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197 lines
6.8 KiB
C++
197 lines
6.8 KiB
C++
/* position.h
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*
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* Micropolis, Unix Version. This game was released for the Unix platform
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* in or about 1990 and has been modified for inclusion in the One Laptop
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* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
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* you need assistance with this program, you may contact:
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* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details. You should have received a
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* copy of the GNU General Public License along with this program. If
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* not, see <http://www.gnu.org/licenses/>.
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*
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* ADDITIONAL TERMS per GNU GPL Section 7
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*
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* No trademark or publicity rights are granted. This license does NOT
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* give you any right, title or interest in the trademark SimCity or any
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* other Electronic Arts trademark. You may not distribute any
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* modification of this program using the trademark SimCity or claim any
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* affliation or association with Electronic Arts Inc. or its employees.
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*
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* Any propagation or conveyance of this program must include this
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* copyright notice and these terms.
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*
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* If you convey this program (or any modifications of it) and assume
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* contractual liability for the program to recipients of it, you agree
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* to indemnify Electronic Arts for any liability that those contractual
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* assumptions impose on Electronic Arts.
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*
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* You may not misrepresent the origins of this program; modified
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* versions of the program must be marked as such and not identified as
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* the original program.
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*
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* This disclaimer supplements the one included in the General Public
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* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
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* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
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* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
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* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
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* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
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* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
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* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
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* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
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* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
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* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
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* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
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* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
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* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
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* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
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* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
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* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
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* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
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* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
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* NOT APPLY TO YOU.
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*/
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/**
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* @file position.h
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* @brief Defines position handling and direction enumeration for the
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* Micropolis game engine.
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*
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* This header file provides classes and functions for handling
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* positions and directions within the Micropolis game world. It
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* includes the 'Position' class for representing X/Y coordinates and
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* 'Direction2' enumeration for defining 8 cardinal directions.
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* Functions for manipulating and querying these positions and
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* directions are also provided, which are essential for navigating
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* and interacting with the game world's grid.
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*/
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#ifndef H_POSITION
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#define H_POSITION
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/** Another direction enumeration class, with 8 possible directions.
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* @todo Eliminate #Direction.
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* @todo After eliminating #Direction, rename this enum to Direction.
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*/
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enum Direction2 {
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DIR2_INVALID, ///< Invalid direction.
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DIR2_NORTH, ///< Direction pointing north.
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DIR2_NORTH_EAST, ///< Direction pointing north-east.
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DIR2_EAST, ///< Direction pointing east.
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DIR2_SOUTH_EAST, ///< Direction pointing south-east.
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DIR2_SOUTH, ///< Direction pointing south.
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DIR2_SOUTH_WEST, ///< Direction pointing south-west.
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DIR2_WEST, ///< Direction pointing west.
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DIR2_NORTH_WEST, ///< Direction pointing north-west.
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DIR2_BEGIN = DIR2_NORTH, ///< First valid direction.
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DIR2_END = DIR2_NORTH_WEST + 1, ///< End-condition for directions
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};
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/**
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* Increment the direction by 45 degrees.
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* @param dir Direction to rotate.
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* @return Rotated direction, possibly >= DIR2_END.
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*/
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static inline Direction2 increment45(Direction2 dir, int count = 1)
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{
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return (Direction2)(dir + count);
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}
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/**
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* Increment the direction by 90 degrees.
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* @param dir Direction to rotate.
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* @return Rotated direction, possibly >= DIR2_END.
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*/
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static inline Direction2 increment90(Direction2 dir)
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{
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return increment45(dir, 2);
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}
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/**
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* Increment the direction by 45 degrees.
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* @param dir Direction to rotate.
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* @return Rotated direction.
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*/
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static inline Direction2 rotate45(Direction2 dir, int count = 1)
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{
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return (Direction2)(((dir - DIR2_NORTH + count) & 7) + DIR2_NORTH);
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}
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/**
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* Rotate the direction by 90 degrees.
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* @param dir Direction to rotate.
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* @return Rotated direction.
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*/
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static inline Direction2 rotate90(Direction2 dir)
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{
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return rotate45(dir, 2);
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}
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/**
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* Rotate the direction by 180 degrees.
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* @param dir Direction to rotate.
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* @return Rotated direction.
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*/
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static inline Direction2 rotate180(Direction2 dir)
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{
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return rotate45(dir, 4);
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}
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/** X/Y position. */
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class Position {
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public:
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Position();
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Position(int x, int y);
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Position(const Position &pos);
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Position(const Position &pos, Direction2 dir);
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Position(const Position &pos, int dx, int dy);
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Position &operator=(const Position &pos);
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bool move(Direction2 dir);
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inline bool testBounds();
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int posX; ///< Horizontal coordinate of the position.
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int posY; ///< Vertical coordnate of the position.
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};
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/**
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* Test whether the position is on-map.
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* @return Position is on-map.
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*/
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inline bool Position::testBounds()
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{
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return (this->posX >= 0 && this->posX < WORLD_W
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&& this->posY >= 0 && this->posY < WORLD_H);
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}
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/**
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* Less-than comparison on positions (needed for map since Position is used as
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* key value).
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* @param pos1 First position.
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* @param pos2 Second position.
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* @return First position is smaller than second position.
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*/
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inline bool operator<(const Position &pos1, const Position &pos2)
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{
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if (pos1.posX != pos2.posX) return pos1.posX < pos2.posX;
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return pos1.posY < pos2.posY;
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}
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#endif
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