mirror of
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173 lines
5.8 KiB
C++
173 lines
5.8 KiB
C++
/* allocate.cpp
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*
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* Micropolis, Unix Version. This game was released for the Unix platform
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* in or about 1990 and has been modified for inclusion in the One Laptop
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* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
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* you need assistance with this program, you may contact:
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* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details. You should have received a
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* copy of the GNU General Public License along with this program. If
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* not, see <http://www.gnu.org/licenses/>.
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*
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* ADDITIONAL TERMS per GNU GPL Section 7
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*
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* No trademark or publicity rights are granted. This license does NOT
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* give you any right, title or interest in the trademark SimCity or any
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* other Electronic Arts trademark. You may not distribute any
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* modification of this program using the trademark SimCity or claim any
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* affliation or association with Electronic Arts Inc. or its employees.
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*
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* Any propagation or conveyance of this program must include this
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* copyright notice and these terms.
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*
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* If you convey this program (or any modifications of it) and assume
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* contractual liability for the program to recipients of it, you agree
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* to indemnify Electronic Arts for any liability that those contractual
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* assumptions impose on Electronic Arts.
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*
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* You may not misrepresent the origins of this program; modified
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* versions of the program must be marked as such and not identified as
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* the original program.
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*
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* This disclaimer supplements the one included in the General Public
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* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
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* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
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* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
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* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
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* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
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* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
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* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
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* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
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* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
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* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
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* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
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* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
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* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
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* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
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* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
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* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
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* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
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* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
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* NOT APPLY TO YOU.
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*/
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/**
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* @file allocate.cpp
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* @brief Implementation of map array initialization and destruction
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* in Micropolis.
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*
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* This source file contains functions for initializing and destroying
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* map arrays in the Micropolis game engine. It includes the
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* allocation of memory for various map-related data structures such
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* as the main city map, history data, and various density maps. The
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* functions handle the setup of necessary resources when the game
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* starts and ensure proper cleanup of these resources upon
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* termination, maintaining efficient memory management throughout the
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* lifecycle of the game.
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*/
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////////////////////////////////////////////////////////////////////////
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#include "micropolis.h"
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////////////////////////////////////////////////////////////////////////
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/** Allocate and initialize arrays for the maps */
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void Micropolis::initMapArrays()
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{
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short i;
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if (!mapBase) {
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mapBase = (unsigned short *)newPtr(
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sizeof(unsigned short) *
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WORLD_W * WORLD_H);
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}
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for (i = 0; i < WORLD_W; i++) {
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map[i] = (unsigned short *)(mapBase + (i * WORLD_H));
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}
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resHist = (short *)newPtr(HISTORY_LENGTH);
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comHist = (short *)newPtr(HISTORY_LENGTH);
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indHist = (short *)newPtr(HISTORY_LENGTH);
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moneyHist = (short *)newPtr(HISTORY_LENGTH);
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pollutionHist = (short *)newPtr(HISTORY_LENGTH);
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crimeHist = (short *)newPtr(HISTORY_LENGTH);
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miscHist = (short *)newPtr(MISC_HISTORY_LENGTH);
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}
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/** Free all map arrays */
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void Micropolis::destroyMapArrays()
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{
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if (mapBase != NULL) {
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freePtr(mapBase);
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mapBase = NULL;
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}
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memset(map, 0, sizeof(short *) * WORLD_W);
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populationDensityMap.clear();
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trafficDensityMap.clear();
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pollutionDensityMap.clear();
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landValueMap.clear();
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crimeRateMap.clear();
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tempMap1.clear();
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tempMap2.clear();
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tempMap3.clear();
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terrainDensityMap.clear();
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if (resHist != NULL) {
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freePtr(resHist);
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resHist = NULL;
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}
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if (comHist != NULL) {
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freePtr(comHist);
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comHist = NULL;
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}
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if (indHist != NULL) {
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freePtr(indHist);
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indHist = NULL;
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}
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if (moneyHist != NULL) {
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freePtr(moneyHist);
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moneyHist = NULL;
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}
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if (pollutionHist != NULL) {
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freePtr(pollutionHist);
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pollutionHist = NULL;
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}
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if (crimeHist != NULL) {
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freePtr(crimeHist);
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crimeHist = NULL;
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}
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if (miscHist != NULL) {
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freePtr(miscHist);
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miscHist = NULL;
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}
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}
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////////////////////////////////////////////////////////////////////////
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