mirror of
https://github.com/tonytins/citylimits.git
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- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
38 lines
991 B
Text
38 lines
991 B
Text
[gd_scene format=3 uid="uid://bslfk5as420f7"]
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[node name="ItemSelect" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_vertical = 10
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metadata/_edit_use_anchors_ = true
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[node name="TabContainer" type="TabContainer" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_top = 0.830247
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 0
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metadata/_edit_use_anchors_ = true
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[node name="Zones" type="TabBar" parent="TabContainer"]
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layout_mode = 2
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[node name="ScrollContainer" type="ScrollContainer" parent="TabContainer/Zones"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="TabContainer/Zones/ScrollContainer"]
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layout_mode = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="TabContainer/Zones/ScrollContainer/VBoxContainer"]
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layout_mode = 2
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