citylimits/core/fileio.cpp
2024-05-03 22:50:34 -04:00

646 lines
18 KiB
C++

/* fileio.cpp
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
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* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file fileio.cpp
* @brief File I/O operations for Micropolis game engine.
*
* Implements file loading and saving functionalities for the
* Micropolis game engine. It includes endianess conversions for data
* compatibility between different architectures, loading and saving
* city files, handling scenario files, and various utility functions
* to support file I/O operations. It also includes functions to
* report file operations to the front-end.
*/
////////////////////////////////////////////////////////////////////////
#include "micropolis.h"
////////////////////////////////////////////////////////////////////////
#ifdef IS_INTEL
/**
* Convert an array of short values between MAC and Intel endian formats.
* @param buf Array with shorts.
* @param len Number of short values in the array.
*/
#define SWAP_SHORTS(buf, len) swap_shorts(buf, len)
/**
* Convert an array of long values between MAC and Intel endian formats.
* @param buf Array with longs.
* @param len Number of long values in the array.
*/
#define HALF_SWAP_LONGS(buf, len) half_swap_longs(buf, len)
/**
* Swap upper and lower byte of all shorts in the array.
* @param buf Array with shorts.
* @param len Number of short values in the array.
*/
static void swap_shorts(short *buf, int len)
{
int i;
/* Flip bytes in each short! */
for (i = 0; i < len; i++) {
*buf = ((*buf & 0xFF) <<8) | ((*buf &0xFF00) >>8);
buf++;
}
}
/**
* Swap upper and lower words of all longs in the array.
* @param buf Array with longs.
* @param len Number of long values in the array.
*/
static void half_swap_longs(long *buf, int len)
{
int i;
/* Flip bytes in each long! */
for (i = 0; i < len; i++) {
long l = *buf;
*buf =
((l & 0x0000ffff) << 16) |
((l & 0xffff0000) >> 16);
buf++;
}
}
#else
/**
* Convert an array of short values between MAC and MAC endian formats.
* @param buf Array with shorts.
* @param len Number of short values in the array.
* @note This version does not change anything since the data is already in the
* correct format.
*/
#define SWAP_SHORTS(buf, len)
/**
* Convert an array of long values between MAC and MAC endian formats.
* @param buf Array with longs.
* @param len Number of long values in the array.
* @note This version does not change anything since the data is already in the
* correct format.
*/
#define HALF_SWAP_LONGS(buf, len)
#endif
/**
* Load an array of short values from file to memory.
*
* Convert to the correct processor architecture, if necessary.
* @param buf Buffer to put the loaded short values in.
* @param len Number of short values to load.
* @param f File handle of the file to load from.
* @return Load was succesfull.
*/
static bool load_short(short *buf, int len, FILE *f)
{
size_t result = fread(buf, sizeof(short), len, f);
if ((int)result != len) {
return false;
}
SWAP_SHORTS(buf, len); /* to intel */
return true;
}
/**
* Save an array of short values from memory to file.
*
* Convert to the correct endianness first, if necessary.
* @param buf Buffer containing the short values to save.
* @param len Number of short values to save.
* @param f File handle of the file to save to.
* @return Save was succesfull.
*/
static bool save_short(short *buf, int len, FILE *f)
{
SWAP_SHORTS(buf, len); /* to MAC */
if ((int)fwrite(buf, sizeof(short), len, f) != len) {
return false;
}
SWAP_SHORTS(buf, len); /* back to intel */
return true;
}
/**
* Load a city file from a given filename and (optionally) directory.
* @param filename Name of the file to load.
* @param dir If not \c NULL, name of the directory containing the file.
* @return Load was succesfull.
*/
bool Micropolis::loadFileData(const std::string &filename)
{
FILE *f;
Quad size;
// Open the file.
f = fopen(filename.c_str(), "rb");
// open() failed; report failure.
if (f == NULL) {
return false;
}
fseek(f, 0L, SEEK_END);
size = ftell(f);
fseek(f, 0L, SEEK_SET);
bool result =
(size == 27120) &&
load_short(resHist, HISTORY_LENGTH / sizeof(short), f) &&
load_short(comHist, HISTORY_LENGTH / sizeof(short), f) &&
load_short(indHist, HISTORY_LENGTH / sizeof(short), f) &&
load_short(crimeHist, HISTORY_LENGTH / sizeof(short), f) &&
load_short(pollutionHist, HISTORY_LENGTH / sizeof(short), f) &&
load_short(moneyHist, HISTORY_LENGTH / sizeof(short), f) &&
load_short(miscHist, MISC_HISTORY_LENGTH / sizeof(short), f) &&
load_short(((short *)&map[0][0]), WORLD_W * WORLD_H, f);
fclose(f);
return result;
}
/**
* Load a file, and initialize the game variables.
* @param filename Name of the file to load.
* @return Load was succesfull.
*/
bool Micropolis::loadFile(const std::string &filename)
{
long n;
if (!loadFileData(filename)) {
return false;
}
/* total funds is a long..... miscHist is array of shorts */
/* total funds is being put in the 50th & 51th word of miscHist */
/* find the address, cast the ptr to a longPtr, take contents */
n = *(Quad *)(miscHist + 50);
HALF_SWAP_LONGS(&n, 1);
setFunds(n);
n = *(Quad *)(miscHist + 8);
HALF_SWAP_LONGS(&n, 1);
cityTime = n;
setAutoBulldoze(miscHist[52] != 0); // flag for autoBulldoze
setAutoBudget(miscHist[53] != 0); // flag for autoBudget
setAutoGoto(miscHist[54] != 0); // flag for auto-goto
setEnableSound(miscHist[55] != 0); // flag for the sound on/off
setCityTax(miscHist[56]);
setSpeed(miscHist[57]);
changeCensus();
mustUpdateOptions = true;
/* yayaya */
n = *(Quad *)(miscHist + 58);
HALF_SWAP_LONGS(&n, 1);
policePercent = ((float)n) / ((float)65536);
n = *(Quad *)(miscHist + 60);
HALF_SWAP_LONGS(&n, 1);
firePercent = (float)n / (float)65536.0;
n = *(Quad *)(miscHist + 62);
HALF_SWAP_LONGS(&n, 1);
roadPercent = (float)n / (float)65536.0;
policePercent =
(float)(*(Quad*)(miscHist + 58)) /
(float)65536.0; /* and 59 */
firePercent =
(float)(*(Quad*)(miscHist + 60)) /
(float)65536.0; /* and 61 */
roadPercent =
(float)(*(Quad*)(miscHist + 62)) /
(float)65536.0; /* and 63 */
cityTime = max((Quad)0, cityTime);
// If the tax is nonsensical, set it to a reasonable value.
if (cityTax > 20 || cityTax < 0) {
setCityTax(7);
}
// If the speed is nonsensical, set it to a reasonable value.
if (simSpeed < 0 || simSpeed > 3) {
setSpeed(3);
}
setSpeed(simSpeed);
setPasses(1);
initFundingLevel();
// Set the scenario id to 0.
initWillStuff();
scenario = SC_NONE;
initSimLoad = 1;
doInitialEval = false;
doSimInit();
invalidateMaps();
return true;
}
/**
* Save a game to disk.
* @param filename Name of the file to use for storing the game.
* @return The game was saved successfully.
*/
bool Micropolis::saveFile(const std::string &filename)
{
long n;
FILE *f;
if ((f = fopen(filename.c_str(), "wb")) == NULL) {
/// @todo Report error saving file.
return false;
}
/* total funds is a long..... miscHist is array of ints */
/* total funds is bien put in the 50th & 51th word of miscHist */
/* find the address, cast the ptr to a longPtr, take contents */
n = totalFunds;
HALF_SWAP_LONGS(&n, 1);
(*(Quad *)(miscHist + 50)) = n;
n = cityTime;
HALF_SWAP_LONGS(&n, 1);
(*(Quad *)(miscHist + 8)) = n;
miscHist[52] = autoBulldoze; // flag for autoBulldoze
miscHist[53] = autoBudget; // flag for autoBudget
miscHist[54] = autoGoto; // flag for auto-goto
miscHist[55] = enableSound; // flag for the sound on/off
miscHist[57] = simSpeed;
miscHist[56] = cityTax; /* post release */
/* yayaya */
n = (int)(policePercent * 65536);
HALF_SWAP_LONGS(&n, 1);
(*(Quad *)(miscHist + 58)) = n;
n = (int)(firePercent * 65536);
HALF_SWAP_LONGS(&n, 1);
(*(Quad *)(miscHist + 60)) = n;
n = (int)(roadPercent * 65536);
HALF_SWAP_LONGS(&n, 1);
(*(Quad *)(miscHist + 62)) = n;
bool result =
save_short(resHist, HISTORY_LENGTH / 2, f) &&
save_short(comHist, HISTORY_LENGTH / 2, f) &&
save_short(indHist, HISTORY_LENGTH / 2, f) &&
save_short(crimeHist, HISTORY_LENGTH / 2, f) &&
save_short(pollutionHist, HISTORY_LENGTH / 2, f) &&
save_short(moneyHist, HISTORY_LENGTH / 2, f) &&
save_short(miscHist, MISC_HISTORY_LENGTH / 2, f) &&
save_short(((short *)&map[0][0]), WORLD_W * WORLD_H, f);
fclose(f);
return result;
}
/**
* Load a scenario.
* @param s Scenario to load.
* @note \a s cannot be \c SC_NONE.
*/
void Micropolis::loadScenario(Scenario s)
{
std::string name = NULL;
std::string fname = NULL;
cityFileName = "";
setGameLevel(LEVEL_EASY);
if (s < SC_DULLSVILLE || s > SC_RIO) {
s = SC_DULLSVILLE;
}
switch (s) {
case SC_DULLSVILLE:
name = "Dullsville";
fname = "cities/scenario_dullsville.cty";
scenario = SC_DULLSVILLE;
cityTime = ((1900 - 1900) * 48) + 2;
setFunds(5000);
break;
case SC_SAN_FRANCISCO:
name = "San Francisco";
fname = "cities/scenario_san_francisco.cty";
scenario = SC_SAN_FRANCISCO;
cityTime = ((1906 - 1900) * 48) + 2;
setFunds(20000);
break;
case SC_HAMBURG:
name = "Hamburg";
fname = "cities/scenario_hamburg.cty";
scenario = SC_HAMBURG;
cityTime = ((1944 - 1900) * 48) + 2;
setFunds(20000);
break;
case SC_BERN:
name = "Bern";
fname = "cities/scenario_bern.cty";
scenario = SC_BERN;
cityTime = ((1965 - 1900) * 48) + 2;
setFunds(20000);
break;
case SC_TOKYO:
name = "Tokyo";
fname = "cities/scenario_tokyo.cty";
scenario = SC_TOKYO;
cityTime = ((1957 - 1900) * 48) + 2;
setFunds(20000);
break;
case SC_DETROIT:
name = "Detroit";
fname = "cities/scenario_detroit.cty";
scenario = SC_DETROIT;
cityTime = ((1972 - 1900) * 48) + 2;
setFunds(20000);
break;
case SC_BOSTON:
name = "Boston";
fname = "cities/scenario_boston.cty";
scenario = SC_BOSTON;
cityTime = ((2010 - 1900) * 48) + 2;
setFunds(20000);
break;
case SC_RIO:
name = "Rio de Janeiro";
fname = "cities/scenario_rio_de_janeiro.cty";
scenario = SC_RIO;
cityTime = ((2047 - 1900) * 48) + 2;
setFunds(20000);
break;
default:
NOT_REACHED();
break;
}
setCleanCityName(name);
setSpeed(3);
setCityTax(7);
loadFileData(fname);
initWillStuff();
initFundingLevel();
updateFunds();
invalidateMaps();
initSimLoad = 1;
doInitialEval = false;
doSimInit();
didLoadScenario(s, name, fname);
}
/** Report to the front-end that the scenario was loaded. */
void Micropolis::didLoadScenario(int s, const std::string name, const std::string fname)
{
callback->didLoadScenario(this, callbackVal, name, fname);
}
/**
* Try to load a new game from disk.
* @param filename Name of the file to load.
* @return Game was loaded successfully.
* @todo In what state is the game left when loading fails?
* @todo String normalization code is duplicated in Micropolis::saveCityAs().
* Extract to a sub-function.
* @bug Function fails if \c lastDot<lastSlash (ie with \c "x.y/bla" )
*/
bool Micropolis::loadCity(const std::string &filename)
{
if (loadFile(filename)) {
cityFileName = filename;
size_t lastSlash = cityFileName.find_last_of('/');
size_t pos = (lastSlash == std::string::npos) ? 0 : lastSlash + 1;
size_t lastDot = cityFileName.find_last_of('.');
size_t last =
(lastDot == std::string::npos) ? cityFileName.length() : lastDot;
std::string newCityName = cityFileName.substr(pos, last - pos);
setCityName(newCityName);
didLoadCity(filename);
return true;
} else {
didntLoadCity(filename);
return false;
}
}
/** Report to the frontend that the game was successfully loaded. */
void Micropolis::didLoadCity(const std::string &filename)
{
callback->didLoadCity(this, callbackVal, filename);
}
/**
* Report to the frontend that the game failed to load.
* @param msg File that attempted to load
*/
void Micropolis::didntLoadCity(const std::string &filename)
{
callback->didntLoadCity(this, callbackVal, filename);
}
/**
* Try to save the game.
* @todo This is a no-op if the Micropolis::cityFileName is empty.
* In that case, we should probably warn the user about the failure.
*/
void Micropolis::saveCity()
{
if (cityFileName.length() > 0) {
doSaveCityAs(cityFileName);
} else {
if (saveFile(cityFileName)) {
didSaveCity(cityFileName);
} else {
didntSaveCity(cityFileName);
}
}
}
/**
* Report to the frontend that the city is being saved.
* @param filename Name of the file used
*/
void Micropolis::doSaveCityAs(const std::string &filename)
{
callback->saveCityAs(this, callbackVal, filename);
}
/**
* Report to the frontend that the city was saved successfully.
* @param filename Name of the file used
*/
void Micropolis::didSaveCity(const std::string &filename)
{
callback->didSaveCity(this, callbackVal, filename);
}
/**
* Report to the frontend that the city could not be saved.
* @param filename Name of the file used
*/
void Micropolis::didntSaveCity(const std::string &filename)
{
callback->didntSaveCity(this, callbackVal, filename);
}
/**
* Save the city under a new name (?)
* @param filename Name of the file to use for storing the game.
* @todo String normalization code is duplicated in Micropolis::loadCity().
* Extract to a sub-function.
* @bug Function fails if \c lastDot<lastSlash (ie with \c "x.y/bla" )
*/
void Micropolis::saveCityAs(const std::string &filename)
{
cityFileName = filename;
if (saveFile(cityFileName)) {
size_t lastDot = cityFileName.find_last_of('.');
size_t lastSlash = cityFileName.find_last_of('/');
size_t pos =
(lastSlash == std::string::npos) ? 0 : lastSlash + 1;
size_t last =
(lastDot == std::string::npos) ? cityFileName.length() : lastDot;
size_t len =
last - pos;
std::string newCityName =
cityFileName.substr(pos, len);
setCityName(newCityName);
didSaveCity(cityName);
} else {
didntSaveCity(cityFileName);
}
}
////////////////////////////////////////////////////////////////////////