citylimits/scripts/camera_move.gd
Tony Bark 0b60335591 Implemented basic buying functions
- Renamed more scripts
- Switched license to Artistic 2.0
2021-05-20 00:58:17 -04:00

65 lines
2.2 KiB
GDScript

extends Camera2D
export var panSpeed = 10.0
export var speed = 25.0
export var zoomspeed = 50.0
export var zoommargin = 0.3
export var zoomMin = 0.5
export var zoomMax = 3.0
export var marginX = 200.0
export var marginY = 100.0
var mousepos = Vector2()
var zoompos = Vector2()
var zoomfactor = 1.0
func _ready():
pass
func _process(delta):
# Smooth Movement
var inputx = (int(Input.is_action_pressed("ui_right")) - int(Input.is_action_pressed("ui_left")))
var inputy = (int(Input.is_action_pressed("ui_down")) - int(Input.is_action_pressed("ui_up")))
position.x = lerp(position.x, position.x + inputx * speed * zoom.x, speed * delta)
position.y = lerp(position.y, position.y + inputy * speed * zoom.y, speed * delta)
# Edge scrolling via. Ctrl + Right Click
if Input.is_key_pressed(KEY_CONTROL):
# check mouse postion
if mousepos.x < marginX:
position.x = lerp(position.x, position.x - abs(mousepos.x - marginX) / marginX * panSpeed * zoom.x, panSpeed * delta)
elif mousepos.x > OS.window_size.x - marginX:
position.x = lerp(position.x, position.x + abs(mousepos.x - OS.window_size.x + marginX) / marginX * panSpeed * zoom.x, panSpeed * delta)
if mousepos.y < marginY:
position.y = lerp(position.y, position.y - abs(mousepos.y - marginY) / marginY * panSpeed * zoom.y, panSpeed * delta)
elif mousepos.y > OS.window_size.y - marginY:
position.y = lerp(position.y, position.y + abs(mousepos.y - OS.window_size.y + marginX) / marginX * panSpeed * zoom.y, panSpeed * delta)
# Zooming
zoom.x = lerp(zoom.x, zoom.x * zoomfactor, zoomspeed * delta)
zoom.y = lerp(zoom.y, zoom.y * zoomfactor, zoomspeed * delta)
zoom.x = clamp(zoom.x, zoomMin, zoomMax)
zoom.y = clamp(zoom.y, zoomMin, zoomMax)
func _input(event):
if abs(zoompos.x - get_global_mouse_position().x) > zoommargin:
zoomfactor = 1.0
if abs(zoompos.y - get_global_mouse_position().y) > zoommargin:
zoomfactor = 1.0
if event is InputEventMouseButton:
if event.is_pressed():
if event.button_index == BUTTON_WHEEL_UP:
zoomfactor -= 0.01
zoompos = get_global_mouse_position()
if event.button_index == BUTTON_WHEEL_DOWN:
zoomfactor += 0.01
zoompos = get_global_mouse_position()
if event is InputEventMouse:
mousepos = event.position