime = ((1944 - 1900) * 48) + 2;
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setFunds(20000);
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break;
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case SC_BERN:
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name = "Bern";
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fname = "cities/scenario_bern.cty";
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scenario = SC_BERN;
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cityTime = ((1965 - 1900) * 48) + 2;
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setFunds(20000);
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break;
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case SC_TOKYO:
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name = "Tokyo";
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fname = "cities/scenario_tokyo.cty";
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scenario = SC_TOKYO;
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cityTime = ((1957 - 1900) * 48) + 2;
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setFunds(20000);
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break;
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case SC_DETROIT:
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name = "Detroit";
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fname = "cities/scenario_detroit.cty";
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scenario = SC_DETROIT;
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cityTime = ((1972 - 1900) * 48) + 2;
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setFunds(20000);
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break;
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case SC_BOSTON:
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name = "Boston";
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fname = "cities/scenario_boston.cty";
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scenario = SC_BOSTON;
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cityTime = ((2010 - 1900) * 48) + 2;
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setFunds(20000);
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break;
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case SC_RIO:
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name = "Rio de Janeiro";
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fname = "cities/scenario_rio_de_janeiro.cty";
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scenario = SC_RIO;
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cityTime = ((2047 - 1900) * 48) + 2;
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setFunds(20000);
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break;
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default:
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NOT_REACHED();
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break;
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}
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setCleanCityName(name);
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setSpeed(3);
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setCityTax(7);
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loadFileData(fname);
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initWillStuff();
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initFundingLevel();
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updateFunds();
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invalidateMaps();
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initSimLoad = 1;
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doInitialEval = false;
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doSimInit();
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didLoadScenario(s, name, fname);
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}
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/** Report to the front-end that the scenario was loaded. */
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void Micropolis::didLoadScenario(int s, const std::string name, const std::string fname)
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{
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callback->didLoadScenario(this, callbackVal, name, fname);
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}
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/**
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* Try to load a new game from disk.
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* @param filename Name of the file to load.
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* @return Game was loaded successfully.
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* @todo In what state is the game left when loading fails?
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* @todo String normalization code is duplicated in Micropolis::saveCityAs().
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* Extract to a sub-function.
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* @bug Function fails if \c lastDot<lastSlash (ie with \c "x.y/bla" )
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*/
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bool Micropolis::loadCity(const std::string &filename)
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{
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if (loadFile(filename)) {
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cityFileName = filename;
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size_t lastSlash = cityFileName.find_last_of('/');
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size_t pos = (lastSlash == std::string::npos) ? 0 : lastSlash + 1;
|
|
|
|
size_t lastDot = cityFileName.find_last_of('.');
|
|
size_t last =
|
|
(lastDot == std::string::npos) ? cityFileName.length() : lastDot;
|
|
|
|
std::string newCityName = cityFileName.substr(pos, last - pos);
|
|
setCityName(newCityName);
|
|
|
|
didLoadCity(filename);
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
didntLoadCity(filename);
|
|
|
|
return false;
|
|
|
|
}
|
|
}
|
|
|
|
/** Report to the frontend that the game was successfully loaded. */
|
|
void Micropolis::didLoadCity(const std::string &filename)
|
|
{
|
|
callback->didLoadCity(this, callbackVal, filename);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report to the frontend that the game failed to load.
|
|
* @param msg File that attempted to load
|
|
*/
|
|
void Micropolis::didntLoadCity(const std::string &filename)
|
|
{
|
|
callback->didntLoadCity(this, callbackVal, filename);
|
|
}
|
|
|
|
|
|
/**
|
|
* Try to save the game.
|
|
* @todo This is a no-op if the Micropolis::cityFileName is empty.
|
|
* In that case, we should probably warn the user about the failure.
|
|
*/
|
|
void Micropolis::saveCity()
|
|
{
|
|
if (cityFileName.length() > 0) {
|
|
|
|
doSaveCityAs(cityFileName);
|
|
|
|
} else {
|
|
if (saveFile(cityFileName)) {
|
|
|
|
didSaveCity(cityFileName);
|
|
|
|
} else {
|
|
|
|
didntSaveCity(cityFileName);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Report to the frontend that the city is being saved.
|
|
* @param filename Name of the file used
|
|
*/
|
|
void Micropolis::doSaveCityAs(const std::string &filename)
|
|
{
|
|
callback->saveCityAs(this, callbackVal, filename);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report to the frontend that the city was saved successfully.
|
|
* @param filename Name of the file used
|
|
*/
|
|
void Micropolis::didSaveCity(const std::string &filename)
|
|
{
|
|
callback->didSaveCity(this, callbackVal, filename);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report to the frontend that the city could not be saved.
|
|
* @param filename Name of the file used
|
|
*/
|
|
void Micropolis::didntSaveCity(const std::string &filename)
|
|
{
|
|
callback->didntSaveCity(this, callbackVal, filename);
|
|
}
|
|
|
|
|
|
/**
|
|
* Save the city under a new name (?)
|
|
* @param filename Name of the file to use for storing the game.
|
|
* @todo String normalization code is duplicated in Micropolis::loadCity().
|
|
* Extract to a sub-function.
|
|
* @bug Function fails if \c lastDot<lastSlash (ie with \c "x.y/bla" )
|
|
*/
|
|
void Micropolis::saveCityAs(const std::string &filename)
|
|
{
|
|
cityFileName = filename;
|
|
|
|
if (saveFile(cityFileName)) {
|
|
|
|
size_t lastDot = cityFileName.find_last_of('.');
|
|
size_t lastSlash = cityFileName.find_last_of('/');
|
|
|
|
size_t pos =
|
|
(lastSlash == std::string::npos) ? 0 : lastSlash + 1;
|
|
size_t last =
|
|
(lastDot == std::string::npos) ? cityFileName.length() : lastDot;
|
|
size_t len =
|
|
last - pos;
|
|
std::string newCityName =
|
|
cityFileName.substr(pos, len);
|
|
|
|
setCityName(newCityName);
|
|
|
|
didSaveCity(cityName);
|
|
|
|
} else {
|
|
|
|
didntSaveCity(cityFileName);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|