citylimits/core/frontendmessage.cpp
2024-05-03 22:50:34 -04:00

149 lines
5.2 KiB
C++

/* frontendmessage.cpp
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
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* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
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* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
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* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file frontendmessage.cpp
* @brief Implementation of frontend message handling in the
* Micropolis engine.
*
* This file is part of the Micropolis game engine. It defines the
* FrontendMessage class and its subclasses, which are used to handle
* communication between the game engine and the frontend. This
* includes sending messages about tool actions and sound effects. The
* design allows for a flexible way of notifying the frontend about
* various events happening within the game engine.
*/
////////////////////////////////////////////////////////////////////////
#include "micropolis.h"
////////////////////////////////////////////////////////////////////////
// Frontend message storage
/** Base class constructor. */
FrontendMessage::FrontendMessage()
{
}
/** Base class destructor. */
FrontendMessage::~FrontendMessage()
{
}
/**
* @fn void FrontendMessage::sendMessage(Micropolis *sim)
* @brief Send the message to the front-end.
* @param sim Simulator instance to use.
*/
FrontendMessageDidTool::FrontendMessageDidTool(const std::string &tool, int x, int y)
{
this->tool = tool;
this->x = x;
this->y = y;
}
FrontendMessageDidTool::~FrontendMessageDidTool()
{
}
void FrontendMessageDidTool::sendMessage(Micropolis *sim) const
{
sim->didTool(this->tool, this->x, this->y);
}
FrontendMessageMakeSound::FrontendMessageMakeSound(
const std::string &channel,
const std::string &sound,
int x, int y)
{
this->channel = channel;
this->sound = sound;
this->x = x;
this->y = y;
}
FrontendMessageMakeSound::~FrontendMessageMakeSound()
{
}
void FrontendMessageMakeSound::sendMessage(Micropolis *sim) const
{
sim->makeSound(this->channel, this->sound, this->x, this->y);
}
////////////////////////////////////////////////////////////////////////