citylimits/project.godot
Anthony Foxclaw 9ba66410a4 Title screen
- Title screen that lets you decide to the set the city name. Still figuring out the dropdown menu.
- Made city status script
2020-04-07 11:47:40 -04:00

44 lines
1.4 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="City Limits"
run/main_scene="res://src/titlescreen.tscn"
config/icon="res://icon.png"
[autoload]
CityData="*res://src/autoload/citydata.gd"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
ui_cheats={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"