mirror of
https://github.com/tonytins/citylimits.git
synced 2025-03-19 14:21:22 +00:00
- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
26 lines
769 B
Text
26 lines
769 B
Text
[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://assets/terrain_cl.png" type="Texture2D" id=1]
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[resource]
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0/name = "terrain_cl.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 272, 16, 48 )
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0/tile_mode = 1
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0/autotile/bitmask_mode = 1
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0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 511, Vector2( 0, 1 ), 511, Vector2( 0, 2 ), 511 ]
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 16, 16 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shapes = [ ]
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0/z_index = 0
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