citylimits/core/position.cpp
2024-05-03 22:50:34 -04:00

238 lines
7.2 KiB
C++

/* position.cpp
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
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* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
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* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file position.cpp
* @brief Defines the Position class for coordinate handling in
* Micropolis.
*
* This file provides the implementation of the Position class, which
* is used throughout the Micropolis game engine for managing x and y
* coordinates. It includes various constructors for different
* scenarios, a copy constructor, an assignment operator, and a method
* for moving the position in a specified direction.
*/
/////////////////////////////////////////////////////////////////////////////
#include "micropolis.h"
/////////////////////////////////////////////////////////////////////////////
/** Default constructor. */
Position::Position()
{
this->posX = 0;
this->posY = 0;
}
/**
* Construct a position at a given \a x and \a y coordinate.
* @param x X coordinate of the new position.
* @param y Y coordinate of the new position.
*/
Position::Position(int x, int y)
{
this->posX = x;
this->posY = y;
}
/**
* Copy constructor.
* @param pos Position to copy.
*/
Position::Position(const Position &pos)
{
this->posX = pos.posX;
this->posY = pos.posY;
}
/**
* Copy constructor with a single tile movement.
* @param pos Position to copy.
* @param dir Direction to move into.
*/
Position::Position(const Position &pos, Direction2 dir)
{
this->posX = pos.posX;
this->posY = pos.posY;
this->move(dir);
}
/**
* Copy constructor with arbitrary movement.
* @param pos Position to copy.
* @param dx Horizontal offset.
* @param dy Vertical offset.
*/
Position::Position(const Position &pos, int dx, int dy)
{
this->posX = pos.posX + dx;
this->posY = pos.posY + dy;
}
/**
* Assignment operator.
* @param pos Position to copy.
*/
Position &Position::operator=(const Position &pos)
{
if (this != &pos) {
this->posX = pos.posX;
this->posY = pos.posY;
}
return *this;
}
/**
* Move the position one step in the indicated direction.
* @param dir Direction to move into.
* @return Position moved in the indicated direction.
*/
bool Position::move(Direction2 dir)
{
switch (dir) {
case DIR2_INVALID:
return true;
case DIR2_NORTH:
if (this->posY > 0) {
this->posY--;
return true;
}
break;
case DIR2_NORTH_EAST:
if (this->posX < WORLD_W - 1 && this->posY > 0) {
this->posX++;
this->posY--;
return true;
}
case DIR2_EAST:
if (this->posX < WORLD_W - 1) {
this->posX++;
return true;
}
break;
case DIR2_SOUTH_EAST:
if (this->posX < WORLD_W -1 && this->posY < WORLD_H - 1) {
this->posX++;
this->posY++;
return true;
}
break;
case DIR2_SOUTH:
if (this->posY < WORLD_H - 1) {
this->posY++;
return true;
}
break;
case DIR2_SOUTH_WEST: this->posX--; this->posY++; break;
if (this->posX > 0 && this->posY < WORLD_H - 1) {
this->posX--;
this->posY++;
return true;
}
break;
case DIR2_WEST:
if (this->posX > 0) {
this->posX--;
return true;
}
break;
case DIR2_NORTH_WEST:
if (this->posX > 0 && this->posY > 0) {
this->posX--;
this->posY--;
return true;
}
break;
default: NOT_REACHED();
}
// Movement was not possible, silently repair the position.
if (this->posX < 0) this->posX = 0;
if (this->posX >= WORLD_W) this->posX = WORLD_W - 1;
if (this->posY < 0) this->posY = 0;
if (this->posY >= WORLD_H) this->posY = WORLD_H - 1;
return false;
}
/////////////////////////////////////////////////////////////////////////////