citylimits/core/allocate.cpp
2024-05-03 22:50:34 -04:00

173 lines
5.8 KiB
C++

/* allocate.cpp
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
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* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file allocate.cpp
* @brief Implementation of map array initialization and destruction
* in Micropolis.
*
* This source file contains functions for initializing and destroying
* map arrays in the Micropolis game engine. It includes the
* allocation of memory for various map-related data structures such
* as the main city map, history data, and various density maps. The
* functions handle the setup of necessary resources when the game
* starts and ensure proper cleanup of these resources upon
* termination, maintaining efficient memory management throughout the
* lifecycle of the game.
*/
////////////////////////////////////////////////////////////////////////
#include "micropolis.h"
////////////////////////////////////////////////////////////////////////
/** Allocate and initialize arrays for the maps */
void Micropolis::initMapArrays()
{
short i;
if (!mapBase) {
mapBase = (unsigned short *)newPtr(
sizeof(unsigned short) *
WORLD_W * WORLD_H);
}
for (i = 0; i < WORLD_W; i++) {
map[i] = (unsigned short *)(mapBase + (i * WORLD_H));
}
resHist = (short *)newPtr(HISTORY_LENGTH);
comHist = (short *)newPtr(HISTORY_LENGTH);
indHist = (short *)newPtr(HISTORY_LENGTH);
moneyHist = (short *)newPtr(HISTORY_LENGTH);
pollutionHist = (short *)newPtr(HISTORY_LENGTH);
crimeHist = (short *)newPtr(HISTORY_LENGTH);
miscHist = (short *)newPtr(MISC_HISTORY_LENGTH);
}
/** Free all map arrays */
void Micropolis::destroyMapArrays()
{
if (mapBase != NULL) {
freePtr(mapBase);
mapBase = NULL;
}
memset(map, 0, sizeof(short *) * WORLD_W);
populationDensityMap.clear();
trafficDensityMap.clear();
pollutionDensityMap.clear();
landValueMap.clear();
crimeRateMap.clear();
tempMap1.clear();
tempMap2.clear();
tempMap3.clear();
terrainDensityMap.clear();
if (resHist != NULL) {
freePtr(resHist);
resHist = NULL;
}
if (comHist != NULL) {
freePtr(comHist);
comHist = NULL;
}
if (indHist != NULL) {
freePtr(indHist);
indHist = NULL;
}
if (moneyHist != NULL) {
freePtr(moneyHist);
moneyHist = NULL;
}
if (pollutionHist != NULL) {
freePtr(pollutionHist);
pollutionHist = NULL;
}
if (crimeHist != NULL) {
freePtr(crimeHist);
crimeHist = NULL;
}
if (miscHist != NULL) {
freePtr(miscHist);
miscHist = NULL;
}
}
////////////////////////////////////////////////////////////////////////