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33 lines
717 B
GDScript
33 lines
717 B
GDScript
extends Node2D
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var noise: OpenSimplexNoise
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var map_size = Vector2(80, 60)
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var terrian_cap = 0.3
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func _ready():
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randomize()
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noise = OpenSimplexNoise.new()
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noise.seed = randi()
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noise.octaves = 1.5
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noise.period = 12
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make_terrian_map()
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make_water()
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func make_terrian_map():
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for x in map_size.x:
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for y in map_size.y:
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var a = noise.get_noise_2d(x, y)
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if a < terrian_cap:
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$terrian.set_cell(x, y, 0)
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$terrian.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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func make_water():
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for x in map_size.x:
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for y in map_size.y:
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if $terrian.get_cell(x, y):
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$water.set_cell(x, y, 0)
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$water.update_bitmask_region(Vector2(0.0, 0.0), Vector2(map_size.x, map_size.y))
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