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- Title screen that lets you decide to the set the city name. Still figuring out the dropdown menu. - Made city status script
44 lines
1.4 KiB
Text
44 lines
1.4 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="City Limits"
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run/main_scene="res://src/titlescreen.tscn"
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config/icon="res://icon.png"
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[autoload]
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CityData="*res://src/autoload/citydata.gd"
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[display]
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[input]
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ui_cheats={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_environment="res://default_env.tres"
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