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A lot has happened since May that I couldn't begin to describe what was working at the time. What I can tell you that is new as of this commit is an upcoming VR mode.
49 lines
1.2 KiB
GDScript
49 lines
1.2 KiB
GDScript
extends Node2D
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onready var rotate_news = $RotateNews
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onready var day_cycle = $DayCycle
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onready var turtle_btn = $Controls/Status/StatCtr/ButtonCtr/TurtleBtn
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onready var cheeta_btn = $Controls/Status/StatCtr/ButtonCtr/CheetaBtn
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func _ready():
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SimEvents.connect("resume_news", self, "_resume_rotation")
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SimEvents.connect("send_alert", self, "_stop_news")
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func _stop_news():
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rotate_news.stop()
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func _resume_rotation():
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rotate_news.start()
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func _on_DayCycle_timeout():
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# Increment the number days until it reaches 30
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if SimTime.prev_day < 30:
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SimTime.increment_day(1)
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# Reset the number of days to 1 on day 30 and increment the month
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if SimTime.prev_day == 30:
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SimTime.reset_day()
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# Increment month up until the 12th
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if SimTime.prev_month != 12:
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SimTime.increment_month(1)
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SimEvents.emit_signal("budget")
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# Increment the year on the 12th month
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if SimTime.prev_month == 12:
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SimTime.new_year()
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func _on_TurtleBtn_toggled(button_pressed):
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if button_pressed:
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day_cycle.wait_time = 12
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cheeta_btn.pressed = false
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func _on_CheetaBtn_toggled(button_pressed):
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if button_pressed:
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day_cycle.wait_time = 2
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turtle_btn.pressed = false
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func _on_VRMode_pressed():
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get_tree().change_scene("res://scenes/VR Game.tscn")
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