mirror of
https://github.com/tonytins/citylimits.git
synced 2025-03-15 12:21:22 +00:00
65 lines
2.2 KiB
GDScript
65 lines
2.2 KiB
GDScript
extends Camera2D
|
|
|
|
export var panSpeed = 10.0
|
|
export var speed = 25.0
|
|
export var zoomspeed = 50.0
|
|
export var zoommargin = 0.3
|
|
|
|
export var zoomMin = 0.5
|
|
export var zoomMax = 3.0
|
|
export var marginX = 200.0
|
|
export var marginY = 100.0
|
|
|
|
var mousepos = Vector2()
|
|
var zoompos = Vector2()
|
|
var zoomfactor = 1.0
|
|
|
|
|
|
func _ready():
|
|
pass
|
|
|
|
|
|
func _process(delta):
|
|
# Smooth Movement
|
|
var inputx = (int(Input.is_action_pressed("ui_right")) - int(Input.is_action_pressed("ui_left")))
|
|
var inputy = (int(Input.is_action_pressed("ui_down")) - int(Input.is_action_pressed("ui_up")))
|
|
position.x = lerp(position.x, position.x + inputx * speed * zoom.x, speed * delta)
|
|
position.y = lerp(position.y, position.y + inputy * speed * zoom.y, speed * delta)
|
|
|
|
# Edge scrolling via. Ctrl + Right Click
|
|
if Input.is_key_pressed(KEY_CONTROL):
|
|
# check mouse postion
|
|
if mousepos.x < marginX:
|
|
position.x = lerp(position.x, position.x - abs(mousepos.x - marginX) / marginX * panSpeed * zoom.x, panSpeed * delta)
|
|
elif mousepos.x > OS.window_size.x - marginX:
|
|
position.x = lerp(position.x, position.x + abs(mousepos.x - OS.window_size.x + marginX) / marginX * panSpeed * zoom.x, panSpeed * delta)
|
|
|
|
if mousepos.y < marginY:
|
|
position.y = lerp(position.y, position.y - abs(mousepos.y - marginY) / marginY * panSpeed * zoom.y, panSpeed * delta)
|
|
elif mousepos.y > OS.window_size.y - marginY:
|
|
position.y = lerp(position.y, position.y + abs(mousepos.y - OS.window_size.y + marginX) / marginX * panSpeed * zoom.y, panSpeed * delta)
|
|
|
|
# Zooming
|
|
zoom.x = lerp(zoom.x, zoom.x * zoomfactor, zoomspeed * delta)
|
|
zoom.y = lerp(zoom.y, zoom.y * zoomfactor, zoomspeed * delta)
|
|
|
|
zoom.x = clamp(zoom.x, zoomMin, zoomMax)
|
|
zoom.y = clamp(zoom.y, zoomMin, zoomMax)
|
|
|
|
func _input(event):
|
|
if abs(zoompos.x - get_global_mouse_position().x) > zoommargin:
|
|
zoomfactor = 1.0
|
|
if abs(zoompos.y - get_global_mouse_position().y) > zoommargin:
|
|
zoomfactor = 1.0
|
|
|
|
if event is InputEventMouseButton:
|
|
if event.is_pressed():
|
|
if event.button_index == BUTTON_WHEEL_UP:
|
|
zoomfactor -= 0.01
|
|
zoompos = get_global_mouse_position()
|
|
if event.button_index == BUTTON_WHEEL_DOWN:
|
|
zoomfactor += 0.01
|
|
zoompos = get_global_mouse_position()
|
|
|
|
if event is InputEventMouse:
|
|
mousepos = event.position
|