citylimits/scenes/windows/3d/Status3D.tscn
Tony Bark abf160838c Directory reorganization
- Zones can now detect each other
2021-10-02 11:12:27 -04:00

45 lines
1.3 KiB
Text

[gd_scene load_steps=7 format=2]
[ext_resource path="res://scripts/window3d.gd" type="Script" id=1]
[ext_resource path="res://scenes/windows/Status.tscn" type="PackedScene" id=2]
[sub_resource type="QuadMesh" id=1]
[sub_resource type="ViewportTexture" id=2]
viewport_path = NodePath("Viewport")
[sub_resource type="SpatialMaterial" id=3]
resource_local_to_scene = true
flags_transparent = true
flags_unshaded = true
flags_albedo_tex_force_srgb = true
albedo_texture = SubResource( 2 )
[sub_resource type="BoxShape" id=4]
extents = Vector3( 0.237843, 0.217798, 0.109503 )
[node name="Status3D" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 0.839162, 0, 0, 0 )
script = ExtResource( 1 )
[node name="Viewport" type="Viewport" parent="."]
arvr = true
hdr = false
usage = 0
render_target_v_flip = true
render_target_update_mode = 3
[node name="Status" parent="Viewport" instance=ExtResource( 2 )]
margin_top = 912.175
margin_bottom = 912.175
[node name="Quad" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = SubResource( 3 )
[node name="Area" type="Area" parent="Quad"]
transform = Transform( 3.11254, 0, 0, 0, 2.91295, 0, 0, 0, 1, 0, 0, 0 )
collision_layer = 2
[node name="CollisionShape" type="CollisionShape" parent="Quad/Area"]
shape = SubResource( 4 )