citylimits/core/initialize.cpp
2024-05-03 22:50:34 -04:00

146 lines
5.2 KiB
C++

/* initialize.cpp
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file initialize.cpp
* @brief Contains initialization functions for various game state
* components in Micropolis.
*
* This file includes functions responsible for initializing and
* resetting game state variables, maps, and editor tools. It sets up
* initial values for game parameters and clears previous game data to
* prepare for a new game session or to reset the current state.
*/
////////////////////////////////////////////////////////////////////////
#include "micropolis.h"
////////////////////////////////////////////////////////////////////////
/** Reset many game state variables */
void Micropolis::initWillStuff()
{
randomlySeedRandom();
initGraphMax();
destroyAllSprites();
roadEffect = MAX_ROAD_EFFECT;
policeEffect = MAX_POLICE_STATION_EFFECT;
fireEffect = MAX_FIRE_STATION_EFFECT;
cityScore = 500;
cityPop = -1;
cityTimeLast = -1;
cityYearLast = -1;
cityMonthLast = -1;
totalFundsLast = -1;
resLast = comLast = indLast = -999999;
roadFund = 0;
policeFund = 0;
fireFund = 0;
valveFlag = true;
disasterEvent = SC_NONE;
taxFlag = false;
populationDensityMap.clear();
trafficDensityMap.clear();
pollutionDensityMap.clear();
landValueMap.clear();
crimeRateMap.clear();
terrainDensityMap.clear();
rateOfGrowthMap.clear();
comRateMap.clear();
policeStationMap.clear();
policeStationEffectMap.clear();
fireStationMap.clear();
fireStationEffectMap.clear();
doNewGame();
doUpdateHeads();
}
/**
* Reset all maps in the simulator.
* @note Function is empty
* @todo What should be done with this empty function?
*/
void Micropolis::resetMapState()
{
}
/**
* Reset all tools in the simulator editor.
* @note Function is empty
* @todo What should be done with this empty function?
*/
void Micropolis::resetEditorState()
{
}
////////////////////////////////////////////////////////////////////////