citylimits/scripts/Zone.gd
Tony Bark 71bdc3d971 Created first zone type
- Renamed CityData to SimData and added SimEvents for signals
= Set starting screen to game screen for now
2021-05-16 21:33:16 -04:00

46 lines
1.1 KiB
GDScript

extends KinematicBody2D
export var cost: int = 10000
export var income: int
export var expense: int
onready var zone = $Sprite
onready var quarters = $Quarters
onready var player = $AnimationPlayer
var can_grab = false
var grabbed_offset = Vector2()
func _ready():
SimEvents.connect("pay_expense", self, "_get_expense")
# Once placed in-world, it'll substract from your budget
if SimData.budget >= cost:
SimData.budget -= cost
func _input(event):
if event is InputEventMouseButton:
can_grab = event.pressed
grabbed_offset = position - get_global_mouse_position()
func _process(delta):
player.play("Animante")
if SimData.budget >= expense:
SimData.budget -= expense
if SimData.budget >= income:
SimData.budget += income
if Input.is_mouse_button_pressed(BUTTON_LEFT) and can_grab:
position = get_global_mouse_position() + grabbed_offset
func _on_Quarters_timeout():
if SimData.prev_quarter == 4:
SimData.year += 1
SimData.emit_signal("one_time_zone")
SimData.emit_signal("pay_expense")
SimData.prev_quarter = SimData.quarter
quarters.start()