citylimits/addons/SpritesheetGenerator/SpritesheetFrame.tscn
Tony Bark c46d0e27e4 Removed state machine for behavior trees
- Added Font Awesome Support
2023-03-14 06:30:58 -04:00

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2.4 KiB
Text

[gd_scene load_steps=3 format=3 uid="uid://cd5wndu01c1sn"]
[sub_resource type="StyleBoxFlat" id="2"]
resource_local_to_scene = true
bg_color = Color(0, 0.501961, 0.501961, 1)
[sub_resource type="GDScript" id="3"]
resource_name = "Prefab"
script/source = "extends PanelContainer
var odd: Vector2
func set_frame_margin(margin: Vector2):
$MarginContainer.add_theme_constant_override(&\"margin_left\", margin.x)
$MarginContainer.add_theme_constant_override(&\"margin_top\", margin.y)
margin += odd
$MarginContainer.add_theme_constant_override(&\"margin_right\", margin.x)
$MarginContainer.add_theme_constant_override(&\"margin_bottom\", margin.y)
func set_texture(texture: Texture2D):
%TextureRect.texture = texture
odd = Vector2(int(get_texture_size().x) % 2, int(get_texture_size().y) % 2)
func get_texture_size() -> Vector2:
return %TextureRect.texture.get_size()
func get_position2() -> Vector2:
return position + %TextureRect.position
func get_texture_data() -> Image:
return %TextureRect.texture.get_image()
func set_display_background(display: bool):
get_theme_stylebox(&\"panel\").draw_center = display
func set_background_color(color: Color):
get_theme_stylebox(&\"panel\").bg_color = color
func _get_drag_data(p: Vector2):
var preview = TextureRect.new()
preview.texture = %TextureRect.texture
preview.ignore_texture_size = true
preview.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
preview.size = Vector2(64, 64)
set_drag_preview(preview)
return {type = \"SpritesheetFrame\", node = self}
func _can_drop_data(p: Vector2, data) -> bool:
return data is Dictionary and data.get(\"type\", \"\") == \"SpritesheetFrame\"
func _drop_data(p: Vector2, data) -> void:
var index = get_index()
get_parent().move_child(self, data.node.get_index())
get_parent().move_child(data.node, index)
get_tree().current_scene.refresh_grid()
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.pressed and event.button_index == MOUSE_BUTTON_RIGHT:
get_tree().current_scene.remove_frame.call_deferred(self)
"
[node name="FramePrefab" type="PanelContainer" groups=["frame"]]
theme_override_styles/panel = SubResource("2")
script = SubResource("3")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
mouse_filter = 2
[node name="TextureRect" type="TextureRect" parent="MarginContainer"]
unique_name_in_owner = true
texture_filter = 1
layout_mode = 2
stretch_mode = 4